Home >Races >Other Races >More Races >Advanced Races (11-20 RP) >

Gathlain (12 RP)

According to some fey ballads, gathlains were one of the first peoples awakened in the primal world of fey. They were created from the seeds of an enormous magical tree, with the tree’s mistletoe grown into their flesh forming their strange wings.

Mischievous and capricious, these creatures have discordant temperaments. They act purely to entertain themselves and sate their immense curiosity about the world around them. That very curiosity has caused many to migrate to the Material Plane and adventure there. These gathlains seek out and attempt to mingle with gnomes. However, gnomes often find gathlains too undisciplined, random, and foolish for their tastes.

These strange fey creatures have a symbiotic relationship with an ivy-like plant that serves as their wings. The relationship is so close, it is impossible to separate fey from plant. Gathlains are sometimes helpful, often mischievous, and native to deep primeval forests and jungles, but are also prone to wanderlust and adventuring.

Racial Traits

  • Ability Score Racial Traits: Standard (+2 Cha, -2 Con, +2 Dex) (0 RP)
  • Type: Fey (2 RP)
  • Size: Small (0 RP)
  • Base Speed: Normal (0 RP)
  • Languages: Standard (0 RP)

Defense Racial Traits

  • Natural Armor: Gathlain have strangely resilient skin, granting them a +2 +1 natural armor bonus. (Editor’s Note: Not sure where the +2 came from but all sources seem to indicate +1 is correct, not +2. Perhaps it’s because the Gathlain from Bestiary 4 has a +2 natural armor bonus?)

Magical Racial Traits

Movement Racial Traits

  • Fly Gathlain have a fly speed of 40 ft. (poor maneuverability) (6 RP)

Senses Racial Traits

  • Low-Light Vision: Gathlain can see twice as far as humans in dim light (they have low-light vision). (— RP)

Alternate Racial Traits

  • Body Thorns: Gathlains that mature in particularly hostile environments develop thorns on their vines to protect them from overeager herbivores. A gathlain with this racial trait is considered to be wearing masterwork armor spikes when not wearing armor or bulky clothing, and it is proficient with armor spikes. These thorns can be sundered or destroyed as if they were a worn object (hardness 1, 5 hp), but grow back 1 week later. This racial trait replaces the spell-like abilities racial trait.
  • Bower Born: Some gathlain sprout beautiful but delicate hibiscus flowers on their vines and emit a seductive pheromone. Gathlains with this trait gain a +2 racial bonus on Diplomacy and Handle Animal checks. This racial trait replaces natural armor.
  • Nimbus of Vitality: Gathlains sometimes are able to channel life-giving energy. As a standard action once per day, they can surround themselves in an aura that affects them as faerie fire and grants fast healing 2. The nimbus lasts for 3 rounds plus 1 additional round per 2 character levels the gathlain possesses. This racial trait replaces the spell-like ability racial trait. Source PCS:ISR
  • Photosynthetic Vision: Occasionally the tendrils of a gathlain’s symbiotic vines wrap around the gathlain’s face like a leafy mask. The vines supplement the gathlain’s vision with photosynthetic receptors. Gathlains with this racial trait gain a +2 racial bonus on Perception checks. Photosynthetic vision replaces low-light vision.
  • Sticky Tendrils: When a gathlain seed finds itself taking root in an environment that warps and changes erratically, the resulting gathlain learns to cling tenaciously with its vines. The gathlain can cling to walls and even ceilings as long as the surface has handholds, and it is treated as being constantly under the effects of a nonmagical spider climb spell (except that the gathlain may not cling to smooth surfaces). The gathlain’s vines provide only the ability to glide rather than true flight; the gathlain takes no damage from falling, as if subject to a constant nonmagical feather fall spell. While in midair, a gathlain can move up to 5 feet horizontally for every 1 foot it falls, at a speed of 60 feet per round. The gathlain cannot gain height with its wings, but instead coasts in other directions as it falls. If subjected to strong winds or any other effect that causes it to rise, the gathlain can take advantage of this updraft to increase the distance it can glide. This racial trait replaces the gathlain’s fly speed.
  • Symbiotic Imbalance: Occasionally the conditions for a gathlain seed’s growth heavily favor the plant portion of its body, causing more nutrients to go to the building of its vine wings and fewer to developing the gathlain’s legs. These gathlains have larger wings than normal. They have a base speed of 20 feet and a fly speed of 40 feet (average). This racial trait alters the gathlain’s speeds.

Favored Class Options

The following options are available to all gathlains who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

  • Alchemist: Add 10 minutes to the duration of the alchemist’s mutagens.
  • Bard: Add a +1/2 bonus on the bard’s Perform (comedy) checks.
  • Investigator: Add a +1/3 bonus on inspiration rolls applied to Bluff and Knowledge checks.
  • Kineticist: Increase the amount of burn cost reduction when using the kineticist’s gather power ability by 1/6 point (the minimum burn cost of 0 still applies).
  • Mesmerist: Increase the number of mesmerist tricks the mesmerist can use per day by one-third.
  • Oracle: Add one spell known that is an enchantment spell from the sorcerer/wizard spell list. This spell must be at least one level below the highest spell level the oracle can cast. That spell is treated as one level higher unless it is also on the oracle spell list.
  • Rogue: Add a +1/2 bonus on Stealth checks while in forests and swamps.
  • Sorcerer: Choose a bloodline power from the fey or verdantAPG bloodlines that the sorcerer can use. The sorcerer treats her class level as though it were 1/2 higher (to a maximum of +4) when determining the effects of that power.
Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.