Designer’s Note: The taskshaper can a bit heavy on the bookkeeping side of play, as one must record all abilities and feats that the taskshaper ever witnessed; GMs can handwave this away for NPC. For a PC however, a GM is encouraged only to allow this class to be used by players that can keep accurate records of the feats and abilities her character can emulate (A GM may wish to review this list, as they would the spells or magic items a PC has available). GMs should, at all costs, avoid hand-waving this PC bookkeeping and allowing a taskshaper to just emulate what they wanted whenever they wanted to use it.
Role: We serve as the greatest of spies, being able to change our appearance and our personalities. We serve as gifted scouts, able to range far and wide by wing or by fin, able to go where others cannot. Some become spiritualists spending time with the creatures they imitate seeking their own private lore. Others serve as companions to other shapeshifters, from doppelgangers to lycanthropes, often passing on our lore so that these creatures learn of our abilities. However, like myself, many of my kith and kin are outsiders searching for a new place and meaning in this world, or seeking for the truth of their former identity through the muddle of altered and false memories. These, like myself, have taken up the life of an adventurer.
Hit Die: d8.
The taskshaper can choose any 10 skills to be class skills.
Skill Ranks per Level: 6 + Int modifier.
All of the following are class features of the Taskshaper.
At 1st level a taskshaper is proficient in all simple and martial weapons, armor, and shields. At 4th level, a taskshaper can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its class level. At 8th level, a taskshaper becomes proficient with all exotic weapons.
Each day, the taskshaper has a pool of moments of change equal to three plus her class level. Once a round, as a free action, a taskshaper can expend a moment of change (even if it is not her turn) to do any one of the following things:
For one round exchange one feat the taskshaper currently possess for another feat. If the taskshaper character has not personally witnessed this feat during game play, the taskshaper can only select a list of feats from the Pathfinder®Roleplaying Game Core Rulebook (TM) equal to 3+ her class level. Successfully imprinting a feat the taskshaper personally witnesses requires a successful perception check DC 15 (+1 per 10’ of distance from the creature performing the feat). The taskshaper must still meet all the perquisites for the imprinted feat.
Gain a +1 bonus to any single d20 roll. A taskshaper could make a minor internal change to her form that assists in the performance of a task. Whether she’s making her fist heavier, making the arch of her swing move faster, changing the shape of her eyes and ears to heighten her senses, or she moves nerves around increasing her reaction time.
At 2nd level, a taskshaper gains one shaped capacity. She gains an additional shaped capacity every even level. A taskshaper cannot select an individual capacity more than once. Capacities require a taskshaper to spend moments of change, which she may do only once per round.
Impersonate: Using their ability to emulate the thoughts of creature that they have touched, the taskshaper can impersonate other living creatures’ mannerisms, speech patterns, knowledge, and overall demeanor, thus granting a +5 competence bonus to Disguise checks. The taskshaper can use this ability at will, although they must have touched the creature to be impersonated at some point and then spent a moment of change before they can use the ability. The creature gains no sense that the taskshaper is impersonating them.
Imprint Class Ability: The Taskshaper can use any class ability that could be possess by a character equal to half her class level that could be performed as a single action (does not include spellcasting or bonus feats). The ability functions as if she were a member of that class with a level equal to half her taskshaper class level. If an ability can only be used so many times per day this also limits how many times a taskshaper can imprint it. If the taskshaper character has not personally witnessed this class ability during gameplay the taskshaper can only select from a list of class abilities from the Pathfinder® Roleplaying Game Core Rulebook (TM) equal to 3 plus her class level. Successfully imprinting a class ability the taskshaper personally witnesses requires a successful perception check DC 15 (+1 per 10’ of distance from the creature using the class ability).
Improved Imprint Feat: For one round exchange two feats that the taskshaper currently possesses for two different feats. If the taskshaper character has not personally witnessed this feat during game play, the taskshaper is still limited to the list feats she can emulate, though this list increases by 3 + her Charisma modifier. Successfully imprinting a feat the taskshaper personally witnesses requires a successful perception check (DC 15, +1 per 10’ of distance from the creature performing the feat). The taskshaper must still meet all the perquisites for the imprinted feats.
Improved Imprint Skill: Exchange the ranks of any one Skill for one skill check.
Improved Modified Advantage: The taskshaper increases the bonus of her modified advantage ability to +2.
Instant Armor: The taskshaper gains a natural armor bonus to AC equal to one-third her taskshaper class level for one minute per class level, if she is using the total defense maneuver this bonus increases to her full class level.
At 3rd level, the taskshaper has the ability to assume the appearance of any humanoid creature (usually a humanoid) by spending a moment of change, but retains all of her own physical qualities. This ability functions as a alter self spell, (The taskshaper does adjust its ability scores based on its size as per the spell) with a caster level equal to her class level. This ability emulates additional spells based on your class level:
|Class Level||Spell Name|
|5th||beast shape I|
|7th||beast shape II, elemental body I|
|9th||beast shape III, elemental body II, plant shape I|
|11th||beast shape IV, elemental body III, form of the dragon I, plant shape II|
|13th||elemental body IV, form of the dragon II, giant form I, plant shape III|
|15th||form of the dragon III, giant form II|
At 3rd level, when a taskshaper uses change shape, she can assume the appearance of specific individuals.
At 5th level, when first gained, the taskshaper must select a single power from the list below, and gains a single ability shift per day to spend. She gains additional ability shift power at 9th, 13th, 17th, and 19th level. In addition, the taskshaper may also increases an additional ability shift use per day at each of these levels. Use of this ability is considered an immediate action (hence you cannot use the ability twice in the same round):
Avoid Attack: By bending and distorting your body, you move out of the way of an attack. Any incoming attack that requires an attack roll, provokes an attack of opportunity, to which the taskshaper can make a special opposed melee attack roll, essentially attacking the attack with her body, otherwise she follows standard rules for opposed attack rolls. If successful, the attack misses (including spells that require an attack roll to hit, like a ray or a touch spell). If the taskshaper’s roll exceeds its opponents by 10 or more the taskshaper can negate the attack (catching it in midair or causing it to be deflected harmlessly), or it can choose a new target within range or reach of the attack.
Dynamic Form: Your speed for each movement mode you posses gains a + 30 ft. enhancement bonus and your fly maneuverability improves by one-step for one hour per level. In addition, during this time, you gain a circumstance bonus to Acrobatics, Climb, Fly and Swim checks equal to your class level (maximum +15).
Even More Changes: By spending an ability shift, the taskshaper can recharge her daily uses of moments of change. She regains a number of moments of change equal to three plus her Charisma modifier.
Shape Lock: You automatically become aware of any shapechanger by touch. In addition, you can force and lock a shapechanger Into one shape it can assume. This shape is chosen by you and you are aware of the spell the creature can emulate. A Fort save negates (DC 10 +1/2 the taskshaper’s class level + her Charisma modifier). This effect cannot be dispelled but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. All though this is an immediate action Its use in combat still requires a touch attack.
Shift Condition: You can ignore the effects of any single condition (including death) for a number of rounds equal to your taskshaper class level.
Touch of Change: The taskshaper can baleful polymorph (DC 10 +1/2 the taskshaper’s class level plus her Charisma modifier; caster level equal to her class level) any living creature she touches. Only a taskshaper of 9th level or higher can choose this ability. All though this is an immediate action Its use in combat still requires a touch attack.
Touch of Stone: The taskshaper can use flesh to stone or stone to flesh (DC 10 +1/2 the taskshaper’s class level plus her Charisma modifier; caster level equal to her class level) on anything she touches. Only a taskshaper of 13th level or higher can choose this ability. All though this is an immediate action Its use in combat still requires a touch attack.
Touch of Transformation: The taskshaper can use polymorph any object (DC 10 +1/2 the taskshaper’s class level plus her Charisma modifier, caster level equal to her class level) on anything she touches. Only a taskshaper of 15th level or higher can choose this ability. All though this is an immediate action Its use in combat still requires a touch attack.
Beginning at 10th level, a taskshaper adds the following advanced shaped capacities to her choices when picking a new shaped capacity. Many advanced shapes require a taskshaper to spend two of her daily uses of her moment of change ability. This still qualifies as spending a moment of change once during her turn, even though multiple moments of change are consumed:
Become the Mask: The taskshaper can shape her mind to mirror that of any living intelligent creature she has touched for 1 round per level. During this time, the creature’s personality takes control of the taskshaper’s body. Taskshapers use this ability to allow their allies to speak with and ask questions of the possessing form. If the possessing form seeks to say or do something against the taskshaper’s will, the taskshaper may attempt a Will saving throw (DC 10 + ½ your taskshaper class level + your Charisma Modifier) to prevent it.
Form of Intention: The taskshaper can know a creature’s intentions in combat, by accessing her ability to impersonate a creature, knowing intimately her opponent’s fighting styles and habits. The taskshaper gains a +5 insight bonus to Armor Class and Saving Throws against all attacks she is aware of made by one foe for the duration of that encounter.
Improved Imprint Class Ability: The taskshaper can use any class ability that could be possessed by a character equal to her class level minus three that can be performed as a single action (does not include spellcasting or bonus feats). If the taskshaper character has not personally witnessed this class ability during game play, the taskshaper is still limited by her list of available class abilities though it does increase by 3 + her Charisma modifier. Successfully imprinting a class ability that the taskshaper personally witnesses requires a successful perception check (DC 15, +1 per 10’ of distance from the creature using the ability).
Master of Shapes: The taskshaper may now spend two moments of change per round, if she wishes.
Monstrous Adaptation: A taskshaper can duplicate almost any attack that any living creature it has touched could utilize. Duplicate organs, both mundane and arcane, granting her the extraordinary or supernatural abilities of such creatures; any saving throw offered by such and abilitiy’s DC is equal to 10 +1/2 her taskshaper class level + her Charisma Modifier. If the taskshaper character has not touched this creature during game play the taskshaper can only select abilities from a list of universal monster abilities equal to 3 plus her class level. This ability can be maintained for 1 round.
Regeneration: The taskshaper gains regeneration 5 (acid or fire) for 1 minute per class level.
Stretch: A taskshaper can double her natural reach by stretching her arms, legs, tail, or other appendages in combat. This increase can be maintained for 1 round.
At 20th level, the taskshaper can unmake anything she touches once per day as a standard action. The subject suffers 40d6 points of damage, though a successful Fort save reduces the damage by half. (DC 10 +1/2 the taskshaper’s class level plus her Charisma modifier) in all other respects this functions as a disintegrate spell (Caster level equal to her class level).
Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, some races have the option of choosing from a number of other bonuses, depending upon their Favored Classes. The following options are available to the listed race who have taskshappers as their Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.
|Gnomes||Add +1/4 to the taskshaper’s moments of change pool.||Paizo Forums|
Secrets of the Taskshaper © 2010, Rite Publishing; Author: Steven D. Russell.
The Secrets of Adventuring © 2013, Steven D. Russell; Authors: Steven D. Russell, Jonathan McAnulty, Will McCardell, Benjamin Rombeaut and David Mallon.