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Walker in the Sun (Paladin; Minotaur)

Minotaur paladins from Volwryn draw their strength from their sun god, who smiles upon their devotion and grants them her blessing.

The walker in the sun is an archetype of the paladin.

Class Features

A walker in the sun has the following class features:

Guiding Light (Su)

At 1st level, a walker in the sun can cast cure light wounds as a supernatural ability up to 3 times per day. The first use of this ability each day costs the walker one use of smite evil. The walker’s caster level for this ability is equal to his paladin level – 3 (minimum 1st).

At 4th level, he can cast cure moderate wounds instead.

At 7th level, he can cast cure serious wounds instead.

At 10th level, he can cast cure critical wounds instead.

At 13th level, he can cast mass cure light wounds instead.

At 16th level, he can cast mass cure moderate wounds instead.

This modifies smite evil.

Sun Domain (Su)

At 5th level, the walker in the sun gains the sun domain and 1 domain spell slot per spell level. His effective cleric level is equal to his paladin level. At 16th level, the walker gains a single 5th-level domain spell slot, and at 19th level, he gains a single 6th-level domain spell slot.

This replaces divine bond and the smite evils gained at 16th and 19th level.

Section 15: Copyright Notice

The Book of Many Things Volume 2: Shattered Worlds © 2018,Samurai Sheepdog; author Kevin Glusing.