Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright.
Physical Description: Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some breeds have short dorsal spikes or brightly colored frills, and all swim well by moving with flicks of their powerful 4-foot-long tails.
Society: While completely at home in the water, they breathe air and return to their clustered mound-dwellings to breed and sleep. As their reptilian blood makes them sluggish in the cold, most lizardfolk hunt and work during the day and retreat to their homes at night to curl up with other tribesmen in the shared warmth of large peat fires.
Relations: Though generally neutral, lizardfolks’ standoffish demeanor, staunch rejection of civilization’s “gifts,” and legendary ferocity in battle cause them to be viewed negatively by most humanoids. These traits stem from good reasons, however, as their own slow rate of reproduction is no match for warm-blooded humanoids, and those tribes who don’t defend their wetland territories to the last breath quickly find themselves overwhelmed by the mammalian hordes. As for their tendency to consume the bodies of dead friends and enemies alike, the practical lizardfolk are quick to point out that life is hard in the swamp, and nothing should go to waste.
Alignment and Religion: Lizardfolk tend towards neutral alignments, living in harmony with nature and in xenophobic isolation. Their religion is primarily local, tribal, and shamanistic, with nature-based faiths predominating.
Male Names: Hisstar, Hurronn, Ragga, Reptul, S’sthai, Tik
Female Names: Ixinna, Kroyur, Turrish, Sakkarr, Uzgar, Zzith
- Ability Score Modifiers: +2 Strength, +2 Constitution, -2 Intelligence: Lizardfolk are muscular and hardy, but eschew higher learning.
- Type: Lizardfolk are humanoids with the reptilian subtype.
- Size: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
- Speed: Lizardfolk have a base speed of 30 feet.
- Armored Scales: Lizardfolk gain a +1 natural armor bonus to their Armor Class.
- Acrobatic: Lizardfolk use their tail to balance and help propel them when jumping, gaining a +4 racial bonus on Acrobatics checks.
- Bite: Lizardfolk gain a natural bite attack dealing 1d3 points of damage (or damage as a creature two size categories smaller, if the lizardfolk is not Medium). The bite is a primary attack, or a secondary attack if the lizardfolk is wielding manufactured weapons.
- Claws: Lizardfolk have two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures).
- Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
- Swimmer: Lizardfolk have a natural swim speed of 15 feet. This also grants them a +8 racial bonus on Swim checks.
- Xenophobic: Lizardfolk begin play speaking Draconic only. Lizardfolk with high Intelligence scores can choose from the following: Aklo, Aquan, Common, Goblin, Halfling, Sylvan.
Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
- Chameleon (Ex): The lizardfolk’s skin is soft and supple and changes coloration to match its background. This grants the lizardfolk a +4 racial bonus on Stealth checks. This is doubled to +8 when the lizardfolk is not moving. If the lizardfolk is prone, she gains an additional +2 circumstance bonus on Stealth checks. This racial trait replaces armored scales.
- Rock Lizard: The lizardfolk’s claws and tail are adapted for climbing in rocky terrain. She can move without impediment in light rubble and dense rubble (see Environment) and gains a climb speed of 15 feet, including a +8 racial bonus on Climb checks. This racial trait replaces hold breath and swimmer.
Favored Class Options
The following options are available to all zvarr who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
- Antipaladin: Add +1 foot to the size of the antipaladin’s aura of cowardice. This option has no effect unless the antipaladin has selected it 5 times (or another increment of 5).
- Barbarian: Add 1/3 to the barbarian’s damage with her bite and claws while raging.
- Bloodrager: Add 1/3 to the bloodrager’s natural armor bonus to AC when in a bloodrage.
- Druid: Add 1/2 to the druid’s caster level for spells that target reptilian animals, dinosaurs, and humanoids with the reptilian subtype. This bonus also applies on wild empathy checks with reptilian animals, dinosaurs, and magical beasts.
- Fighter: Add +1/4 racial bonus on attack rolls made with the lizardfolk’s bite and claws.
- Hunter: Increase the natural armor bonus of the hunter’s animal companion by +1/4. If the hunter replaces her animal companion, the new companion gains this natural armor increase.
- Shaman: Add one spell with the water descriptor or the polymorph subschool from the sorcerer/wizard spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
- Shifter: When wearing light or no armor, increase your bonus to AC from defensive instinct by +1/4, to a maximum of your Wisdom bonus.
- Summoner: Add 1/2 to the summoner’s caster level when summoning reptilian animals or dinosaurs (or other reptilian creatures, at the GM’s option).
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.