Grigori Angel

My fellow grigori, at our creation can range from 4 feet up to 8 feet tall depending on the will of our divine creator. However, those like me that chose to embrace their celestial nature and advance in the hierarchy of heaven can transform and become as tall as 16 feet. It can become stranger yet as one advances in the hierarchy, a grigori can chose a specific celestial form, taking on the physical traits of an astral deva, bralani, ghaele, hound archon, lantern archon, lillend, planetar, solar, or trumpet archon. And yet there are still more bizzare forms such as the orphanim and seraphim that are in no way human. In addition, these changes go to such an extent that no celestial can tell the difference between a grigori angelic paragon with all the aspects of a solar and one who was created to be a solar angel at the dawn of creation. There are those who do not take on the form of a specific member of the celestial hierarchy such as myself. We are usually tall, slender with almost no fat and little to no muscle, we never have body or facial hair, and we have large, expressive dark eyes, which when combined with our demeanor often hint at or our sorrows. We also known for are large hands, and careworn appearance. As creatures of pure spirit, we grigori are genderless, however our vessels can be male, female, androgynous, or any other variation they or Our Sovereigns of Heaven desire, though many of us identify our personality with a specific gender. We can even change this each time we advance in the celestial hierarchy though we cannot reproduce sexually with others to produce pure celestials; we can mate with mortals to produce half-celestials and aasimar.


Nearly all adventuring celestials are heavenly exiles as the demands of a deity upon normal angels destroy the bonds of friendship, such companies usually demand. Many azata make use of outright evil forces to accomplish hallowed outcomes.

Base Traits

  • Ability Score Modifiers: Grigori are observant and charming, but their physical vessels are delicate. They gain +2 Wisdom and +2 Charisma but a -2 Constitution.
  • Type: Grigori are humanoids with the extraplanar, angel (though they do not possess any other angel traits), and good subtypes. Most grigori also have good alignments; however, if their alignments change, they retain the good subtype. Any effect that depends on alignment affects a grigori with this subtype as if the grigori has a good alignment, no matter what its alignment actually is. The grigori also suffers 6 effects according to its actual alignment. A grigori with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields are good-aligned.
  • Size: Grigori are Medium creatures and thus have no bonuses or penalties due to their size.
  • Base Speed: Grigori have a base speed of 30 feet.
  • Languages: Grigori begin play speaking Common and Celestial. Grigori with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
  • Angelic Resistance: A Grigori may gain acid, cold, electricity or fire resistance 5. Once chosen this ability does not change.
  • Celestial Blood: Grigori gains a +2 racial bonus on saves against poison and petrification.
  • Watchful: Grigori gain a +2 bonus to Perception and Sense Motive checks.
  • Darkvision: Grigori darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Celestial Fertility (Ex)

Grigori are perfectly compatible with mortal humanoids. Grigori are as likely to conceive with them as mortals are with those of their own kind. Grigori who take human mates become parents in short order. This ignores all mundane, extraordinary, supernatural effects and spells that would prevent pregnancy including a man normally being impotent or a woman being barren.

Alternate Racial Traits

  • Ability Score Modifiers: +2 Constitution, +2 Intelligence but a -2 Wisdom: Some grigori are tough and knowledgeable but suffer from a foolish fascination with mortal life that overrides their common sense.
  • Angelic Rapport: Some grigori can influence animals, celestial animals, and celestial magical beasts as if they had the wild empathy ability of a druid equal to their character level. They do not suffer the normal –4 penalty when using this ability on a celestial magical beast. They also gain a +4 bonus to Handle Animal checks. This replaces the watchful and celestial blood racial trait.
  • Call Upon The Heavens: Some grigori have a very close relationship with the deities or empyreal lords in the celestial spheres; they can call upon that being for help and receive divine inspiration. Once per day they may, at the beginning of their turn, active this ability as a free action and gain the benefit of a feat they do not have. They must meet the prerequisites of the feat. They gain the benefit of that feat until the beginning of their next turn. This racial trait replaces angelic resistance and watchful.
  • Celestial Crusader: Some grigori cannot abide standing by and watching and use their free will and choose to go to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces angelic resistance and skilled.
  • Celestial Theurgy: Grigori natural talent for magic often comes from Heaven, and a few have the potential to use some of the common heavenly magical powers regardless of how they learned to cast spells. The following spells are considered part of these grigori’s spell lists (spell level is equal to the spell’s clerical spell level, or its paladin level if no cleric level is listed): aid, bless, create food and water, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, dispel evil, flame strike, holy aura, holy smite, holy word, prayer, remove disease, stabilize, and virtue. If they learn these spells as an arcane spellcaster, they are arcane spells despite their normally divine origin. This racial trait replaces angelic resistance and celestial blood.
  • Deathless Spirit: Particularly strong-willed grigori possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces angelic resistance.
  • Halo: Some grigori possess the ability to manifest halos. A grigori with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the Darkvision racial trait.
  • Heavenborn: Born in the celestial realms, grigori with this racial trait gain a +2 bonus on Knowledge (planes) checks and they cast spells with the good or light descriptor at +1 caster level. This racial trait replaces the watchful and angelic resistance racial traits.
  • Immortal Spark: Grigori with this racial trait defy the powers of death. They gain a +2 8 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability. This racial trait replaces the watchful and celestial blood racial traits.
  • Incorruptible: Occasionally, grigori arise with the ability to ward away evil. Grigori with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the angelic resistance racial trait.
  • Low-light Vision: Some grigori can see twice as far as humans in conditions of dim light. This racial trait replaces the darkvision racial trait.
  • Smite Fiend: Similar to a paladin’s ability to smite evil, some rare grigori gain the supernatural ability to smite a fiend once per day with one normal melee attack. They add their Charisma bonus (minimum +1) to their attack roll and deal 1 extra point of damage per character level they possess against evil outsiders. If they accidentally smite an inappropriate creature, it has no effect, but the use is still expended for that day. This racial trait replaces angelic resistance.
  • Truespeaker: There are some grigori whose language transcends all boundaries. They gain a +2 bonus on linguistics and sense motive checks, and they learn two languages each time they gain a rank in linguistics. This racial trait replaces watchful.

Favored Class Bonuses

Age, Height, and Weight

Mortals age, and with age comes change. As immortal beings, grigori do not age, they do not become feebler nor do they grow wiser. A player can choose any starting age she wishes for her character she could be newly. 9 Each player should choose an appropriate height and weight for her character’s size and record it. To determine height and weight randomly, use the “Grigori Height and Weight” table below. Roll the height modifier and add that many inches to the base height to get the character’s height. Take that same height modifier result and multiply it by the weight modifier result. Add that many pounds to the base weight to get the character’s weight.

Grigori Height and Weight Table
Size Base Height Height Modifier Base Weight Weight Modifier
Medium 5’8″ +2d6” 250 lbs. × 2d6 lbs.
Large 8’10” +2d8” 900 lbs. × 2d12 lbs.
Section 15: Copyright Notice

In the Company of Angels Copyright 2015 Steven D. Russell; Authors Steven D. Russell

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