Intros and Outros

All compositions used by the harmonicist that are not harmonicist exclusive use the following labels:

Standard: This version is used by nonharmonicists.

Harmonicist: This version is used by harmonicists.

Standard/Harmonicist: This version is used by everyone. The mechanics/targeting do not change for harmonicists.

Intros

Accelerando (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Standard: A score that opens with this intro becomes faster and faster as the piece progresses. All allies within 30 feet of the conductor gain a +5-foot bonus to their base land speed. Each round at the beginning of the conductor’s turn, this bonus increases by an additional +5 feet, to a maximum of 5 feet for every two composer levels, minimum +5 feet.

Harmonicist: A score that opens with this intro becomes faster and faster as the piece progresses. All allies of the subject within 30 feet of the subject gain a +5-foot bonus to their base land speed. Each round at the beginning of the subject’s turn, this bonus increases by increases by an additional +5 feet, to a maximum of 5 feet for every two composer levels the conductor possesses, minimum +5 feet.

Acoustic Optimization (Su)

Composition Type: Intro

Compatible Classes: Harmonicist

Requires: Composer level 4th

A score with this intro has a range of medium (100 ft. + 10 ft./composer level).

Ambitious Theme (Su)

Composition Type: Intro

Compatible Classes: Cantor, Harmonicist, Maestro

Requires: Composer level 9th

Standard/Harmonicist

Enormously complex melodies wash over each other in perfect harmony. It’s amazing! It’s glorious! It’s only been going on for three minutes and the conductor’s hair is a mess and his dickey is in a state of disarray! A score with this intro has two additional melody slots, but consumes an additional round of the conduct composition class feature each round it is conducted.

Anthem of the Dutiful Knight (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 6th, Spell Focus (conjuration)

Standard: A score that opens with this intro is brass-heavy and somewhat tinny. The ethereal shape of a knight comes into being occupying the same space as the conductor. The knight remains in the conductor’s space and moves with him. Each round on the conductor’s turn, the knight readies an action to attack anyone who attacks the conductor in melee while standing in a square adjacent to him. The knight’s senses are not infallible creatures that are invisible when they make their attack do not trigger the knight’s readied action. The knight has an attack bonus equal to the conductor’s composer level + the composer’s Intelligence modifier and deals 1d8 + 1/2 the conductor’s composer level damage on a successful hit. Damage dealt by the knight is considered to be a force effect. The knight persists for the duration of the score.

A score with this intro has one fewer melody slots than normal.

Harmonicist: A score that opens with this intro is brass-heavy and somewhat tinny. The ethereal shape of a knight comes into being occupying the same space as the subject. The knight remains in the subject’s space and moves with him. Each round on the subject’s turn, the knight readies an action to attack anyone who attacks the subject in melee while standing in a square adjacent to him. The knight’s senses are not infallible creatures that are invisible when they make their attack do not trigger the knight’s readied action. The knight has an attack bonus equal to the conductor’s composer level + the composer’s Intelligence modifier and deals 1d8 + 1/2 the conductor’s composer level damage on a successful hit. Damage dealt by the knight is considered to be a force effect. The knight persists for the duration of the score.

A score with this intro has one fewer melody slots than normal.

Blaring Note (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard: A score that opens with this intro starts off quiet, but suddenly blasts forth a blaring note designed to surprise the listener. All other creatures within 30 feet of the conductor are deafened for rounds equal to the conductor’s composer level with a Fortitude save to negate. At 5th level, this intro also deals 1d8 sonic damage with no saving throw allowed. This damage increases by +1d8 for every 6 composer levels beyond 5th, to a maximum of 3d8 sonic damage at 17th level.

Harmonicist: A score that opens with this intro starts off quiet, but suddenly blasts forth a blaring note designed to surprise the listener. All other creatures within 30 feet of the subject are deafened for rounds equal to the conductor’s composer level with a Fortitude save to negate. At 5th level, this intro also deals 1d8 sonic damage with no saving throw allowed. This damage increases by +1d8 for every 6 composer levels beyond 5th, to a maximum of 3d8 sonic damage at 17th level.

Bow to Your Partner (Sp)

Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Requires: Composer level 5th, Spell Focus (illusion)

Standard: A score that opens with this intro is jaunty and simply demands dancing. An illusory image of each ally within 30 feet of the conductor comes into being. Each image remains in the space of the ally it is a double of and moves with that ally, mimicking movements, sounds, and actions exactly. Whenever an ally is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If hit, the image is destroyed. Area spells affect allies normally and do not destroy images. Spells and effects that do not require an attack roll affect an ally normally and do not destroy images. Spells that require a touch attack are harmlessly discharged if used to destroy an image.

An attacker must be able to see an image to be fooled. If an ally is invisible or the attacker is blind, then this composition has no effect (although the normal miss chances still apply).

Allies that move beyond the area of effect of the conductor’s score immediately lose their illusory image and cannot regain it. All remaining images immediately vanish when the conductor ceases to conduct.

Harmonicist: A score that opens with this intro is jaunty and simply demands dancing. An illusory image of each creature the subject considers an ally within 30 feet of the subject comes into being. Each image remains in the space of the ally it is a double of and moves with that ally, mimicking movements, sounds, and actions exactly. Whenever an ally is attacked or is the target of a spell that requires an attack roll, there is a possibility that the attack targets the image instead. If the attack is a hit, roll randomly to see whether the selected target is real or the image. If hit, the image is destroyed. Area spells affect allies normally and do not destroy images. Spells and effects that do not require an attack roll affect an ally normally and do not destroy images. Spells that require a touch attack are harmlessly discharged if used to destroy an image.

An attacker must be able to see an image to be fooled. If an ally is invisible or the attacker is blind, then this composition has no effect (although the normal miss chances still apply).

Allies that move beyond the area of effect of this intro immediately lose their illusory image and cannot regain it. All remaining images immediately vanish when the conductor ceases to conduct.

Building Dissonance (Su)

Composition Type: Intro

Compatible Classes: Harmonicist

A score that opens with this intro becomes more and more chaotic as the piece progresses. Each round at the beginning of the subject’s turn, the subject takes 1d3 points of sonic damage with a Fortitude save to negate. Each round after the first, the damage dealt by this intro increases by 1d3, to a maximum of 1d3 sonic damage for every two composer levels the conductor possesses, minimum 1d3 damage. At composer level 10th, damage increases by 2d3 each round instead of 1d3 each round, but retains the same maximum.

Cacophonic Crescendo (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Maestro

A score that opens with this intro becomes louder and louder as the piece progresses. Each round at the beginning of the conductor’s turn, all other creatures within 30 feet of the conductor take 1d3 points of sonic damage with a Fortitude save to negate. Each round after the first, the damage dealt by this intro increases by 1d3, to a maximum of 1d3 sonic damage for every two composer levels the conductor possesses, minimum 1d3 damage. At composer level 10th, damage increases by 2d3 each round instead of 1d3 each round, but retains the same maximum.

Cadenza (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Leadership (Note: Given Leadership is a controversial feat, substitute Leadership for Perform (any) 6 ranks if the feat is banned by the Gamemaster.)

Standard: A score that opens with this intro is designed to showcase the talents of a single performer. A single ally within 30 feet of the conductor gains double benefit from all other melodies in the score that affect allies for the first round it is conducted, but no other allies receive any benefit from these melodies for that round. Melodies that affect foes or all creatures still function normally.

Harmonicist: A score that opens with this intro is designed to showcase the talents of a single performer. For the first round the score is consudcted, the subject treats all melodies whose standard variant affects allies only as though they were taken an additional time.

A harmonicist score with this intro has one fewer melody slots than normal.

Chorale (Su)

Composition Type: Intro

Compatible Classes: Cantor, Maestro

Requires: Composer level 8th

A score with this intro is designed to be sung by a choir in unison. All allied bards and composers perform alongside the conductor as a free action. If a creature is within 30 feet of an allied bard or composer who himself is within 30 feet of the originating conductor, then that creature is considered to be within range of the conductor’s score. This effect persists for the duration of the performance.

Complementary Waves (Su)

Composition Type: Intro

Compatible Classes: Harmonicist

Requires: Composer level 3rd

Sound need not batter and destroy. It can build up, bolster, and even renew! Those affected by one or more melodies of a score with this intro gain resistance to sonic equal to half the conductor’s composer level. In addition, if sonic damage dealt by the conductor’s scores is completely negated by this resistance, the subject is healed for points of damage equal to the amount of sonic damage negated.

Expresivo (Su)

Composition Type: Intro

Compatible Classes: Cantor, Harmonicist, Maestro

Requires: Composer level 7th, Knowledge (religion) 7 ranks

Standard/Harmonicist

A score that begins with this intro plays with somewhat exaggerated expressiveness. Mind-affecting melodies of a score with this intro can affect creatures that are normally immune to mind-affecting abilities, but cannot affect creatures that are normally vulnerable to mind-affecting abilities. A score with this intro has one fewer melody slots than normal.

Fill with Purpose (Su)

Composition Type: Intro

Compatible Classes: Cantor

Requires: Composer level 4th

A score with this intro is designed to elicit a very specific response, that of the zealous defender of the faith. The conductor gains a +2 deflection bonus to AC for the duration of the performance. This deflection bonus to AC increases by +1 for every six composer levels the conductor possesses.

Invocation of Beatitude (Sp)

Composition Type: Intro

Compatible Classes: Cantor

Requires: Composer level 9th, Extra Channel or Improved Channel

This melody thrums with the beatific energy of saints or the cacophony of the depraved. If the conductor channels positive energy, living allies within 30 feet of the composer gain fast healing 1 and gain the benefits of the protection from evil spell. Conversely, if the conductor channels negative energy, undead allies within 30 feet of the composer gain fast healing 1 and gain the benefits of the protection from good spell. This melody takes up two melody slots when added to a score.

I’ve Got Rhythm (Su)

Composition Type: Intro

Compatible Classes: Breakdancer

Requires: Composer level 5th

Some dancers just dance in time with the tune in their heads. The conductor gains 1 temporary rhythm. This temporary rhythm lasts for 1 round.

Klangfarbenmelodie (Sp)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Maestro

Requires: Composer level 5th, Spellcraft 5 ranks

Klangfarbenmelodie refers to the practice of swapping out instruments in the middle of a line of music in order to change the feel of the resulting sound. While conducting a score with this intro, the conductor can change the instrumentation heard as a standard action that provokes attacks of opportunity. So sharp is the mood change of the music that creatures rendered immune to a melody by successfully making a saving throw against it are once again vulnerable to that melody.

Last March of the Stone Giants (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor

Requires: Composer level 4th, Knowledge (history) 6 ranks

Deep and imposing, this composition is reminiscent of a great marching line of stone giants going off to war. All allies within 30 feet of the conductor receive DR 2/- for 1 round. This bonus increases by +1 for every two composer levels beyond 6th, to a maximum of DR 9/- at composer level 20th.

Now is the Time of Hammer! (Su)

Composition Type: Intro

Compatible Classes: Breakdancer

Requires: Composer level 6th

There’s really no telling how it actually works, but with a shout and a pose, an enormous, translucent hammer appears in the conductor’s hands as he begins to conduct a score with this intro, and persists for as long as he maintains the performance. Treat this hammer as a masterwork greatclub with which only the conductor is proficient. Attacks made with the hammer are considered to be attacks made with a force effect (though the hammer still deals bludgeoning damage), and the greatclub has an enhancement bonus equal to one third the conductor’s composer level, rounded down.

The conductor must have at least one hand free to begin conducting a score with this intro. This intro cannot be added to a drop score.

Opus Opener (Su)

Composition Type: Intro

Compatible Classes: Maestro

Requires: Opus class feature

Though it can be considered musical heresy to alter an opus in any way, shape, or form, that doesn’t stop maestros from composing all sorts of little ditties in an effort to lead up into one. If a score with this intro is stopped because the conductor starts to conduct an opus, the score’s outro effect is triggered as though he ended the score properly.

Pianissimo (Su)

Composition Type: Intro

Compatible Classes: Cantor, Maestro

Requires: Composer level 12th

Some pieces are designed to be played quietly so that the audience is forced to listen intently. Though the size of the target audience must be small, it is an excellent way to ensure that the audience gives the piece the attention it deserves. A score with this intro has the radius of effect of its melodies halved (a 15foot radius assuming no feats or favored class bonuses have been taken)? however, all melodies that can be taken multiple times are treated as though they have been taken an additional time. A score with this intro has one fewer melody slots than normal.

Powerful Note (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Maestro

It can behoove a composer to begin a composition with a bang. All melodies with a radius of effect have that radius of effect doubled for 1 round.

Relaxing Exposition (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 6th

Standard: Light and peaceful, this intro lifts the spirits of those who hear it. All allies within 30 feet of the conductor gain fast healing 2 for 1 round. This bonus increases by +1 for every two composer levels beyond 6th, to a maximum fast healing 9 at composer level 18th.

Harmonicist: Light and peaceful, this intro lifts the spirits of those who hear it. All creatures the subject considers allies within 30 feet of the subject gain fast healing 2 for 1 round. This bonus increases by +1 for every three composer levels beyond 6th, to a maximum fast healing 6 at composer level 18th.

Say it Loud! (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist

Standard/Harmonicist

A score with this intro is loud from start to finish, but always makes sure to end on a particularly explosive note. The range and/or radius of effect of the score’s outro is doubled.

Song of Friendship (Sp)

Composition Type: Intro

Compatible Classes: Maestro

Requires: Composer level 12th, Spell Focus (enchantment)

A score with this intro invokes images of two children playing at a favored tree, friends to the end. The idea of friendship and camaraderie enters the mind of a single ally within 30 feet of the conductor. If, over the course of the performance, that ally falls under the sway of a spell that alters his behavior and mannerisms, such as suggestion or dominate person, or if that ally is already affected by such a spell when the score begins, then the conductor makes an opposed caster level check with the originating source. The conductor uses his composer level as his caster level for the purpose of this composition. If the originating source is a caster’s spell slots, a staff, or a scroll, then this check is made against the caster’s caster level. If the originating source is a wand or rod, then this check is made against the caster level of that item. If the conductor wins, he temporarily gains control of that spell. In the case of spells like dominate person, the conductor becomes the entity whose instructions must be followed, not the original caster. In the case of spells that leave a script or set of commands to be followed, like suggestion or geas/quest, the conductor can give an alternate script or set of commands as a free action immediately following a successful caster level check to take control. If the conductor does so, these new instructions become the definitive instructions for the duration of the score, and if these instructions allow for the enchantment spell to end following fulfillment of the spell’s objectives, then the spell ends. Once the conductor gains control in this manner, the control remains until the ally moves beyond the score’s area of effect or the conductor ceases to conduct. This is a mind-affecting ability. A score with this intro has one fewer melody slots than normal.

Staccato (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Standard: Quick and forceful, staccato notes do not flow into each other, but are instead short, detached, and effectively quantized bits of music. All weapons wielded by allies within 30 feet of the conductor gain the keen weapon special ability for 1 round.

Harmonicist: Quick and forceful, staccato notes do not flow into each other, but are instead short, detached, and effectively quantized bits of music. All weapons wielded by the subject gain the keen weapon special ability for 1 round.

The Bellowing Skald (Su)

Composition Type: Intro

Compatible Classes: Breakdancer, Maestro

The popular conception of the skald is an individual who gets in fights, cracks open skulls, then sings about it at a later date. The reality really isn’t that far off. When the conductor begins to conduct a score with this intro, he gains 1 bellowing charge, plus an additional bellowing charge for every six composer levels he possesses. While conducting a score with this intro, the conductor may expend a bellowing charge as a swift action, granting all allies within 30 feet the ability to double a single morale bonus on one roll or check made in the next round. If an ally gains a second use of this ability before the first has been discharged, then the older of the two uses is discharged without effect. The moment of greatness spell does not stack with this intro. When the score ends, the conductor loses all remaining bellowing charges. This is a mind-affecting, language-dependent ability.

The Puppetmaster (Su)

Composition Type: Intro

Compatible Classes: Harmonicist

This intro is at once light and flippant, yet suggestive of something much darker, as if the flippancy were subject to the whims of another entity. All melodies of a score with this intro that allow the subject to nominate targets now allow the conductor to nominate those targets instead. If such a melody requires a swift action, a move action, a standard action, or a full-round action to activate, the subject can simply choose not to activate the ability? however, if such a melody requires a free action to activate, it triggers automatically at the beginning of the subject’s turn.

Uplift (Su)

Composition Type: Intro

Compatible Classes: Cantor

Requires: Composer level 6th, Knowledge (religion) 6 ranks

A score with this intro begins with a glorious, uplifting fanfare, steeling hearts and setting a firm vision in the minds of the faithful. All allies within 30 feet of the conductor gain temporary hit points equal to the conductor’s composer level. These temporary hit points last for the duration of the performance.

Visions of Sugarplums (Sp)

Composition Type: Intro

Compatible Classes: Maestro

Requires: Composer level 9th, Spell Focus (illusion)

A score with this intro is looking a lot like a particular wintry holiday. Visions of sugarplums dance in the head of a single creature within 30 feet of the conductor, causing all of its attacks to be made with a 25% miss chance. Each round at the beginning of its turn, the affected creature may attempt a Will save to suppress this effect for 1 round. Creatures that move beyond the area of effect of the conductor’s score are instantly freed from the maddening sugarplums and are not affected anew if they reenter the area of effect of the score at a later time? however, if the affected creature does leave the area of effect of the conductor’s score while the ability is not suppressed, it is both staggered and confused for 1 round with no saving throws allowed. This effect lasts for as long as the conductor conducts the score. This is a mind-affecting ability.

Outros

Almsgiver (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard/Harmonicist

A score with this outro is designed to be spectacular in some way, shape, or form. Perhaps the execution requires a ridiculous degree of skill. Perhaps the outro simply manipulates the listener’s feelings. In the end, however, it doesn’t matter. If the conductor has a score with this outro, and that score has duration remaining, he may expend the entirety of the remaining daily duration of that score to gain a circumstance bonus equal to the number of rounds duration expended on a Perform check made to make a living during downtime.

Ambitious Finale (Su)

Composition Type: Outro

Compatible Classes: Harmonicist

Requires: Composer level 13th

Soaring to and fro, reprising every bit of song that could be construed as a melody, and ending with a triumphant blast, such an outro can only be described as incredibly ambitious. The effects of the melodies of a score with this outro continue for 1 round after the conductor ceases to conduct. For the duration of this effect, all melodies present in the score that can be taken multiple times are treated as though they were taken one additional time. The conductor is dazed for 1 round with no saving throw allowed. A conductor who is immune to or resists being dazed produces no effect when using this outro. Similarly, the effects of this outro end immediately if the daze effect is removed. A score must be conducted for at least 3 rounds before using this outro in order for the outro to have any effect.

A score with this outro has one fewer melody slots than normal.

Anthem of Good Health (Sp)

Composition Type: Outro

Compatible Classes: Cantor

Requires: Composer level 9th

This soaring introduction revitalizes allies within 30 feet of the conductor, curing them of mundane, but not magical, ailments. Make a composer level check (1d20 + the conductor’s composer) against the Difficulty Class of each non-magical disease affecting allies in range. A successful check removes the disease.

A score with this outro contains one fewer melodies slots than normal.

Dissonant Coda (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Harmonicist, Maestro

Requires: Composer level 3rd

Standard: A score with this outro is designed to end with a chaotic blare of sound. A single foe within 30 feet of the conductor takes 1d6 points of sonic damage for each round the score was conducted before being ended, including this round, to a maximum of 1d6 points of damage for every two composer levels the conductor possesses. A successful Fortitude save halves this damage. Starting at composer level 10th, this composition instead deals 2d6 points of sonic damage for each round the score was conducted, but retains the same maximum damage.

Harmonicist: A score with this outro is designed to end with a chaotic blare of sound. A single foe of the subject’s choice within 30 feet of the subject takes 1d6 points of sonic damage for each round the score was conducted before being ended, including this round, to a maximum of 1d6 points of damage for every two composer levels the conductor possesses. A successful Fortitude save halves this damage. Starting at composer level 10th, this composition instead deals 2d6 points of sonic damage for each round the score was conducted, but retains the same maximum damage.

Encore! (Su)

Composition Type: Outro

Compatible Classes: Cantor, Harmonicist, Maestro

Requires: Composer level 13th

Standard/Harmonicist

Some musical numbers cause the crowd to go wild and demand an encore. For the next 1d4 rounds, the conductor can begin to conduct the same score again without expending any of the duration allotted to it. A score must be conducted for at least 5 rounds before using this outro in order for the outro to have any effect.

End with a Whimper (Sp)

Composition Type: Outro

Compatible Classes: Cantor

Requires: Composer level 13th, Heal 13 ranks

Everything has an end. Musical numbers. Lives. A score with this outro has the ability to reach out and end the life of a creature that has been listening to it for long enough. A single creature within 30 feet of the conductor takes 12d6 + the conductor’s composer level damage with a Fortitude save to negate. A creature is immune to this outro under one of two conditions. First, if the HD of the creature to be killed is greater than the conductor’s composer level, then the creature is immune to this outro. Second, the creature targeted must have listened to the score for 3 consecutive rounds before the outro is triggered, including the round the outro is used. If it did not, then it is immune to this outro. This is a death effect.

Familiar Coda (Su)

Composition Type: Outro

Compatible Classes: Maestro

Requires: Refrain class feature

A score with this outro fades away with a refrain familiar to the audience. The conductor selects one of his refrains. Though he has ceased performing, the effects of the chosen refrain persists until he starts conducting a new score or until the beginning of his next turn, whichever comes first.

Flaming Invective (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Standard: A score with this outro slowly builds in aggression before finally letting it all out in an invective of primal emotion. All weapons wielded by allies within 30 feet of the conductor deal additional fire damage equal to half the conductor’s composer level, minimum 1, for 1 round.

Harmonicist: A score with this outro slowly builds in aggression before finally letting it all out. All weapons wielded by allies of the subject within 30 feet of the subject deal additional fire damage equal to half the conductor’s composer level, minimum 1, for 1 round.

Hush (Sp)

Composition Type: Outro

Compatible Classes: Cantor, Maestro

Requires: Composer level 4th

As the score is completed, a palpable quiet creeps over the audience. All creatures within 30 feet of the conductor become incapable of speech for 1 round. A Will save negates. This is a mind-affecting ability.

Invigorating Coda (Su)

Composition Type: Outro

Compatible Classes: Cantor

Requires: Composer level 6th

A score with this outro ends on a triumphant note, invigorating those who hear it. All creatures within 30 feet of the conductor are healed for 1d8 + half the conductor’s composer level hit points, rounded down. As this is a positive energy effect, it deals damage to undead creatures instead. Undead creatures are entitled to a Will save for half damage.

Lingering Echoes (Su)

Composition Type: Outro

Compatible Classes: Harmonicist

A score with this outro does not immediately end if the subject moves out of range of the composer. Instead, when the subject moves out of range, the score continues for one more round before ending.

Momentary Depression (Sp)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Maestro

Requires: Composer level 4th, Acrobatics 5 ranks

Some scores simply leave the audience depressed for a time after the performance ends. A score with this outro subjects all foes within 30 feet of the conductor to the effects of the slow spell for 1 round, with a caster level equal to composer level. A Will save negates. This is a mind-affecting ability.

Momentary Elation (Sp)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Maestro

Requires: Composer level 4th, Acrobatics 5 ranks

Some scores simply leave the audience elated for a time after the show. A score with this outro grants all allies within 30 feet of the conductor the benefits of the haste spell for 1 round, with a caster level equal to composer level. This is a mind-affecting ability.

Pick it Up! (Su)

Composition Type: Outro

Compatible Classes: Breakdancer

Though the song may be over, the performance has just begun! The conductor may make an additional move action on his next turn.

Rejuvenating Coda (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 3rd

Standard: A score with this outro is designed to end with uplifting notes. A single ally within 30 feet of the conductor is healed for 1d6 points of damage for each round the score was conducted before being ended, including this round, to a maximum of 1d6 points of healing for every two composer levels the conductor possesses. Starting at composer level 10th, this composition instead heals for 2d6 points of damage for each round the score was conducted, but the maximum remains unchanged.

Harmonicist: A score with this outro is designed to end with uplifting notes. A single ally of the subject’s choice is healed for 1d6 points of damage for each round the score was conducted before being ended, including this round, to a maximum of 1d6 points of healing for every two composer levels the conductor possesses. Starting at composer level 10th, this composition instead heals for 2d6 points of damage for each round the score was conducted, but the maximum remains unchanged.

Say it Proud! (Su)

Composition Type: Outro

Compatible Classes: Breakdancer

Requires: Composer level 2nd, Intimidate 3 ranks

A score with this outro seeks to shout its individuality to the mountains, and those who hear it are filled with a similar impulse. All allies within 30 feet of the conductor may stand up from prone as a free action, and receive a +4 dodge bonus to AC against attacks of opportunity made in response to standing up.

Shuffling Coda (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Maestro

Requires: Composer level 6th

Music can elicit actions as well as emotions, dancing being one of the easiest to bring about. A single foe within 30 feet of the conduct begins to caper for a few moments, provoking attacks of opportunity with a Will save to negate. This is a mind-affecting ability. A score with this outro has one fewer melody slots than normal.

Slap of the Miffed Composer (Sp)

Composition Type: Outro

Compatible Classes: Harmonicist

Requires: Composer level 6th

Making music is a difficult business, which makes it particularly upsetting when some ignorant clod spits upon all that effort! If the subject successfully made a saving throw against one of the conductor’s compositions in the last round, then it becomes dazed for 1 round with a Fortitude save to negate.

The Fat Lady Cometh (Sp)

Composition Type: Outro

Compatible Classes: Cantor, Maestro

Requires: Composer level 6th, Spell Focus (conjuration)

The conductor’s music conjures the ghostly silhouette of a stereotypically overweight female opera singer, colloquially known as the fat lady. The fat lady is Medium-sized and comes into being occupying the same square as the conductor. If the conductor occupies multiple squares, select one for the fat lady’s appearance. Each round the conductor conducts, including the round he triggers the outro, the fat lady can move, though it’s more of a frolic, up to 15 feet. Since she is totally ethereal and not really there, she can pass right through creatures and objects that are not made of force? does not provoke attacks of opportunity with her movement? and ignores all non-force effects that can hinder movement, such as difficult terrain, grease, or web. The fat lady must stay within 30 feet of the conductor and be within the conductor’s line of sight at all times. If she is not within range or in sight at any time, the fat lady vanishes and immediately reappears in a square occupied by the conductor. When a score with this outro ends, the fat lady finally sings, stunning all creatures within 10 feet for 1 round with a Fortitude save to negate. As her singing signals the end of the score, the fat lady takes a bow and vanishes. Creatures that are deaf or have no sense of hearing are immune to the fat lady’s singing. The fat lady’s singing relies on audible components. A score with this outro does not end until the fat lady sings and, therefore, cannot be voluntarily ended as a free action without triggering the score’s outro effect. If the conductor falls unconscious or is otherwise incapacitated, the score ends as normal.

Thrumming Note (Su)

Composition Type: Outro

Compatible Classes: Breakdancer

Requires: Composer level 10th, Acrobatics 10 ranks

A score with this outro can literally sweep people off their feet. The conductor sends a blast of riotous music into the ground, causing the ground to rumble in a 30foot radius. Make a single combat maneuver check with a CMB of his composer level + his Intelligence modifier. On a successful combat maneuver check, an affected creature is knocked prone. All abilities that grant bonuses to CMD against the trip combat maneuver apply to this composition. Creatures that cannot be tripped cannot be knocked prone by this composition.

Trailing Coda (Su)

Composition: Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 3rd

Standard/Harmonicist

A score with this outro is much like a drunken man who drifts off to sleep while halfheartedly carrying on about something. It simply trails off into nothingness. A score containing this outro does not expend a round of its daily allotted duration the round the conductor performs this outro.

Triumphant Shout (Su)

Composition Type: Outro

Compatible Classes: Breakdancer, Cantor, Maestro

Requires: Composer level 7th

A score with this outro ends with a passionate battlecry that fills hearts with valor. All allies within within 30 feet of the conductor have immunity to fear for 2 rounds. The duration of this effect increases by 1 round for every three composer levels beyond 7th, to a maximum of 6 rounds at composer level 19th.

Trumpets of the Heavenly Host (Sp)

Composition Type: Outro

Compatible Classes: Cantor

Requires: Composer level 16th

Loud, brassy notes conclude the hymn with devastating effects. All creatures within a 15foot cone emanating from the conductor are paralyzed for 1 round with a Fortitude save to negate. A score must be conducted for at least 3 rounds before using this outro in order for the outro to have any effect. A score with this outro has one fewer melody slots than normal.

Warding Finale (Sp)

Composition Type: Outro

Compatible Classes: Cantor, Maestro

Weaving magic into the outro of his score, a composer can proactively protect his allies from various dangers, including the elements. When preparing a score with this melody, choose acid, cold, electricity, fire, or sonic. All allies within 30 feet of the conductor receive temporary immunity from the chosen energy type. After a number of rounds equal to one quarter the conductor’s composer level, rounded down, or after the outro absorbs 3 points of energy damage per composer level of the conductor, the outro is discharged. If a source of damage exceeds the remaining absorption, the source is only partially absorbed.

Intros/Outros

Energico (Su)

Composition Type: Intro/Outro

Compatible Classes: Breakdancer, Cantor, Harmonicist, Maestro

Requires: Composer level 7th

Standard/Harmonicist

A score that uses this composition is designed to start or end very quickly. If used as an intro, the conductor can begin conducting as a move action. If used as an outro, the conductor can stop conducting and trigger the outro as a move action.

Piercing Scream (Sp)

Composition Type: Intro/Outro

Compatible Classes: Breakdancer, Maestro

Requires: Composer level 10th

Some rather daring composers have been known to begin or end their pieces with horrifying, bloodcurdling screams. If used as an intro, the conductor emits a 20-foot cone of sound when he begins to conduct the score. If used as an outro, the conductor emits the 20-foot cone of sound when the outro is triggered. Creatures caught in this cone of sound are confused for 1 round with aWill save to negate.

Stereophonic (Su)

Composition Type: Intro and Outro

Compatible Classes: Harmonicist

Requires: Composer level 6th

The best things come in pairs. Whenever the conductor begins to conduct a score with this composition, he may increase the conducting time to a full-round action. If he does, he may begin to conduct two scores that both have this composition with that one action.

This composition takes up both the intro slot and the outro slot of a score.

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