Shadow Wisp

An inky ball of darkness bobs and weaves through the air.

Shadow Wisp CR 6

XP 2,400
CE Small aberration (extraplanar)
Init +13; Senses darkvision 60 ft., sense magic; Perception +15

AC 26, touch 26, flat-footed 16; (+5 deflection, +9 Dex, +1 dodge, +1 size)
hp 40 (9d8)
Fort +3, Ref +12, Will +9
Defensive Abilities silence; Immune magic

Speed fly 50 ft. (perfect); shadow jump
Melee touch +16 (2d8)

Str 1, Dex 29, Con 10, Int 15, Wis 16, Cha 14
Base Atk +6; CMB +0; CMD 24
Feats Alertness, Blind-Fight, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +21, Bluff +11, Escape Artist +21, Fly +31, Perception +17, Stealth +25
Languages Aklo, Common
SQ feed on magic

Environment any (Plane of Shadow)
Organization solitary, pair, or string (3–4)
Treasure incidental

Feed on Magic (Su) Any time a shadow wisp is in the area of, or targeted by, a spell to which it is immune, it gains fast healing 5 until the end of its next turn.
Immunity to Magic (Ex) Shadow wisps are immune to all spells and spell-like abilities that allow spell resistance, except spells with the light descriptor.
Sense Magic (Su) A shadow wisp can perceive all creatures, objects, and terrain features that are magic items, spell effects, or subjects of spell effects as if it had 60-foot blindsense.
Shadow Jump (Su) This functions as the shadowdancer prestige class ability of the same name. A shadow wisp may shadow jump a total distance of 320 feet per day.

Shadow wisps are relatives of the will-o-wisp that are native to the Plane of Shadow. Where will-o-wisps are luminous creatures that feed on fear, shadow wisps are inky black creatures that feed on magic. Though shadow wisps are able to feed upon ambient magical currents, they prefer to murder and loot adventurers to acquire magic items, both because they enjoy sampling the auras of such items, and because they find murder to be an amusing pastime. The feeding of a shadow wisp does not appreciably weaken the spell or item from which it draws sustenance.

Shadow Shape (CR +1) Shadow wisps that consume large amounts of conjuration, illusion, and transmutation magic often grow larger and more distinct, their shadowy forms taking on the approximate shapes of Medium animals or humanoids. Called shadow shapes, these creatures are shadow wisps with the giant simple template. Those whose forms don’t have wings fall at the end of their turn if they aren’t adjacent to any surface, but take no damage from falling in this manner.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
scroll to top