General | Combat [Critical] | Item Creation | Metamagic

Achievement | Blood Hex | Faction | Grit and Panache | Hero Point | Item Mastery | Meditation | Mythic | Performance | Racial | Story | Style | Targeting | Teamwork

Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours.

General Feats

General feats have no special rules beyond those that apply to all feats.

Blood Hex Feats

The spilling of blood can unleash significant magic power, and many cultures have developed ways of accessing that power. Some can use magic powered by inflicting significant wounds to curse their enemies.

Combat Feats

Combat feats can be selected as fighters’ bonus feats, but other characters can select them as well.

Conduit Feats

Conduit feats grant the ability to draw energies from other planes. The effects of conduit feats are supernatural and do not function in an antimagic field or similar effect. In addition, since these abilities require energies from other planes, you cannot use them in areas that are warded against planar or dimensional travel (such as those under the effects of dimensional lock or forbiddance) or when you have been denied this ability (such as via dimensional anchor).

Animal Companion Feats

Animal companion feats are available to characters with the animal companion class feature.

Damnation Feats

Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. Damnation feats are distinct from more common feats in three ways.

Faction Feats

Faction feats represent the benefits of associating with specific organizations.

Advanced Defensive Combat Training (Combat)
Ki Diversity (Combat)
Let Them Come (Combat)

Hero Point Feats

Hero point feats modify how you gain and use hero points under that optional rule system.

Blood of Heroes (Luck)
Hero’s Fortune (Luck)
Luck of Heroes (Luck)

Item Creation Feats

Item creation feats enable a character to create certain types of magic items.

Meditation Feats

Meditation feats grant benefits after a character has spent time in quiet contemplation. Brawlers and monks can take meditation feats as bonus feats.

Combat Meditation (Combat)
Meditation Master
Meditative Concentration

Metamagic Feats

Metamagic feats allow spellcasters to grant their spells new powers and effects. Spells modified by such feats generally take up a higher-level spell slot than normal.

Mythic Feats

Mythic feats allow characters with mythic paths to perform incredible deeds, enhancing non-mythic versions of feats or granting new benefits.

Racial Feats

Stare Feats

Stare feats allow a mesmerist to apply additional effects to his painful stare ability. Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made.

Bleeding Stare (Combat, Stare)
Demoralizing Stare (Combat, Stare)
Excoriating Stare (Combat, Stare)
Fatiguing Stare (Combat, Stare)
Intense Pain (Combat, Stare)
Obliviating Stare (Stare)

Story Feats

Also known as local, regional, or upbringing feats, story feats’ requirements are tied to a character’s background or development.

Acadamae Graduate
Battlefield Healer
Berserker’s Cry
Big Game Hunter
Country Born
Crisis of Conscience
Cursed Love
Dead Inside
Deny the Reaper
Eldritch Researcher
Enemy Cult
Fearless Zeal
Feral Heart
Forgotten Past
Ghost Guide
Giant Vendetta
Glimpse Beyond
Gruesome Butcher
Inerrant Justice
Innocent Blood
Lost Legacy
Magical Enigma
Magnum Opus
Monument Builder
Mounted Blade
Nation Builder
Noble Scion
Otherworldy Influence
Protector of the People
Puppet Master
Supernatural Spy
Thief of Legend
Town Tamer
True Love
Twisted Love
Vengeful Banisher
Wretched Curator

Style Feats

Style feats provide benefits representing different martial arts schools and are typically based on the abilities or mannerisms of specific creatures.

Archon Style
Archon Diversion
Archon Justice
Ascetic Style
Ascetic Strike
Ascetic Form
Boar Style
Boar Ferocity
Boar Shred
Brute Style
Brute Stomp
Brute Assault.
Bulette Charge Style
Bulette Leap
Bulette Rampage
Crane Style
Crane Wing
Crane Riposte
Cudgeler Style
Cudgeler Sweep
Cudgeler Takedown
Deadhand Style
Deadhand Initiate
Deadhand Master
Djinni Style
Djinni Spirit
Djinni Spin
Dragon Style
Dragon Ferocity
Dragon Roar
Dwarven Hatred Style
Dwarven Seething
Dwarven Fury
Earth Child Style
Earth Child Topple
Earth Child Binder
Efreeti Style
Efreeti Stance
Efreeti Touch
Elven Battle Style
Elven Battle Focus
Elven Battle Torrent
Empty Quiver Style
Empty Quiver Flexibility
Empty Quiver Flurry
Fox Style
Fox Insight
Fox Trickery
Grabbing Drag
Grabbing Master
Grabbing Style
Illusive Gnome Style
Illusive Gnome Bewilderment
Illusive Gnome Surprise
Jabbing Dancer
Jabbing Master
Jabbing Style
Janni Style
Janni Tempest
Janni Rush
Kirin Path
Kirin Strike
Kirin Style
Kitsune Style
Kitsune Tricks
Kitsune Vengeance
Kobold Style
Kobold Flood
Kobold Groundling
Kraken Style
Kraken Throttle
Kraken Wrack
Kyton Style
Kyton Shield
Kyton Cut
Linnorm Style
Linnorm Vengeance
Linnorm Wrath
Maddening Style
Maddening Strike
Maddening Obliteration
Mantis Style
Mantis Wisdom
Mantis Torment
Marid Style
Marid Spirit
Marid Coldsnap
Mobile Bulwark Style
Mobile Fortress
Mobile Stronghold
Monkey Style
Monkey Moves
Monkey Shine
Orc Fury Style
Orc Rampage
Orc Snarl
Outslug Style
Outslug Sprint
Outslug Weave
Overwatch Style
Overwatch Vortex
Overwatch Tactician
Owl Style
Owl Swoop
Owl Dive
Panther Style
Panther Claw
Panther Parry
Perfect Style
Unblinking Flame Feint
Unblinking Flame Fist
Unfolding Wind Rush
Unfolding Wind Strike
Untwisting Iron Skin
Untwisting Iron Strength
Pummeling Bully
Pummeling Charge
Pummeling Style
Shaitan Style
Shaitan Skin
Shaitan Earthblast
Shield Gauntlet Style
Shield Gauntlet Attack
Shield Gauntlet Master
Slipslinger Style
Slipslinger Grenadier
Slipslinger Bombardment
Smashing Style
Smashing Dent
Smashing Crush
Snake Style
Snake Sidewind
Snake Fang
Snapping Turtle Style
Snapping Turtle Clutch
Snapping Turtle Shell
Spear Dancing Style
Spear Dancing Reach
Spear Dancing Spiral
Spring-Heeled Style
Spring-Heeled Reaping
Spring-Heeled Sprint
Startoss Style
Startoss Shower
Startoss Comet
Street Style
Street Sweep
Street Carnage
Swift Iron Style
Swift Refuge
Swift Sprint
Swordplay Style
Swordplay Deflection
Swordplay Upset
Tatzlwyrm Claw Style
Tatzlwyrm Grappler
Tatzlwyrm Rake
Tiger Style
Tiger Claws
Tiger Pounce
Upsetting Shield Style
Upsetting Strike
Upsetting Vengeance
Vanguard Style
Vanguard Hustle
Vanguard Ward
Wolf Savage
Wolf Style
Wolf Trip
Wyvern Fury Style
Wyvern Sting
Wyvern Wing

Targeting Feats

Targeting feats modify attacks and work in conjunction with the called shots optional rules.

Animal/Familiar Feats

Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. If you lose your familiar and gain a new familiar that doesn’t meet the listed prerequisites for a familiar feat you possess, your new familiar doesn’t gain the benefits of that feat. A new familiar that meets the prerequisites automatically gains the benefits of that feat.

When you gain a new level, if your current familiar does not meet the prerequisite of a familiar feat you possess, you can learn a new familiar feat in place of the feat your familiar doesn’t qualify for. In effect, you lose the old familiar feat in exchange for the new one. The feat lost can’t be a prerequisite for another feat you possess, and your familiar must meet the new feat’s prerequisites. You can exchange only one feat in this way each time you gain a level.

Critical Conduit
Extra Item Slot
Familiar Focus
Familiar Spell
Lithe Attacker
Master of Your Kind
Monstrous Companion
Narrow Frame
Spell Sponge
Stable Gallop
Sure Footed
Valiant Steed

Teamwork Feats

Teamwork feats provide benefits to characters in specific circumstances. Usually, two or more characters must have the same teamwork feat to use it.

Ambush Squad (Combat)
Alien Mindpaths (General)
Allied Spellcaster
Ally Shield (Betrayal)
Amplified Radiance (General)
Amplified Rage
Artillery Team (Combat)
Barrage of Styles (Combat)
Basic Harmony
Back to Back
Betraying Blow (Combat)
Blades Above and Below (Combat)
Bonded Mind (General)
Broken Wing Gambit (Combat)
Brutal Grappler (Combat)
Burn it Down! (Combat)
Callous Casting (Betrayal)
Cavalry Formation (Combat)
Choir of Blades (Combat)
Circling Offense (Combat)
Combat Medic
Concentrated Fire (Combat)
Cooperative Counterspelling (General)
Cooperative Rend (Combat)
Coordinated Blast (General)
Coordinated Charge (Combat)
Coordinated Defense (Combat)
Coordinated Distraction (Combat, Teamwork)
Coordinated Maneuvers (Combat)
Coordinated Reposition
Coordinated Shot (Combat)
Covering Fire (Combat; PPC:RTT)
Covering Fire (Combat; PRG:VC)
Crowd of Bullies (Combat)
Darting Retrieval (Combat)
Deadly Troupe (General)
Diplomatic Ruse (General)
Disarm Partner (Combat)
Distracting Charge (Combat)
Duck and Cover
Echoes of the First World (General)
Eclipse Strike (General)
Enfilading Fire (Combat)
Elemental Commixture
Escape Route (Combat)
Extend The Bulwark (Combat)
Extraplanar Conjunction (General)
Feint Partner (Combat)
Ferocious Horde (General)
Fighting Frenzy (Combat)
Flow of Elements (General)
Focusing Blow (Hobgoblin)
Friendly Fire (Betrayal)
Friendly Fire Maneuvers (Combat)
Friendly Rivalry (Combat)
Giantslaying Team (Combat)
Got Your Back (Combat)
Group Deliver Touch Spells
Group Shared Spells
Harder they Fall (Combat)
Harrying Partners (Combat)
High Magic Focus (General)
Horde Charge (Orc/Half-Orc)
Improved Back to Back
Improved Disarm Partner (Combat)
Improved Duck and Cover
Improved Feint Partner (Combat)
Improved Spell Sharing
Improved Swap Places
Improved Underhanded Teamwork (Combat)
Inspiring Talent (General)
Intercept Charge (Combat)
Juju Way (General)
Living Fortress (General)
Lookout (Combat)
Loyal to the Death (General)
Mirror Kin (General)
One Mind (General)
Open Up (Combat)
Outflank (Combat)
Overwhelm (Combat)
Pack Attack (Combat)
Pack Flanking (Combat)
Pack Intimidation (Combat)
Paired Opportunists (Combat)
Phalanx Fighter
Precise Strike (Combat)
Punch Through (Combat)
Pursuit of Glory (Combat)
Quah Bond (General)
Relentless Cheer (General)
Returning Throw (Combat)
Ruthless Opportunist (Combat)
Scarred Legion (Teamwork)
Scion of the Lost Empire (General)
Seeping Darkness (General)
Seize the Moment (Combat)
Shake It Off
Share Healing
Shared Ownership (General)
Shared Remembrance (General)
Shared Stash
Shielded Caster
Shield Wall (Combat)
Snapping Flank (Combat)
Spell Chain (Teamwork)
Spirit of the Corps (Combat)
Stealth Synergy
Stick Together (Combat)
Stone Dodger
Suppress Regeneration (Combat)
Suppressive Fire (Combat)
Swap Places (Combat)
Swing About
Tandem Evasion (Combat)
Tandem Trip (Combat)
Target of Opportunity (Combat)
Team Pickpocketing
Topple Foe (Combat)
Triangulate (General)
Tribe Mentality
Umbral Shift (General)
Underhanded Teamwork (Combat)
Volley Fire (Combat)
Wall of Flesh
Wounded Paw Gambit (Combat)

Monster Feats

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