Rabbit-kin have similar height and weight to a human, but carry more of that weight in their muscular lower body. They have long ears and muzzle, with a tiny nose. Rabbit-kin fur is most commonly brown, white or black.

Rabbit-kin enjoy ordaining their large ears with jewelry, particularly gold and silver rings crafted by the Dog-kin.

The Rabbit-kin dialect of Woodlander is fast paced and full of clicks and monosyllabic noises, but can generally be well understood by anyone with knowledge of the language.

Rabbit-kin eat a herbivore diet that is almost completely filled with garden vegetables. Rabbit-kin warrens, being completely underground, are usually built underneath the dens of other races in order to share the above ground gardening space. This allows them to produce enough food to sustain themselves, as long as they keep their population in check, which can sometimes be a problem.

Rabbit-kin Traits

  • Ability Score Modifiers: +2 Dexterity, +2 Wisdom, -2 Constitution: Rabbit-kin are quick and wise, but can be frail.
  • Size: Rabbit-kin are Medium creatures and receive no bonuses or penalties due to their size.
  • Speed: Rabbit-kin have a base speed of 30 feet.
  • Senses: Low-light vision. Rabbit-kin can see twice as far as Humans in areas of dim light.
  • Strong Legs: Rabbit-kin have extremely powerful legs that help their balance and jumping abilities. Rabbit-kin receive a +2 to Acrobatics skill checks.
  • Keen Senses: Rabbit-kin have strong eyesight and exceptional hearing. Rabbit-kin receive a +2 to Perception checks.
  • Golden Gift: Rabbit-kin were given many gifts by the Golden God-speed, cunning, incredible senses,-but nothing is more important than his greatest present, the ability to glimpse the future. Due to their Golden Gift Rabbit-kin may always act in the surprise round (though they are flat footed if they haven’t acted yet), they receive a +1 insight bonus to initiative, and a +1 insight bonus to Reflex saves.
  • Caste System: Rabbit-kin society is caste based, with each child assigned a role at an early age based upon the strength of their golden gift. A Rabbit-kin may choose one of the following castes:
    • Seer: This caste is made up of those Rabbit-kin with the most powerful golden gift. They don’t simply get glimpses of the future, but can actively train their gifts so that they receive powerful visions of that which is to come. Seers receive a +1 insight bonus to Caster Level checks, a +2 insight bonus to concentration checks, and they may cast Augury once per day as a spell-like ability.
    • Protector: This caste gets simple, but frequent glimpses into the immediate future. Protectors harness this ability to become masters of combat and defenders of the warren. Protectors gain +1 insight bonus to attack and damage with any weapon in which they are proficient and a +1 insight bonus to AC.
    • Creators: This caste has the ability to see the future of their own creations, which helps them to achieve beautiful works of craftsmanship and art. This includes the elaborate labyrinth warrens that help protect the Rabbit-kin from attack. A Creator gains the Master Craftsman feat at first level, ignoring the requirement for 5 ranks in the skill chosen. In addition, every 6 levels thereafter (6, 12, 18) they are granted a bonus feat that must be chosen from the list of item creation feats however they must meet the pre-requisites.
  • Languages: Rabbit-kin begin play speaking Common and Woodlander. A Rabbit-kin with a High Intelligence may choose from the following bonus languages: Yipyap, Croak, Bleat-speak, and Shell-dancing.

Favored Class Bonuses

Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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