Goat-kin

Goat-kin are a fun loving and pleasant race, but their hot tempers and individualistic spirit often bring them in conflict with others, particularly Cow-kin who believe in the divine right of the King of the Ruminant Republic to rule with absolute authority.

The sacred text of the Goat-kin was Three Billy Goats Gruff, a fairy tale that told the story of goats that tricked a troll into not eating them. Goat-kin learned two things from this book that stuck in their society. First, they developed a deep seeded hatred of trolls, and have long since studied ways to defeat their ancient enemies. Secondly, they learned that sometimes the best way to win a fight is to avoid it.

Despite being known as strong warriors with excellent sword skills, Goat-kin will almost always try to talk their way out of conflict, before drawing their blades.

Luckily for them they are as quick with a lie as they are with a blade, and that ability often keeps them out of trouble. There is an old Goat-kin saying “Fib first, fib again, then fight.” In the Republic most Goat-kin make a living as famers or soldiers, as there is always a need for both. Some however, have been known to make a great living as merchants, often working for the Crown Bank where their ability to bend the truth helps increase profits for the King.

The fact that most Goat-kin are middle class or lower, while most Cow-kin can count themselves part of a noble house, often leads to great resentment and conflict between the two species. In the past century alone the Goat-kin have led four major revolts against the nobility of the republic, though none were particularly successful.

Goats are tall and lanky, with thick horns on top of their head, and long, glorious chin beards flowing from their face (both males and females). The average Goatkin is about 5 and half feet tall and weighs around 150 lbs.

Goat-kin are very particular about their beards, believing that long, well-groomed facial hair will bring them luck and prosperity in life. As a result, many will display ornate styles that they spend a lot of their free time working on. Often these styles will include elaborate braids and if they are wealth enough even small jewels woven into the hair. Goat-kin are well known for their ability to digest nearly any food, and many things that aren’t food. While their ability to eat is legendary, it’s just as widely known to avoid their cooking at all costs.

Goat-kin Traits

  • Ability Score Modifiers: +2 Dexterity, +2 Intelligence, -2 Wisdom: Goat-kin are quick, both mentally and physically, but often struggle to understand the consequences of their actions.
  • Ruminant: Goat-kin are Humanoids with the Ruminant subtype
  • Size: Goat-kin are Medium creatures and receive no bonuses or penalties due to their size.
  • Speed: Goat-kin have a base speed of 30 feet.
  • Iron Stomach: Though Goat-kin being able to digest anything was only an urban legend, centuries of trying to prove it true have made Goat-kin remarkably hardy. Goats gain a +2 racial bonus to saves against poison and disease.
  • Merchant with a Mouth: Goat-kin are famous for their ability to bend the truth to get what they want or to avoid conflict. A Goat-kin get s +2 bonus to Profession: Merchant and Bluff checks.
  • Steady: Goat-kin have exceptional balance, and get a +2 bonus to Climb and Acrobatics checks. As well, they do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
  • Troll Slayer: Goat-kin hate trolls, and have studied ways to fight them more effectively that help with many larger races. Goat-kin receive a +2 dodge bonus to AC against any creatures with the Giant subtype.
  • Weapon Familiarity: Goat-kin are taught the art of swordplay from a young age. They are proficient with the rapier and any weapon with the word “Goat-kin” in the title.
  • Languages: Goat-kin know Bleat-speak and Common. Goat-kin with a high intelligence score may learn the following languages: Moala, Thumper, Yip-Yap, Meowori

Favored Class Bonuses

Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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