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Megafauna, Arsinoitherium

This creature is much like a rhino, some six feet tall and ten feet long, with a pair of massive, knife-like horns curving up from its nose.

Arsinoitherium CR 7

XP 3,200
N Large animal
Init +0; Senses low-light vision, scent; Perception +13

DEFENSE

AC 20, touch 9, flat-footed 20 (+11 natural, –1 size)
hp 85 (9d8+45)
Fort +13, Ref +6, Will +4

OFFENSE

Speed 30 ft.
Melee gore +14 (4d8+13)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (4d8+13), trample (2d8+13, DC 23)

STATISTICS

Str 28, Dex 10, Con 21, Int 2, Wis 13, Cha 3
Base Atk +6; CMB +16; CMD 26 (30 vs. trip)
Feats Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack
Skills Perception +13

Arsinoitherium Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +4 natural; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural; Attack gore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.


ECOLOGY

Environment temperate plains
Organization solitary, pair, or herd (3–12)
Treasure none

The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.