A “Base Class” is any class with a full 20 level progression that does not have prerequisites for entry (as a Prestige Class does). Game Masters are encouraged to allow players to choose freely from these classes, but each GM must make a personal decision about what is and isn’t allowed in his campaign, and the relative prevalence of such character classes in his or her world. Each new class presents interesting new character themes and special abilities.
Gunslinger: For a renegade few, battle sounds different than it does for the typical fighter. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger.
Magus: There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.
Vigilante: The vigilante offers a unique opportunity to take on the role of a character with a hidden side, and whose life is committed to a secret agenda that he must struggle to advance in a complex world. Not every problem can be solved with a dagger in the dark, and even the most stubborn foe might be become an ally with the proper bribe. For the vigilante, these tasks are both within reach as long as you learn to properly use your dual nature and hidden skills to your fullest advantage.