The serpent is about 60 feet long and 10 feet thick. Its body scales are smooth, each about the size of a large shield, and the entire serpent is deep green to jet black in color, with eyes a solid, nearly black red color.
Deep Hunter Sea Serpent CR 22
Speed swim 60 ft.
Melee bite +31 (2d8+15/19-20 plus poison and grab)
Space 20 ft.; Reach 15 ft.
Special Attacks constrict (2d8+15), poison, swallow whole (2d8+15 bludgeoning plus 1d8 acid damage, AC 15, 25 hp)
Str 31, Dex 13, Con 24, Int 11, Wis 13, Cha 12
Base Atk +24; CMB +38 (+42 grapple); CMD 50 (can’t be tripped)
Feats Bleeding Critical, Cleave, Dodge, Great Fortitude, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Mobility, Power Attack, Spring Attack, Swim-By AttackB, Weapon Focus (bite)
Skills Bluff +13, Diplomacy +14, Intimidate +28, Knowledge (nature) +9, Perception +24, Sense Motive +14, Stealth +16, Survival +28, Swim +38
Languages Aquan, Draconic
Environment any aquatic
Treasure double standard
The immense deep hunter serpent lives in deep oceans, and delights in hunting down and killing the most fearsome creatures of the sea. The deep hunter lives on the ocean floor, usually near thermal vents and volcanic areas where it is relatively warm. However, when hunting it may be encountered just about anywhere at sea; its preferred prey are krakens and the largest whales, though it may attack any other fearsome sea predator – the more dangerous, the better.
The deep hunter sea serpent is seldom seen near the surface, as its prey tends to stick to deep waters. It does not initiate combat against creatures it sees as its inferiors, but if it does regard a creature as a threat, it uses stealth to surprise its prey when possible, and launches into a full-scale assault using all of its physical attacks to the best of its ability.
Deep Hunter Sea Serpent from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Patrick Lawinger.