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Potions


A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

Table: Potions
Minor Medium Major Spell Level Caster Level
01–20 0 1st
21–60 01–20 1st 1st
61–100 21–60 01–20 2nd 3rd
61–100 21–100 3rd 5th
Table: Potion Costs
Spell Level Cleric, Druid, Wizard Sorcerer Bard Paladin, Ranger
0 25 gp 25 gp 25 gp
1st 50 gp 50 gp 50 gp 50 gp
2nd 300 gp 400 gp 400 gp 400 gp
3rd 750 gp 900 gp 1,050 gp 1,050 gp

Price of Potions

The price of a potion is equal to the level of the spell × the creator’s caster level × 50 gp. If the potion has a material component cost, it is added to the base price and cost to create. Table: Potions gives sample prices for potions created at the lowest possible caster level for each spellcasting class. Note that some spells appear at different levels for different casters. The level of such spells depends on the caster brewing the potion.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

The person applying an oil is the effective caster, but the object is the target.

Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.

Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion or use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Potion and Oil Reference Guide

Source PPC:P&P

When creating or attempting to purchase a specific potion or oil, it is important to keep in mind the information below.

In order to be made into a potion or oil, a spell must meet all of the following criteria.

  • It must be a spell of 3rd level or lower.
  • It must have a casting time of less than 1 minute.
  • It must target one or more creatures or objects.
  • It must not have a range of personal.

The tables below present spells that are commonly made into potions or oils as well as their base costs.

While most of the spells in these tables are commonly made into potions, spell names with asterisks (*) after them are typically made into oils instead of potions.

0-Level Potions And Oils
Potion or Oil Price
Arcane mark* 25 gp
Guidance 25 gp
Light* 25 gp
Purify food and drink* 25 gp
Resistance 25 gp
Stabilize 25 gp
Virtue 25 gp
1st-Level Potions and Oils
Potion or Oil Price
Adhesive spittle 50 gp
Animate rope* 50 gp
Ant haul 50 gp
Bless weapon* 50 gp
Cloak of shade 50 gp
Cure light wounds 50 gp
Disguise weapon* 50 gp
Endure elements 50 gp
Enlarge person 50 gp
Erase* 50 gp
Feather step 50 gp
Gentle breeze 50 gp
Glue seal 50 gp
Goodberry* 50 gp
Grease* 50 gp
Handy grapnel* 50 gp
Hide from animals 50 gp
Hide from undead 50 gp
Hold portal* 50 gp
Invigorate 50 gp
Jump 50 gp
Keen senses 50 gp
Mage armor 50 gp
Magic fang 50 gp
Magic stone* 50 gp
Magic weapon* 50 gp
Obscure poison* 50 gp
Open and shut* 50 gp
Pass without trace 50 gp
Protection from chaos 50 gp
Protection from evil 50 gp
Protection from good 50 gp
Protection from law 50 gp
Reduce person 50 gp
Refine improvised weapon* 50 gp
Remove fear 50 gp
Remove sickness 50 gp
Sanctify corpse* 50 gp
Sanctuary 50 gp
Shillelagh* 50 gp
Sunder breaker 50 gp
Sundering shards 50 gp
Touch of the sea 50 gp
Vanish 50 gp
Wizened appearance 50 gp
2nd-Level Potions and Oils
Potion or Oil Price
Ablative barrier 300 gp
Acute senses 300 gp
Aid 300 gp
Arcane lock* 300 gp
Align weapon* 300 gp
Barkskin 300 gp
Bear’s endurance 300 gp
Blur 300 gp
Bull’s strength 300 gp
Buoyancy 300 gp
Bullet shield 300 gp
Cat’s grace 300 gp
Certain grip 300 gp
Codespeak 300 gp
Companion life link 300 gp
Continual flame* 300 gp
Corruption resistance 300 gp
Cure moderate wounds 300 gp
Darkvision 300 gp
Dark whispers 300 gp
Delay poison 300 gp
Disguise other 300 gp
Eagle’s splendor 300 gp
Fox’s cunning 300 gp
Gentle repose 300 gp
Hidden presence 300 gp
Invisibility 300 gp
Levitate 300 gp
Make whole* 300 gp
Obscure object* 300 gp
Owl’s wisdom 300 gp
Protection from arrows 300 gp
Reduce animal 300 gp
Remove paralysis 300 gp
Resist energy, acid 300 gp
Resist energy, cold 300 gp
Resist energy, electricity 300 gp
Resist energy, fire 300 gp
Resist energy, sonic 300 gp
Rope trick* 300 gp
Shifted steps 300 gp
Slipstream 300 gp
Spider climb 300 gp
Undetectable alignment 300 gp
Voluminous vocabulary 300 gp
Warp wood* 300 gp
Wood shape* 300 gp
3rd-Level Potions and Oils
Potion or Oil Price
Air geyser 750 gp
Burrow 750 gp
Catatonia 750 gp
Contagious zeal 750 gp
Countless eyes 750 gp
Cure serious wounds 750 gp
Daylight 750 gp
Dispel magic 750 gp
Displacement 750 gp
Draconic reservoir 750 gp
Fire trap* 775 gp
Flame arrow* 750 gp
Fly 750 gp
Gaseous form 750 gp
Good hope 750 gp
Haste 750 gp
Heart of the metal 750 gp
Heroism 750 gp
Keen edge* 750 gp
Magic fang, greater 750 gp
Magic vestment* 750 gp
Nauseating trail 750 gp
Neutralize poison 750 gp
Nondetection 800 gp
Protection from energy, acid 750 gp
Protection from energy, cold 750 gp
Protection from energy, electricity 750 gp
Protection from energy, fire 750 gp
Protection from energy, sonic 750 gp
Rage 750 gp
Remove blindness/deafness 750 gp
Remove curse 750 gp
Remove disease 750 gp
Shrink item 750 gp
Stone shape* 750 gp
Tongues 750 gp
Water breathing 750 gp
Water walk 750 gp

Table: Specific Potions and Oils

The following table is taken from d20srd.org, the definitive 3.5 SRD resource (it was not created or provided by Paizo.)

Table: Potion Costs
Minor Medium Major Potion or Oil Market Price
01-10 Cure light wounds 50 gp
11-13 Endure elements 50 gp
14-15 Hide from animals 50 gp
16-17 Hide from undead 50 gp
18-19 Jump 50 gp
20-22 Mage armor 50 gp
23-25 Magic fang 50 gp
26 Magic stone 50 gp
27-29 Magic weapon 50 gp
30 Pass without trace 50 gp
31-32 Protection from (alignment) 50 gp
33-34 Remove fear 50 gp
35 Sanctuary 50 gp
36-38 Shield of faith +2 50 gp
39 Shillelagh 50 gp
40-41 01-02 Bless weapon 50 gp*
42-44 03-04 Enlarge person 50 gp*
45 05 Reduce person 50 gp*
46-47 06 Aid 300 gp
48-50 07 Barkskin +2 300 gp
51-53 08-10 Bear’s endurance 300 gp
54-56 11-13 01-02 Blur 300 gp
57-59 14-16 Bull’s strength 300 gp
60-62 17-19 Cat’s grace 300 gp
63-67 20-27 03-07 Cure moderate wounds 300 gp
68 28 Darkness 300 gp
69-71 29-30 08-09 Darkvision 300 gp
72-74 31 Delay poison 300 gp
75-76 32-33 Eagle’s splendor 300 gp
77-78 34-35 Fox’s cunning 300 gp
79-81 36-37 10-11 Invisibility (potion or oil) 300 gp
82-84 38 12 Lesser restoration 300 gp
85-86 39 Levitate (potion or oil) 300 gp
87 40 Misdirection 300 gp
88-89 41-42 Owl’s wisdom 300 gp
90-91 43 Protection from arrows 30 points** 300 gp
92-93 44 13 Remove paralysis 300 gp
94-96 45-46 Resist energy (type) 10 300 gp
97 47-48 14 Shield of faith +3 350 gp*
98-99 49 Spider climb 300 gp
100 50 15 Undetectable alignment 300 gp
51 16 Barkskin +3 600 gp*
52 17-18 Shield of faith +4 600 gp
53-55 19-20 Resist energy (type) 20 700 gp
56-60 21-28 Cure serious wounds 750 gp
61 29 Daylight 750 gp
62-64 30-32 Displacement 750 gp
65 33 Flame arrow 750 gp
66-68 34-38 Fly 750 gp
69 39 Gaseous form 750 gp
70-71 Greater magic fang +1 750 gp
72-73 Greater magic weapon +1 750 gp
74-75 40-41 Haste 750 gp
76-78 42-44 Heroism 750 gp
79-80 45-46 Keen edge 750 gp
81 47 Magic circle against (alignment) 750 gp
82-83 Magic vestment +1 750 gp
84-86 48-50 Neutralize poison 750 gp
87-88 51-52 Nondetection 750 gp
89-91 53-54 Protection from energy (type) 750 gp
92-93 55 Rage 750 gp
94 56 Remove blindness/deafness 750 gp
95 57 Remove curse 750 gp
96 58 Remove disease 750 gp
97 59 Tongues 750 gp
98-99 60 Water breathing 750 gp
100 61 Water walk 750 gp
62-63 Barkskin +4 900 gp
64 Shield of faith +5 900 gp
65 Protection from arrows 100 points ** 1,000 gp*
66-68 Good hope 1,050 gp
69 Resist energy (type) 30 1,100 gp
70-73 Barkskin +5 1,200 gp
74-77 Greater magic fang +2 1,200 gp
78-81 Greater magic weapon +2 1,200 gp
82 Magic vestment +2 1,200 gp
83-85 Greater magic fang +3 1,800 gp
86-88 Greater magic weapon +3 1,800 gp
89-91 Magic vestment +3 1,800 gp
92-93 Greater magic fang +4 2,400 gp
94-95 Greater magic weapon +4 2,400 gp
96-97 Magic vestment +4 2,400 gp
98 Greater magic fang +5 3,000 gp
99 Greater magic weapon +5 3,000 gp
100 Magic vestment +5 3,000 gp

*Some prices have been updated from the 3.5 chart to fit Piazo’s formulas from the CRB. **Protection from arrows works differently in Pathfinder than it did in 3.5, chart adjusted to fit pathfinder rules.

All Paizo Potions

The list below includes potions from many various Paizo sources.

3rd Party Publisher Potions & Oils

Potions & Oils d20pfsrd.com has added from various 3rd Party Publisher sources can be found at the link below.

3rd Party Potions & Oils