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Chlorvian

Chlorvians are a race of humanoid plants known for their diplomatic grace and easy charm. Most have vibrant personalities and impressive analytical abilities, particularly when assessing emotions and influencing those around them. As such, chlorvians often adjust their outward demeanor based on present circumstances to become more socially acceptable and comforting, just as a flower bends its stem to follow the sun’s movements across the sky. Chlorvians make fast friends and loyal companions, always seeking ways to cultivate new social bonds and personal experiences.

Physical Description: Chlorvians live in constant harmony and symbiosis with a seedling plant called a chlorva. Though humanoid at birth, they quickly manifest plantlike qualities as the chlorva seed grows within them, soon covering their skin with tree-like bark, and their heads with leafy, hair-like tendrils.

Aside from these outwardly plantlike characteristics, chlorvians appear strikingly similar to humans, save their eyes glisten like amber in shades of green, orange, and yellow, and their ears are more pointed. Chlorvian skin coloration may also display a wide array of shades as varied as a forest grove.

Society: Chlorvian society seeks harmony first and foremost; harmony within, harmony without, and harmony with nature. They keep their cities neat and organized, like well-cultivated gardens seamlessly connected to the natural world. As such, senselessly damaging nature holds the same significance to a chlorvian as the wanton destruction of property, and chlorvians are known to punish outsiders who break this code. Chlorvian leaders strive to cultivate diplomacy with neighboring cultures to head off conflicts, and often send emissaries to foster peace, trade, and the preservation of local ecologies.

Relations: Just as flowers sprout across the world, so too do chlorvians thrive upon social interaction. Due to their efforts in cultivating workable relationships, they have few qualms with other races and tend to take newcomers at face value. They do, however, seek to better those around them, carefully nourishing aspects of their friends which they like and diligently working to prune those they don’t. As a result, members of more perceptive races may see chlorvians as manipulative or self-serving. They tend to maintain strong relationships with elves, half-elves, and gnomes, while clashing more often with dwarves, half-orcs, and sometimes humans.

Alignment and Religion: With a strong preference for societal order and a need to cultivate others to suit their ends, most chlorvians tend towards lawful  alignments, though some take a more neutral outlook on such activity. The majority of chlorvians are also good, and typically want what’s best for others so all may thrive with equal vigor. Chlorvian religions generally revere community, healing, nature, and sunlight in some capacity, but may also explore more fey-like principles of magic and trickery. They celebrate the natural cycles of day-and-night, life and death, and the renewal and rebirth of every season.

Male Names: Auvaygno, Claudeigo, Fersalvo, Jorvi, Kalcinden, Mathelo, Pernuo, Rigote.

Female Names: Batrize, Izaiza, Leticula, Lucida, Medressa, Nayara, Thesales, Yazaella

Racial Traits

  • Ability Score Modifiers +2 Constitution, +2 Charisma, –2 Strength: Chlorvians are vigorous and outgoing, but their symbiotic relationship leaves them physically weak.
  • Half-Plant: Chlorvians are humanoids with the chlorvian subtype.
  • Size: Chlorvians are Medium creatures and receive no bonuses or penalties due to their size.
  • Speed: Chlorvians have a base speed of 30 feet.
  • Senses: Chlorvians can see twice as far as humans in conditions of dim light.
  • Camouflage: Chlorvians gain a +4 racial bonus on Stealth checks while in forest, jungle, or swamp terrain.
  • Natural Armor: Chlorvians gain a +1 natural armor bonus to their Armor Class.
  • Sociable: When Chlorvians attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time, even if 24 hours have not passed.
  • Symbiotic (Ex): A chlorvian is permanently bonded to a symbiotic chlorva seed, counting as both humanoids and plants for any effect related to race. In addition, a chlorvian gains a +2 racial bonus on saving throws against all mind-affecting effects as well as paralysis, poison, and sleep effects. A chlorvian and her symbiotic plant are considered the same creature for all effects.
  • Verdant Heart: Chlorvian sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Chlorvian spellcasters with the Plant domain use their domain powers and spells at +1 caster level.
  • Languages: Chlorvians begin play speaking Common and Sylvan. Chlorvians with high Intelligence scores can choose from the following: Aklo, Draconic, Elven, Gnome, Halfling, Terran, Treant.

Favored Class Options

The following options are available to all chlorvians who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.