Throughout history, master swordsmiths have created weapons of such might and perfection that they are destined to change the very course of history. Occasionally, a truly rare individual is destined to not only craft such a blade, but to wield it as well. These true masters of the blade not only imbue their weapon with a piece of their own spirit, but are strengthened and transformed by the blade in turn, forming a symbiotic relationship that transcends martial skill.

Weapon and Armor Proficiency

A swordsmith is not proficient with heavy armor or tower shields.

This alters the fighter’s normal proficiencies.


A swordsmith gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. The swordsmith also gains 1 additional skill point at each level that must be spent on Craft (weapons), and is always proficient with any weapon he has crafted himself. In addition, at 5th level the swordsmith gains the Master Craftsman feat, though he must choose Craft (weapons) as the feat’s associated skill.

This replaces the bonus feat gained at 1st level, and the weapon training class feature.

Blade of Legend (Su)

Starting at 3rd level, the swordsmith may designate one weapon he has crafted as a blade of legend. While wielded by the swordsmith, this weapon gains a +1 enhancement bonus, increasing by +1 at every odd level after 3rd (5th, 7th, 9th, etc.). The swordsmith may spend this bonus to apply weapon special properties, such as the flaming or frost abilities, to his weapon, though the weapon must have at least a +1 enhancement bonus before any special properties may be added.

Once the swordsmith has assigned the bonus to his blade of legend, the choice remains in effect until the swordsmith performs a 4 hour ritual allowing him to reassign the enhancement bonuses of his blade or select new properties. The swordsmith may also use this ritual to designate a different weapon he has crafted as his new blade of legend, severing his bond to his old weapon and removing all benefits granted by this ability from it and applying them to the new weapon.

In addition, whenever the swordsmith draws his blade of legend, he is transformed by the power of his bond to the blade. The swordsmith becomes a more fearsome, idealized version of himself, applying the enhancement bonus of his blade of legend to his Reflex and Will saves, as well as to an Charisma based skill check he makes.

The swordsmith may also choose for this alternate version of himself to have a separate alignment from the one he normally possesses, though this alignment cannot be more than one step different than his normal alignment along a single alignment axis. While transformed in this manner, the swordsmith is virtually unrecognizable as his normal self, requiring any creature attempting to discern his true identity to make a Perception check with a DC equal to 10 + the swordsmith’s class level to recognize his transformed self as being the same person. Divination attempts made to locate the swordsmith only work if the swordsmith is in the identity the caster the knows him by, or if the caster is familiar with both of his identities.

This replaces the armor training class feature, and counts as the dual identity class feature for feats and abilities that require it as a prerequisite.

Spirit of the Sword (Su)

From 19th level on, the swordsmith does not need to draw his blade of legend to assume his transformed state, but may enter this transformation at any time as a free action. While wielding his blade of legend, the swordsmith gains DR 5/-.

This replaces the armor mastery class feature.

Steel God

At 20th level, any weapon the swordsmith has crafted himself is automatically treated as his blade of legend as long as he is wielding it. The swordsmith may reassign the enhancement of his weapon blade of legend as a swift action, choosing new special weapon properties when he does so. In addition, the enhancement bonus granted by the blade of legend class feature increases by +1.

This replaces the weapon mastery class feature.

Section 15: Copyright Notice

Vigilantes of Skybourne. © 2016, Drop Dead Studios, LLC; Author: Adam Meyers

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