A core class is a class that has 20 fully detailed levels of advancement. The following eleven classes represent the core classes of the game.
Barbarian The barbarian is a brutal berserker from beyond the edge of civilized lands.
Bard The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame.
Cleric A devout follower of a deity, the cleric can heal wounds, raise the dead, and call down the wrath of the gods.
Druid The druid is a worshiper of all things natural – a spellcaster, a friend to animals, and a skilled shapechanger.
Fighter Brave and stalwart, the fighter is a master of all manner of arms and armor. And this is a really long description that defeinitely goes over onto another line.
Monk A student of martial arts, the monk trains his body to be his greatest weapon and defense.
Paladin The paladin is the knight in shining armor, a devoted follower of law and good.
Ranger A tracker and hunter, the ranger is a creature of the wild and of tracking down his favored foes.
Rogue The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes.
Sorcerer The spellcasting sorcerer is born with aninnate knack for magic and has strange, eldritch powers.
Wizard The wizard masters magic through constant study that gives him incredible magical power.
Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.