A sin-galemren is the offspring of a human and a galemren. All sin-isinniel (half-elves) inherit some abilities from their specific elven heritage, but not all. Most live a thousand years.

Standard Racial Traits

  • Ability Score Modifiers: Sin-galemren characters gain a +2 bonus to one ability score of their choice at character creation to represent their varied nature.
  • Size: Sin-galemren are Medium creatures and have no bonuses or penalties due to their size.
  • Speed: Sin-galemren have a base speed of 30 feet.
  • Low-Light Vision: Sin-galemren can see twice as far as humans in conditions of dim light.
  • Adaptability: Sin-galemren receive Skill Focus as a bonus feat at 1st level.
  • Elf Blood: Sin-galemren count as both elves and humans for any effect related to race.
  • Elven Immunities: Sin-galemren are immune to magic sleep effects and gain a +2 racial bonus to saving throws against enchantment spells and effects.
  • Hunted: Sin-galemren receive a +2 racial bonus on Diplomacy and Intimidate checks.
  • Keen Senses: Sin-galemren receive a +2 racial bonus on Perception checks.
  • Weapon Familiarity: Sin-galemren are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and they treat any weapon with the word “elven” in its name as a martial weapon.
  • Languages: Sin-galemren begin play speaking Common and Elven. Sin-galemren with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Section 15: Copyright Notice

Pathfinder Roleplaying Game: Niobe © 2019, Paizo Inc.; Authors: Sebastian A. Jones, Darrell May, Joshua Cozine, and Luis Loza.

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