The esufey are the rarest of creatures to wander the great realm. Harnessing the various elements of mana that were breathed into the world, they have a direct link to the ebb and flow of the essence of magic. They are some of the few beings made entirely of magic, and as such they do not have a soul or spirit.
Esufey are watchers, having witnessed and assisted in the birth of nations and civilizations alike. They are famous for having negotiated treaties that have kept peace in Asunda for ages. Their pacts are legendary and cannot be broken unless an esufey deems it so-legend says these treaties were born out the esufey’s love for the world’s new inhabitants like a parent’s love for a child.
Esufey are the embodiment of all magic and carry it in their blood. They are shorter than humans, averaging about 5 feet, and appear vaguely elfish in nature, except for the skin coloration that reflects the dominant element they possess. For example, those with red skin embody fire. On rare occasions, an esufey is born with gray skin, which indicates that they embody all four elements. The esufey also have great flowing wings to allow them to fly and soar, but these are made of their element and as such can be easily hidden, which is essential because esufey are also the most hunted beings on Asunda. The magic in their blood has many uses and is highly valued, so esufey are often loathe to reveal themselves. They keep to themselves when they can and don disguise when they cannot, using their wings as a last resort for escape far more often than combat.
Standard Racial Traits
- Ability Score Modifiers: Esufey are extremely nimble and clever, but their bodies are frail. They gain +4 Dex, +2 Int but suffer -2 Str, -2 Con.
- Size: Esufey are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their combat maneuver checks and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Speed: Esufey have a base speed of 30 feet.
- Elemental Affinity: An esufey is tied to a specific element and corresponding energy type. At 1st level, an esufey selects air (electricity), earth (acid), fire (fire), or water (cold). Once this choice is made, it cannot be changed. An esufey gains resistance 5 to its selected element’s corresponding energy type. In addition, when an esufey dies, it cannot be resurrected by any means and its specific element’s power is weakened in Asunda.
- Dragon Casters: Esufey receive a +2 racial bonus on caster level checks to overcome spell resistance. In addition, esufey gain a +2 racial bonus on Spellcraft skill checks to identify the properties of magic items.
- Dragon Wrath: Whenever an esufey casts a spell that deals damage corresponding to its selected element, that spell deals an additional 1 point of damage per die rolled.
- Hunted: Esufey are hunted for their blood, which is rumored to be magical and useful in creating powerful magic items. As such, they have honed their abilities related to escaping capture. Esufey have a +2 racial bonus on Diplomacy, Bluff, Survival, and Stealth checks.
- Spirit-Blind: Esufey cannot see or be seen by incorporeal creatures. They cannot see or be the target of any spells, spell-like abilities, or other magical effects from such creatures.
- Weapon Familiarity: Esufey are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
- Languages: Esufey begin play speaking Common, Elven, and one additional language. They also understand Draconic, but they cannot speak the language. Esufey with high Intelligence scores can choose from the following bonus languages: Draconic, Dwarven, Goblin, and Orc. In addition, esufey with wings have a unique language that only they can understand-a soft language that sounds somewhat like crickets chirping.
The following feats are available to an esufey character who meets the prerequisites.
Pathfinder Roleplaying Game: Niobe © 2019, Paizo Inc.; Authors: Sebastian A. Jones, Darrell May, Joshua Cozine, and Luis Loza.