Cavy-kin are short, squat hybrids, covered in fur with a chubby round face. They rarely are taller than 4ft or weigh more than 140lbs, and their short legs make them one of the slowest races in the Seven Realms.

Cavy-kin speak a complicated, formal language known as High Cavy. Cavy-kin are very particular about their language and take great offense when a member of another race uses it incorrectly. As it has more grammar rules than all other languages of the Seven Realms combined, and is packed with vocabulary that many hybrids couldn’t pronounce with years of training. In several of the Rodentian cities there are ordinances that state that a visitor can be fined or even imprisoned for speaking High Cavy improperly.

Cavy-kin are 100% herbivores and abhor the concept of eating the flesh of other animals, as they consider that barbaric and unevolved.

Cavy-kin survive on mostly leafy vegetables and grains, with the occasional small fruit mixed in. As they control the majority of the land in Rodentia, these are the only foods they have planted on their lands.

While these creates plenty of food for the Cavy-kin, it hinders the nutritional supply for the Mouse-kin and Rat-kin as those races require a more varied diet, including significant sources of protein.

Cavy-kin Traits

  • Ability Score Modifiers: +2 Wisdom, +2 Intelligence: Cavy-kin are smart and savvy with no true weaknesses.
  • Type: Cavy-kin are Humanoids with the Rodent subtype.
  • Size: Small. Cavy-kin gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth Checks.
  • Speed: Cavy-kin have a speed of 20 ft.
  • Expert Tinkerer: Cavy-kin have an innate understanding of how things work, particularly vehicles and firearms. They receive Gunsmithing as a bonus feat. In addition they receive a +2 to Knowledge: Engineering and Disable Device rolls, and these skills always counts as being class skills for them.
  • Public life: Many Cavy-kin spend their lives maneuvering for a career in politics or a position of importance in one of Rodentia’s companies, and learn the skills for success in those fields. Cavy-kin receive a +2 to Bluff and Diplomacy.
  • Practiced Marksman: Cavy-kin learn to use guns at a young age, and practice often. Firearms are considered simple weapons for Cavy-kin. In addition, they receive a +l to attack and damage with both firearms and siege weapons.
  • Weapon Familiarity: Cavy-kin are proficient with all firearms, and any weapon with the word “Cavy-kin” in the name.
  • Languages: Cavy-kin begin play speaking High Cavy and Common. A Cavy-kin with a high Intelligence Score may choose from the following bonus languages: Shell-dancing, Meowori, Roarish, Yipyap, and Bleat-Speak.

Favored Class Bonuses

  • Alchemist: Add one extract formula from the alchemist formula list to the character’s formula book. This formula must be at least one level below the highest formula level the alchemist can create.
  • Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.
  • Gunslinger: Reduce the misfire chance for one type of firearm by 1/4. You cannot reduce the misfire chance of a firearm below 1.
  • Inquisitor: Add +1/2 to the inquisitor‘s level for the purpose of determining the effects of one type of judgment.
  • Paladin: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.
  • Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.
Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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