Some warriors forsake their humanity for the cold efficiency constructs display during combat.
A warmachine is a living creature that is transformed into a blend of mortal and construct. Undergoing the process of becoming a warmachine is a harrowing experience that often leaves the individual mentally scarred. A warmachine gains the half-construct subtype in addition to his base creature type. This qualifies him for any class or feat that requires the half-construct type as a prerequisite. He gains a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue. He cannot be raised or resurrected. He does not need to breathe, eat, or sleep unless he wants to gain some beneficial effect from one of these activities. One of the warmachine’s mental ability scores gains a permanent -2 penalty, representing brain damage, madness, or a loss of appearance.
This ability replaces the fighter bonus feat gained at 1st level.
This ability replaces bravery.
This ability replaces armor training 1, 2, 3 and 4.
This ability replaces armor mastery.
The Construct Companion, © 2015 Rogue Genius Games; Authors: The Four Horsemen: Steven T Helt, Stephen Rowe, Dan Dillon.