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Bull King’s Warrior (Unchained Barbarian; Nephilim)

Nephilim barbarians believe in the ancient nephilim who ruled other races over the gods. One ruler, known only as the Bull King, was but one of these mighty warriors of yore. 

Class Features

A magehound has the following class features:

Guide My Hand (Ex)

While raging, a bull king’s warrior gains a +3 bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by +1 against a target for each round the warrior hits only that target with at least 1 attack. She still receives the normal bonuses from raging to her melee and thrown weapon damage rolls.

This alters rage and replaces the Will save bonus and the temporary hit points gained when raging.

Furious Charge (Ex)

A bull king’s warrior gains no bonus to attack rolls when charging, but can ignore difficult terrain and move any direction to reach her target so long as her movement ends in an attack against that target. She can charge after only moving 5 feet and can charge targets she is aware of outside of her line of sight.

This replaces fast movement.

Greater Rage (Ex)

At 11th level, a bull king’s warrior’s starting bonus on melee attack rolls and thrown weapon attack rolls while raging increases to +4, and the warrior can switch targets once per rage without losing her bonus.

This alters greater rage.

Wrath of the Berserker (Sp)

At 13th level, when a bull king’s warrior enters a rage, she can also cast transformation as a free action. She can use this ability 1/day at 13th level, and 2/day at 19th level. The warrior’s caster level is equal to half her barbarian level.

This replaces damage reduction 3/—, 4/—, and 5/—.

Call of the Ancients (Sp)

At 17th level, a bull king’s warrior can summon up to 4 clones of herself to aid her in battle as a full-round action. This is treated as summon monster V, except as noted here. While her clones are summoned, each round of the warrior’s rage counts as 2 rounds. The warrior’s caster level is equal to half her barbarian level.

The warrior’s clones each have hit points equal to 1/4 the warrior’s total hit points and take a -5 penalty to d20 rolls, AC, and damage rolls. When summoned, the clones are raging, and continue to do so for the duration of the spell. The clones gain the same benefits from raging as the bull king’s warrior.

This replaces tireless rage.

Mighty Rage (Ex)

At 20th level, a bull king’s warrior’s starting bonus on melee attack rolls and thrown weapon attack rolls while raging increases to +5 and the warrior can switch targets once per round without losing her bonus.

This alters mighty rage.

Section 15: Copyright Notice

The Book of Many Things. © 2018, Samurai Sheepdog; author Kevin Glusing