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Rogue Genius Ancestries: Loamlings

Vendor: Rogue Genius Games
Type: Book
Price: 3.95

Can You Dig It?!

Loamlings are a new ancestry for the second edition of the Pathfinder Roleplaying Game. Molelike in form, loamlings have a strong connection to the earth and growing things makes that loamlings natural farmers, druids, and herbalists. Written by veteran second-edition designer Michael Sayre, this fully-illustrated pdf presents the loamling ancestry with all the roleplaying notes, background, and game rules (including four heritages and 20 ancestry feats) needed to make them an interesting and well-rounded part of your campaign!

Advanced Occult Guide

Vendor: Rogue Genius Games
Type: Book
Price: 39.95

Delve into the supernatural and strange in the far-flung future of the Starfinder Roleplaying Game with Everybody Games’s Advanced Occult Guide! The successor of Everybody Games’s popular Occult Skill Guide series, the Advanced Occult Guide complies and expands upon dozens of pages of occult lore and supernatural content.

Written by a team of the Starfinder RPG's most celebrated names, the Advanced Occult Guide has tools that allow players and GMs to embrace occult forces. Players can choose new occult options of all kinds, from macro-level choices such as class and species mutations to micro-level choices such as archetypes, alternate class features, class options, and equipment. GMs will find tools that allow them to tell whatever occult stories they choose, featuring the largest toolbox of Starfinder GM rules ever assembled and an entire archive of occult aliens.

Included within this massive 250+ page product are:

  • Three brand-new classes: elementian, shapeshifter, and zoomer.
  • All-new themes and species mutations to broaden your character’s horizons.
  • A collection of archetypes that allow characters to embrace or battle the supernatural as they see fit.
  • An armory of occultic gear and equipment, from ghost-be-gone artillery to size-changing armor, to new augmentations and medicals, even a hot tub that travels through time and space.
  • Over a dozen new occult spells, including magic for possessing your foes, hurling elemental fire, changing your enemies’ size or age, and warping their body for additional functionality.
  • Occult rituals, a system of skill-based magic that anyone can participate in to create powerful magical effects.
  • Spirit rules that allow characters to utilize a pact magic ritual to summon an otherworldly being and bind its essence to their soul in exchange for power.
  • Numerous rules and subsystems that supplement the occult options found throughout the book, including aging rules, playing on battle grids of different sizes, Ultrafine and Supercolossal creature rules, new curses and diseases, and corruption, a new kind of affliction that twists the body, mind, and soul to terrible ends.
  • A bestiary packed with occult monsters perfect for any GM’s toolbox. And so much more!

Get everybody gaming with Everybody Games!

5E Files: College of Comedy

Vendor: Rogue Genius Games
Type: Book
Price: 2.95

By Alexander Augunas

Welcome to 5E Files, a Third-Party product series for the fifth edition world's best-selling tabletop roleplaying game, brought to you by Everybody Games. We know how tough it is to get everybody together around the table, so we try to provide you exactly the content you need to keep everybody excited and invested in your 5E campaign.

In this File, the College of Comedy! Explore a brand-new Bardic College for bard characters, featuring a unique Bardic Inspiration option that allows you to craft your own jokes! Each time you use Comedic Zinger, you pick a punch line that you know and impose its consequences on those that you recite your jokes to—friend and fo alike! This brand-new subclass is sure to leave your enemies in stitches. (And if you don't, sure your friends will, right?)

Get everybody gaming with Everybody Games!