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The Poetry Book

Kireji List

Darou (Su)

Haiku Component: Kireji

Effect: If the attack associated with this kireji hits successfully, record the base weapon damage rolled. For the remainder of the orator’s performance, or until he executes another kireji, all subsequent attacks that would deal the same amount of base weapon damage as the recorded result deal maximum base weapon damage instead.

Ji (Ex)

Haiku Component: Kireji

Effect: All movement performed by creatures hit by the attack associated with this kireji provoke attacks of opportunity from the orator until the beginning of his next turn, even if it would normally not provoke attacks of opportunity.

Kana (Su)

Haiku Component: Kireji
Requires: Warrior Poet 5

Effect: Creatures hit by the attack associated with this kireji have the magnitude of all morale bonuses and fear-based penalties affecting them reduced by 1, (minimum +0), for the remainder of the warrior poet’s oration, or until he executes another kireji. Bonuses and penalties applied after the kireji attack are not affected by kana.

Keri (Su)

Haiku Component: Kireji
Requires: Warrior Poet 5

Effect: When executing this kireji, the orator deals 1 point of damage to each creature hit by one of his physical attacks for each successful attack he has made against that creature since he began orating the current subject. The type(s) of damage dealt is that of the weapon used.

Mogana (Su)

Haiku Component: Kireji
Requires: Warrior Poet 3

Effect: When executing this kireji, the orator gains a +2 enhancement bonus to a random ability score before making his attack roll. (To determine a random ability score, roll 1d6. 1: Strength, 2: Dexterity, 3: Constitution, 4: Intelligence, 5:Wisdom, 6: Charisma.)

If the attack roll associated with the kireji hits, he adds the randomly-chosen ability score’s modifier to the resulting damage roll, in place of any other ability modifier that would normally be added to it. The orator retains this enhancement bonus until he executes another kireji, or until he ceases orating, whichever comes first.

Starting at 7th level, the orator rolls twice and chooses either result to determine which random ability score is given an enhancement bonus. Starting at 13th level, mogana grants a +4 enhancement bonus rather than a +2 enhancement bonus.

Nikeri (Su)

Haiku Component: Kireji

Effect: Do not roll the base damage for the attack associated with this kireji. Instead, the base damage of the attack is equal to the base damage of the most recent attack made with the same weapon since the oration began. If no attack has been made with this weapon since the oration began, then the base damage of the attack associated with the kireji is 0.

Nu (Ex)

Haiku Component: Kireji
Requires: Warrior Poet 9

Effect: If a creature hit by the attack associated with this kireji would be reduced to 0 or fewer hit points and be rendered unconscious, it dies or is destroyed instantly.

Ramu (Ex)

Haiku Component: Kireji

Effect: When executing this kireji, guess whether the damage dealt by the associated attack, if it hits, will be odd or even. If the warrior poet is correct, he deals an additional +2d6 points of damage with that attack, increasing to +3d6 points of damage at 7th level and +4d6 points of damage at 13th level. This damage is not multiplied on a critical hit.

Shi (Su)

Haiku Component: Kireji
Requires: Warrior Poet 9

Effect: Until the warrior poet ceases to orate or executes another kireji, his base weapon damage increases by +1d2.

Tsu (Ex)

Haiku Component: Kireji

Effect: Creatures hit by the attack associated with this kireji cannot make attacks of opportunity upon the warrior poet if he moves out of the square he is currently occupying this round. Subsequent movement can provoke attacks of opportunity, as normal.

Ya (Su)

Haiku Component: Kireji

Effect: The attack associated with this kireji gains the benefits of the ghost touch weapon special ability. Starting at 7th level, the attack also deals an additional +1d8 points of damage to undead creatures on a successful hit, increasing to +2d8 points of damage at 13th level.

Yo (Su)

Haiku Component: Kireji

Effect: The attack associated with this kireji gains the benefits of the warrior poet’s choice of the merciful or vicious weapon special abilities. Starting at 7th level, the warrior poet gains 1d4+1 temporary hit points that last for 1 round if he chose merciful, or deals an additional +1d4 points of damage on a successful hit if he chose vicious, increasing to 2d4+2 temporary hit points or +2d4 points of damage, respectively, at 13th level.

Zo (Ex)

Haiku Component: Kireji

Effect: If the attack associated with the kireji is a successful hit, then roll the weapon’s base damage twice and take the better result. Weapon special abilities and other features that add additional damage dice are not rolled twice. In addition, once over the course of his oration, and before he executes another kireji, the warrior poet may grant this same ability to another of his attacks. He must declare he is using zo before he rolls damage.

Starting at 13th level, if the base damage of the weapon used is multiple dice, then the warrior poet may combine individual dice from either roll to make the roll he keeps. For example, a Medium creature using a greatsword rolls 2d6 for base damage. If he rolls a “1” and a “6” for his first roll, and a “2” and a “4” for his second roll, he may combine the “6” from the first roll and the “4” from the second roll, for a total of 10. If a base damage roll uses dice of differing size, such as a d6 and a d4, then a d6 roll and a d4 roll must be the dice chosen (not two d6 rolls or two d4 rolls).

Zu (Ex)

Haiku Component: Kireji

Effect: Creatures hit by the attack associated with this kireji take a 5foot penalty to all forms of movement (minimum 5 feet) for 1 round, increasing to a duration of 2 rounds at 7th level and a 10foot penalty at 13th level.

Haiku Topics Summary

No Prerequisites

Coldsnap Deal 1d6 points of cold damage for each round the current haiku was orated before a kireji or outright cessation. Fortitude halves.
Deer and Hunter Gain a +1 luck bonus to Reflex saves.
Dew in the Dawn Sun Gain fast healing 1.
Dogged Boar’s Stand Gain a +1 luck bonus to Fortitude saves. Feline Proclivities At initial oration or kireji, choose a creature within 30 feet. That creature falls prone if it critically fails a saving throw.
Glorious Dawn At initial oration or kireji, heal 2 points of damage.
Hare’s Paranoia Gain a +10-foot enhancement bonus to base land speed.
Howling in the Woods Each round, deafen a creature within 30 feet for 1 round with a Fortitude save to negate.
Kitsune Tricks Gain a +1 luck bonus to Will saves.
My Grandmother’s Sow At initial oration or kireji, produce a 10-foot burst of grease that remains for the duration of the performance.
Plumes of Ash At initial oration or kireji, dazzle all other creatures within 10 feet for 1d4 rounds.
Reeds in the Swamp At initial oration or kireji, produce a 10-foot burst of reeds that remains for the duration of the performance and counts as difficult terrain.
Scour the Earth Choose an energy type and gain resistance 2 against it.
Suplexing a Deer Gain +1 to CMB.
That Weed That Just Won’t Go Away Heal 2 points of damage for each round the current haiku was orated before a kireji or outright cessation.
The Badger, Unbowed Gain the benefits of the Diehard feat.
The Mantis Strikes Gain a +1 morale bonus to damage rolls.
The Mountain’s Bulk Gain DR 1/-.
The Mountain’s Face At initial oration or kireji, gain temporary hit points equal to Wisdom modifier, which persist for the duration of the performance, or until another kireji.
Thunderclap Deal 1d6 points of electricity damage for each round the current haiku was orated before a kireji or outright cessation. Reflex halves.
Wildfire Deal 1d6 points of fire damage for each round the current haiku was orated before a kireji or outright cessation. Reflex halves.

Level 3

A Kitsune’s Ventriloquism A creature within 30 feet gains the benefits of all other topics that would target the orator.
Gnashing Teeth Each round, choose an empty square. For 1 round, treat it as though it had a threatening creature in it for the purpose of enabling flanking.
Inviolate The subject’s other damaging topics deal +1 damage per damage die.
Leaping Frog Gain the ability to move 10 feet in a straight line as a swift action, ignoring attacks of opportunity.
Rocks to Dust Gain a time counter each round, then expend them all when executing the kireji to deal +2 damage with it for each one expended.
Salmon on Migration The orator may reroll a Strength-based, Dexterity-based, or Constitution-based skill check as an immediate action.
Summer’s Heat At initial oration or kireji, choose a creature within 30 feet. Each round, it takes 1d3 points of fire damage and all of the orator’s attacks deal an additional point of fire damage. Fortitude negates the periodic damage.
Tenjin’s Favorite Plum Tree The orator may reroll an Intelligence-based, Wisdom-based, or Charisma-based skill check as an immediate action.
Winter’s Coming At initial oration or kireji, choose a creature within 30 feet. Each round, it takes 1d3 points of cold damage and all of the orator’s attacks deal an additional point of cold damage. Fortitude negates the periodic damage.

Level 6

Fear of a Charging Boar At initial oration or kireji, produce a 10foot burst of energy that remains for the duration of the performance, shakening those that begin their turn in it or enter it for 1 round. Will negates.
Lava Along a Mountain’s Face At initial oration or kireji, produce a 10-foot burst of lava that remains for the duration of the performance, dealing 1d6 points of fire damage to those that begin their turn in it or enter it.
Ore to Steel When rolling maximum damage, minimum damage, or three-of-a-kind on damage dice with a weapon, a spectral weapon also attacks the creature struck, dealing force damage equal to the weapon’s base damage.
Rabbit’s Sprint When missed, gain a +1 luck bonus to AC until the beginning of next turn, or until damaged (max +3).
Ripples on the Water At initial oration or kireji, choose a willing creature within 30 feet. All topics that affect the orator also affect the subject for 1 round.
Screams on the Wind The subject’s other topics deal maximum damage.
Stress Before beginning his performance, the orator may give himself a +2 bonus to initiative, but only if he commits to orating a subject with this topic in the first round of combat.
That Inexplicable Patch of Ice At initial oration or kireji, produce a 10-foot burst patch of ice that remains for the duration of the performance, dealing 1d6 points of cold damage to those that begin their turn in it or enter it.
The Way in Which Everything is Scarier at Night The subject’s other topics have a +15ft. bonus to range, a +5ft. bonus to their radius, and a +1 bonus to their DC.
Waves on the Shore At initial oration or kireji, choose creature within 30 feet. All topics that affect something other than the orator also affect the subject for 1 round.

Level 9

Eternal Cycles At cessation or kireji, if the haiku was orated for three or more rounds, it regains 1 round of its daily duration.
Inevitability The subject’s other topics ignore energy resistance.
Noonday Ignore concealment, and treat total concealment as merely concealment.

Level 12

Echoes in the Hills At cessation, all other topics continue for 1 round, or until a new haiku starts.

Oddball Prerequisites

The Lone Wolf Requires a teamwork feat. At the beginning of each turn, choose a creature within 30 feet. On a failed Will save, it cannot use teamwork feats for 1 round.

Haiku Topics List

A Kitsune’s Ventriloquism

Haiku Component: Topic
On Cost: 0
Requires: Stealth 3 ranks

Effect: At the beginning of each of the orator’s turns, he must target another creature within 30 feet. All other topics of this subject that would normally target the orator target the chosen creature instead for 1 round. If there are no other creatures within 30 feet, then all topics that would normally target the orator have no effect this round.

Special: When adding this topic to a subject, the orator may set its On cost to 1. If he does, then he may choose not to target another creature within 30 feet each round. If he does not, then all topics that would normally target him function as normal this round.

Coldsnap (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator ceases to orate a subject with this topic because he executed a kireji and switched to the other subject, he deals 1d6 points of cold damage to a creature within 30 feet for each round he orated the subject containing this topic (max 2d6 per orator level). A successful Fortitude save halves the damage.

Deer and Hunter (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator gains a +1 luck bonus to Reflex saving throws.

Dew in the Dawn Sun (Su)

Haiku Component: Topic
On Cost: 1
Effect: The orator gains fast healing 1.

Special: This topic can be taken multiple times. Each time, the fast healing granted increases by +1.

Dogged Boar’s Stand (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator gains a +1 luck bonus to Fortitude saving throws.

Echoes in the Hills (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 12

Effect: Whenever the orator ceases to orate, but not when he executes a kireji, the effects of the other topics in this subject continue for 1 additional round before their effects dissipate. If the orator begins to orate a new haiku, this effect ends immediately.

Clarification: If paired with other topics that have effects upon cessation, this means these other topics trigger upon cessation as normal, and then if this “echo” is allowed to run for a full round and then end on its own, they will trigger again as though they had been orated for 1 round.

Eternal Cycles (Su)

Haiku: Topic
On Cost: 1
Requires: Warrior Poet 9

Effect: Whenever the orator ceases to orate, or when he executes a kireji, if he orated the to-be-ended subject for at least 3 rounds before ending it, then the haiku containing that subject regains 1 round of its daily duration.

Fear of a Charging Boar (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: Whenever the orator begins to orate, or when he executes a kireji, he produces a 10-foot burst of frightful energy centered within 30 feet of his person. Creatures that begin their turn in or enter this energy are shakened for 1 round with a Will save to negate. The frightful energy remains until the orator ceases to orate, or until he executes a kireji.

Feline Proclivities (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, choose a creature within 30 feet. Until the orate ceases to orate, or until he executes a kireji, that creature falls prone whenever it critically fails a saving throw, if standing.

Glorious Dawn (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, he is healed of 2 points of damage.

Gnashing Teeth (Su)

Haiku Component: Topic
On Cost: 2
Requires: Bluff 3 ranks

Effect: At the beginning of each of the orator’s turns, choose an unoccupied square adjacent to a creature within 30 feet. Until the beginning of the orator’s next turn, this square is considered to be occupied by a threatening creature for the purpose of allowing flanking strikes.

Hare’s Paranoia (Su)

Haiku Component: Topic
On Cost: 1

Effect: The orator’s base land speed is increased by +10 feet. This is an enhancement bonus.

Howling in the Woods (Su)

Haiku Component: Topic
On Cost: 1

Effect: At the beginning of each of the orator’s turns, choose a creature within 30 feet. The subject is deafened for 1 round with a Fortitude save to negate.

Inevitability (Su)

Haiku Component: Topic
On Cost: 1
Requires: Knowledge (nature) or Spellcraft 9 ranks

Effect: The subject’s other topics ignore energy resistance, but not immunity.

Inviolate (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 3

Effect: The subject’s other topics that deal damage deal an additional point of damage per damage die.

Kitsune’s Tricks (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator gains a +1 luck bonus to Will saving throws.

Lava Along a Mountain’s Face (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: Whenever the orator begins to orate, or when he executes a kireji, he produces a 10foot burst of hot, liquid magma centered within 30 feet of his person. Creatures that enter the floe or begin their turn in it take 1d6 points of fire damage. This floe remains until the orator ceases to orate, or until he executes a kireji.

Leaping Frog (Ex)

Haiku Component: Topic
On Cost: 1

Requires: Warrior Poet 3

Effect: The orator may move 10 feet in a straight line as a swift action each round. This movement does not provoke attacks of opportunity.

My Faithful Hound (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator has a +4 morale bonus to saving throws against fear effects.

My Grandmother’s Sow (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, he produces a 10foot burst of slippery goo centered within 30 feet of his person, as the grease spell. This grease remains until the orator ceases to orate, or until he executes a kireji.

Noonday (Su)

Haiku Component: Topic
On Cost: 2
Requires: Perception 9 ranks

Effect: The orator’s attacks ignore non-total concealment, and treat total concealment as though it were merely concealment.

Ore to Steel (Su)

Haiku Component: Topic
On Cost: 2
Requires: Craft (any) 6 ranks

Effect: A spectral copy of any weapon the orator is currently wielding appears above his head. Whenever the orator rolls maximum damage, minimum damage, or has three or more of the damage dice show the same number on the base damage dice for one of his wielded weapons, the spectral copy lashes out upon the creature struck by that attack, automatically hitting and dealing force damage equal to the weapon’s base damage dice.

Plumes of Ash (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, other creatures within 10 feet are dazzled for 1d4 rounds. Creatures that are immune to fire or have no sense of sight are immune to this topic.

Rabbit’s Spring (Su)

Haiku Component: Topic
On Cost: 2
Requires: Warrior Poet 6

Effect: Whenever the orator is missed by an attack, he gains a +1 luck bonus to AC until the beginning of his next turn (max +3), or until he is successfully damaged, whichever comes first.

Ripples on the Water (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: Whenever the orator begins to orate, or when he executes a kireji, he may choose a willing creature within 30 feet. If he does, all other effects of his topic that affect himself also affect the chosen creature for 1 round, or until he executes another kireji.

Reeds in the Swamp (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, he produces a 10-foot burst of tangled reeds slippery goo centered within 30 feet of his person. Treat these reeds as difficult terrain. The reeds remain until the orator ceases to orate, or until he executes a kireji.

Rocks to Dust (Ex)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 3

Effect: At the beginning of each of the orator’s turns, he gains a time counter. When he executes a kireji, he expends all of his time counters, causing the attack associated with that kireji, if successful, to deal an additional +2 points of damage for each time counter expended. All remaining time counters are lost when the orator ceases to orate.

Salmon on Migration (Ex)

Haiku Component: Topic
On Cost: 1
Requires: 3 ranks in a Strength-based skill, 3 ranks in a Dexterity-based skill, 3 ranks in a Constitution-based skill

Effect: Once over the course of his performance, the orator may reroll a Strength-based, Dexterity-based, or Constitution-based skill check as an immediate action, but only before the results of that roll are known.

Screams on the Wind (Su)

Haiku Component: Topic
On Cost: 2
Requires: Warrior Poet 6

Effect: All damage dealt by this subject’s other topics is maximized.

Scour the Earth (Su)

Haiku Component: Topic
On Cost: 1

Effect: When composing a haiku with this topic, choose acid, cold, electricity, fire, or sonic. The orator gains resistance 2 against the chosen energy type.

Special: This topic can be taken multiple times. Each time, the resistance granted increases by +2.

Stress (Ex)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: If the warrior poet has a haiku containing this topic with daily duration remaining, he may grant himself a +2 bonus to any initiative roll he is called upon to make? however, if he does so, he must begin to orate a haiku containing this topic in the first round of combat, if possible. Further, when choosing which of the haiku’s two subjects to orate first, he must select the subject containing this topic.

Summer’s Heat (Su)

Haiku Component: Topic
On Cost: 2
Requires: Warrior Poet 3

Effect: Whenever the orator begins to orate, or when he executes a kireji, he chooses a creature within 30 feet. That creature takes 1d3 points of fire damage at the beginning of each of its turns, and all of the orator’s attacks deal an additional point of fire damage to the subject. This effect persists for the duration of the orator’s performance, or until he executes a kireji.

Suplexing a Deer (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator gains a +1 morale bonus to CMB. Special: This topic can be taken multiple times. Each time, the morale bonus granted increases by +1.

Tenjin’s Favorite Plum Tree (Ex)

Haiku Component: Topic
On Cost: 1
Requires: 3 ranks in an Intelligence-based skill, 3 ranks in a Wisdom-based skill, 3 ranks in a Charisma-based skill

Effect: Once over the course of his performance, the orator may reroll an Intelligence-based, Wisdom-based, or Charisma-based skill check as an immediate action, but only before the results of that roll are known.

That Inexplicable Patch of Ice (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: Whenever the orator begins to orate, or when he executes a kireji, he produces a 10foot burst of supernaturally-cold ice centered within 30 feet of his person. Creatures that enter the patch of ice or begin their turn in it take 1d6 points of cold damage. This ice remains until the orator ceases to orate, or until he executes a kireji.

That Weed That Just Won’t Go Away (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator ceases to orate a subject with this topic because he executed a kireji and switched to the other subject, he regains 2 hit points for each round he orated the subject containing this topic.

The Badger, Unbowed (Ex)

Haiku Component: Topic
On Cost: 1

Effect: The orator gains the benefits of the Diehard feat.

The Lone Wolf (Ex)

Haiku Component: Topic
On Cost: 1
Requires: Any teamwork feat

Effect: At the beginning of each of the orator’s turns, he chooses a creature within 30 feet. On a failed Will save, the target creature cannot use or participate in teamwork feats for 1 round.

The Mantis Hunts (Su)

Haiku Component: Topic
On Cost: 1

Effect: The orator has a +1 morale bonus to his attack rolls.

Special: This topic can be taken multiple times. Each time, the morale bonus granted increases by +1.

The Mantis Strikes (Su)

Haiku Component: Topic
On Cost: 1

Effect: The orator has a +1 morale bonus to his damage rolls.

Special: This topic can be taken multiple times. Each time, the morale bonus granted increases by +1.

The Mountain’s Bulk (Ex)

Haiku Component: Topic
On Cost: 1
Required: Toughness

Effect: The orator has DR 1/-.

The Mountain’s Face (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator begins to orate, or when he executes a kireji, he gains temporary hit points equal to his Wisdom modifier. These temporary hit points persist for the duration of his performance, or until he executes another kireji.

The Way in Which Everything is Scarier at Night (Su)

Haiku Component: Topic
On Cost: 1
Requires: Intimidate 6 ranks

Effect: All other topics of the subject containing this topic have their range increased by +15 feet, gain a +1 bonus to the Difficulty Class of any saving throws they call for, and have the radius of any effects they produce increased by +5 feet.

Thunderclap (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator ceases to orate a subject with this topic because he executed a kireji and switched to the other subject, he deals 1d6 points of electricity damage to a creature within 30 feet for each round he orated the subject containing this topic (max 2d6 per orator level). A successful Reflex save halves.

Waves on the Shore (Su)

Haiku Component: Topic
On Cost: 1
Requires: Warrior Poet 6

Effect: Whenever the orator begins to orate, or when he executes a kireji, he may choose a creature within 30 feet. If he does, all other effects of his topic that affect a creature other than himself also affect the chosen creature for 1 round, or until he executes another kireji.

Wildfire (Su)

Haiku Component: Topic
On Cost: 1

Effect: Whenever the orator ceases to orate a subject with this topic because he executed a kireji and switched to the other subject, he deals 1d6 points of fire damage to a creature within 30 feet for each round he orated the subject containing this topic (max 2d6 per orator level). A successful Reflex save halves the damage.

Winter’s Coming (Su)

Haiku Component: Topic
On Cost: 2
Requires: Warrior Poet 3

Effect: Whenever the orator begins to orate, or when he executes a kireji, he chooses a creature within 30 feet. That creature takes 1d3 points of cold damage at the beginning of each of its turns with a Fortitude save to negate, and all of the orator’s attacks deal an additional point of cold damage to the subject.