Quill-kin

Quill-kin tend to be small of stature; standing only two to three feet tall; but they are hardy, tough and surprisingly nimble. The general coloring of Quill-kin ranges from white to light brown to black while their quills are mostly brown, tapering off to white or yellow.

The Quill-kin dialect of Woodlander is a bit slower and more drawn out than the other races that speak it, and is almost always accompanied by a sincere smile.

Quill-kin enjoy a varied diet of fruits, vegetables, insects, and small prey. They get most of their food from foraging and small family farms.

Throughout the Seven Realms Quill-kin are known for their phenomenal cooking skills, They are so skilled, in fact that many travelers and merchants making the trek between the Canine Kingdom in the west to the Ruminant Republic in the east will go out of their way to stay at their favorite Quill-kin run inn or tavern just to enjoy a few meals.

Quill-kin Traits

  • Ability Score Modifiers: +2 Dexterity, +2 Constitution, -2 Strength: Quill-kin are hardy and nimble, but their small stature leaves them less capable of feats of strength.
  • Size: Small. Quill-kin gain a +l size bonus to their AC, a +l size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth Checks.
  • Speed: Quill-kin have a base speed of 20 feet
  • Scent Block: Quill-kin have a natural ability to block their own odor. They can never be tracked or identified via scent.
  • Simple Life: Quill-kin are known for living a simple, sustainable lifestyle off the land. They receive the feat Self-Sufficient.
  • Skilled Chef: Quill-kin have an innate ability to prepare delicious meals, even with few ingredients available to them. Quill-kin gain a +2 bonus to any skill checks regarding the creation of prepared food.
  • Toxin Resistance: Quill-kin have inherited the toxin resistance of their ancestors. Quill-kin have a +2 to Fortitude Saves against poison.
  • Spiny Defense: A Quill-kin’s sharp quills help protect their body. This grants them +1 Natural Armor. In addition, when struck with an unarmed or natural attack, the Quill-kin inflict 1d4 points of piercing damage upon the attacker.
  • Languages: Quill-kin begin play speaking Common and Woodlander. A Quill-kin with a high Intelligence may select from the following bonus languages: Yipyap, Croak, Bleat-speak, and Shell-dancing.
  • Weapon Familiarity: Quill-kin are master archers, taught the way of the bow from the time they can walk. All Quill-kin are proficient in the shortbow and longbow.

Favored Class Bonuses

Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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