Brightskin

Brightskins tend to be short and heavy-set, with bulbous heads, large eyes and long fingers and toes. They are usually a striking array of bright colors mixed with darker oil like patches over their body. Brightskins love to adorn themselves with bone jewelry, usually in facial piercings of the nose and mouth, as both decoration and a warning to larger races that they are deadly despite their small stature.

Like their larger cousins, the Bullies, Brightskins also speak Croak. Brightskins have mastered the ability to use Croak to “throw their voice”, making enemies think they are somewhere they are not.

Brightskins are complete carnivores and eat mostly insect with some small rodents mixed in. They prefer their food to be living when they eat it.

Brightskin Traits

  • Ability Score Modifiers: +4 Dexterity, -2 Strength, -2 Charisma, -2 Intelligence: Brightskins are extremely quick, but physically weak, socially awkward, and intellectually stunted.
  • Type: A Brightskin is a humanoid with the amphibian subtype.
  • Size: Small. Brightskins gain a +l size bonus to their AC, a +l size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth Checks.
  • Speed: Brightskins have a base speed of 20 feet.
  • Senses: Darkvision. Brightskins can see in the dark up to 60 feet.
  • Child of the Water: Brightskins spend their first years as aquatic creatures, and maintain much of that skill when they progress to land. Brightskins have a swim speed of 30 feet.
  • Poison Use: Brightskins never risk poisoning themselves when applying a poison to a weapon.
  • Brightskin Poison: Brightskins can secrete a variety of poisons through their skin, each of which they are immune to. Each poison deals ability damage upon a failed save. At character creation a Brightskin chooses which ability score is affected (Strength, Dexterity, or Wisdom). Once chosen, a Brightskin may never change his poison effect.

Brightskin poison has the following stats:

  • Type: injury; frequency: 1/rd. for 6 rds.; effect: 1 damage to chosen ability score;; cure: 1 save DC 10 +1/2 the Brightskin’s HD+ the Brightskin’s Constitution modifier.
  • Colorful Camoufiage: Brightskins have a knack for finding the best place to blend in in every environment even with their bright colors. Brightskins receive a +4 racial bonus to Stealth checks.
  • Languages: All Brightskin know Common and Croak. Brightskin with a high Intelligence can learn the following: shell-dancing, meowori, roarish, yipyap, and Bleat-Speak.

Favored Class Bonuses

Section 15: Copyright Notice

Anthro Adventures Copyright 2017 Happy Gnome Publishing Author T.J. Lantz

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