Raccoons stand just over 5 feet tall and weigh around 120lbs. They have dark fur, with white patches on the face, hands, and tail.

While Woodlander is the common tongue of the Alliance, the Raccoon-kin dialect includes both a mixture of words and quick hand gestures to be spoken correctly. Few races have the coordination to speak fluently.

Raccoon-kin are some of Layna’s least picky eaters.

They can and will survive on just about any food they can get their paws on. Much of their sustenance comes from gathering the natural bounty of the forest, both from natural growing vegetation and as scavengers willing to eat the carcasses of animals who have died a recent, natural death.

A Raccoon-kin only hunts living prey when animal populations are out of control and need rebalancing, and will use every part of anything they kill in some manner so as to not waste Layna’s bounty.

Raccoon-kin Traits

  • Ability Score Modifiers: +2 Dexterity, +2 Intelligence, -2 Wisdom: Raccoon-kin possess extremely high intelligence, and unparalleled manual dexterity, but lack common sense.
  • Woodlander: Raccoon-kin are Humanoids with the Woodlander subtype.
  • Size: Raccoon-kin are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Raccoons have a base speed of 30 feet.
  • Climb: Raccoon-kin have a climb speed of 20 feet.
  • Deft Paws: Raccoon-kin have amazingly nimble paws that can grasp and manipulate objects with unmatched dexterity. They receive the Deft Hands feat and always treat Disable Device and Sleight of Hand as in class skills.
  • Forest Stride: Raccoon-kin can move through natural difficult terrain at their normal speed while within a forest. Magically altered terrain affects them normally.
  • Dedicated to the Land: Whenever a Raccoon-kin casts a spell with the [earth] descriptor, they may add +1 to the DC of the save.
  • Spells: Raccoon-kin with a Charisma score of 11 or higher may use each of the following spell-like abilities 1/day: Entangle, Magic Stone, Soften Earth and Stone. The caster level for these effects is equal to the Raccoon-kin’s level. The DC for these spells is equal to 10 + the spell’s level + The Raccoon-kin’s Charisma modifier.
  • Weapon Familiarity: Raccoon-kin are proficient with any weapon with the word “Raccoon-kin” in its name.
  • Languages: Raccoon-kin begin play speaking Woodlander and Common. A Raccoon-kin with a high Intelligence score may choose any of the following bonus languages: Yipyap, Croak, Bleat-speak, and Shell-dancing.

Favored Class Bonuses

Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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