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Troop, Hobgoblin Knights

These hobgoblin knights ride atop brutish stinking yaks that paw the ground angrily.

Iron Rider Troop CR 18

XP 153,600
LE Medium humanoid (goblinoid, troop)
Init +5; Senses darkvision 60 ft.; Perception +16 Aura stench (DC 30, 10 rounds)

DEFENSE

AC 32, touch 11, flat-footed 31 (+10 armor, +1 Dex, +8 natural, +3 shield)
hp 300 (24d8+192)
Fort +22, Ref +15, Will +10
Defensive Abilities troop traits; Immune fear

OFFENSE

Speed 40 ft.
Melee troop (5d6+10 plus bleed)
Space 20 ft.; Reach 10 ft.
Special Attacks bleed (2d6), magic weapons, mounted terror, mounted troop, volley

STATISTICS

Str 30, Dex 21, Con 26, Int 13, Wis 10, Cha 15
Base Atk +18; CMB +28 (+30 bull rush, +32 overrun); CMD 43 (45 vs. bull rush or overrun, 47 vs. trip)
Feats Animal Affinity, Charge Through, Combat Reflexes, Endurance, Greater Overrun, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mounted Combat, Power Attack
Skills Handle Animal +15, Intimidate +36, Perception +16, Ride +30, Stealth +3; Racial Modifiers +4 Stealth
Languages Common, Giant, Goblin

SPECIAL ABILITIES

Magic Weapons (Ex)

An iron rider troop’s attacks count as magic for the purpose of bypassing damage reduction.

Mounted Terror (Su)

Once per round as a free action, a iron rider troop can attempt an Intimidate check to demoralize a single foe that has been damaged by its troop attack. If the troop succeeds at demoralizing a shaken or frightened foe, the foe’s fear level increases by one step.

Mounted Troop (Ex)

An iron rider troop deals triple its troop damage if it moves at least 10 feet before making a troop attack. The hobgoblins in this troop are Medium creatures, but the troop can fit only through areas that would accommodate their Large mounts.

Volley (Ex)

An iron rider troop can fire a volley of arrows as a standard action. This attack takes the form of up to four lines with a range of 100 feet. These lines can start from the corner of any square in the troop’s space. Creatures in any of these lines take 8d8 points of piercing damage (Reflex DC 27 half). The save DC is Dexterity-based.

ECOLOGY

Environment any
Organization solitary, pair, or division (3–6)
Treasure standard

Members of this battle-yak-mounted troop are equipped with +1 full plate, +1 lances, +1 composite longbows (+4 Str) with 20 arrows, and gory trophies of past victories. Their mounts wear military saddles and chain barding.

Section 15: Copyright Notice

Pathfinder Adventure Path #120: Vault of the Onyx Citadel © 2017, Paizo Inc.; Authors: Larry Wilhelm, with Paris Crenshaw, Crystal Frasier, Tim Hitchcock, Kalervo Oikarinen, and Greg A. Vaughan.