Sometimes skills are developed through street smarts and a smattering of advanced schooling, combining a rough and tumble life with a better than average education. Battered detectives possess such skills. Often given an edge that others lack through military or academic training, battered detectives typically don’t finish their military or scholastic careers, finding the call of adventure to be too strong to resist. Whether they come to regret leaving and striking out on their own varies greatly from person to person.
Armor and Weapon Proficiencies
Battered detectives are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Combat Training (Ex)
A battered detective is considered an Adept practitioner, gaining spheres and talents as appropriate. Battered detectives use Intelligence as their practitioner modifier.
This replaces the alchemy class feature.
At 1st level, the battered detective gains the Alchemy sphere as a bonus sphere. If he already possesses the Alchemy sphere, he may instead choose any talent he qualifies for from that sphere instead. In addition, when using Craft (alchemy) to create an alchemical item, an investigator gains a competence bonus equal to his class level on the Craft (alchemy) check. An investigator can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
At 3rd level, the battered detective gains the Scout sphere as a bonus sphere. If he already possesses the Scout sphere, he may instead choose any talent he qualifies for from that sphere instead.
This replaces keen recollection.
Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly