Centaur (29 RP)

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

Racial Traits

  • Ability Score Modifiers: Centaurs gain +4 Strength, +2 Dexterity, +2 Constitution, and +2 Wisdom.
  • Type: Centaurs are monstrous humanoids.
  • Size: Centaurs are Large and thus gain a –1 penalty to their AC, a –1 penalty on attack rolls, a +1 size bonus on combat maneuver checks and to their CMD, and a –4 penalty on Stealth checks.
  • Speed: Centaurs have a base speed of 50 ft.
  • Languages: Note: The following are instructions for building a race, not directives for a player choosing to play as a member of this race. Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
  • Senses: Centaurs have darkvision 60 ft.
  • Natural Armor: Centaurs have a +1 natural armour bonus.
  • Quadruped: Centaurs have four and two arms legs, granting them a +4 racial bonus to CMD against trip attempts. In addition, they use weapons and armor as if they were Medium (instead of Large).
  • Creating Centaurs

    • Type
      • Monstrous humanoid (3 RP)
    • Size
      • Large (7 RP)
    • Base Speed
      • Normal (0 RP)
    • Ability Score Modifiers
      • Flexible (+2 Str, +2 Wis) (2 RP)
    • Languages
      • Standard (0 RP)
    • Racial Traits
      • Ability Score Racial Traits
        • Advanced Strength (+2) (4 RP)
        • Advanced Dexterity (+2) (4 RP)
        • Advanced Constitution (+2) (4 RP)
      • Defense Racial Traits
        • Natural armor (2 RP)
      • Movement Racial Traits
        • Fast (+10 feet) (1 RP)
      • Senses Racial Traits
        • Darkvision 60 ft. (— RP)
      • Other Racial Traits
        • Quadruped (2 RP)
    • Total: 29 RP

    Racial Archetypes

    The following racial archetype is available to centaurs:

    Racial Feats

    The following racial feat is available to centaur characters who meet the prerequisites:

    Section 15: Copyright Notice

    Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

  • scroll to top