Wandering open grasslands are tribes of lion centaurs. On occasion, a lion centaur leaves its lands and searches for adventure elsewhere in the world.


The Kalithi are sometimes called lion centaurs, though this is not strictly the case. Their torsos are humanoid, but their heads are distinctly feline with short muzzles, rounded ears, and fanged mouths. Males have a long mane of hair that forms a cloud around their head and trails down their backs, while females have thicker hair similar to the pelt on their lower bodies that extends from their scalps to cover their backs. Coarse hair covers the humanoid torso. The torso ends at a pair of hip-like structures where it meets the lower leonine body. This lower body is much like that of a large leonine with four legs that end in clawed paws, and a short tail.


The Kalithi have long been nomads, following game and their herds of cattle across great distances. After peace was made, they have largely stayed within their borders. However, in recent years many youths have left the peninsula to see the greater world. Some have taken to adventuring, or serving in distant armies.

Racial Traits

  • Age: Kalithi grow slowly, reaching adulthood at around twenty years of age, and can expect to see ninety years before their bodies give out.
  • Alignment: Kalithid society is highly structured and based around close family ties between prides and clans. A great deal of ritual has developed to balance interactions between relatives and nonrelatives, as well as Kalithi and other races. They also place an emphasis on the common good as opposed to personal power or gain. These two factors combine to form a tendency towards both lawful and good alignments.
  • Ability Score Modifiers +2 Strength, +2 Dexterity, +2 Wisdom, -2 Charisma: Kalithi are strong, nimble, and wise. However, the nature of their interactions with non-relatives leaves something to be desired.
  • Type: Kalithi are monstrous humanoids.
  • Large: Kalithi are Large creatures and suffer a –1 size penalty to AC and attack rolls and a –4 size penalty to Stealth checks but gain a +1 size bonus to CMB and CMD. Large creatures occupy a 10-foot space and have a 5-foot reach.
  • Darkvision: Kalithi can see in the dark up to 60 feet.
  • Cat Blood: Kalithi count as catfolk for any effect related to race.
  • Speed: Your base speed is 40 feet.
  • Quadruped: Kalithi have 4 legs. They gain a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, Kalithi use weapons and armor as if the weapons and armor were Medium-sized (instead of Large).
  • Herder: Your people herd cattle and hunt other wild game. You receive a +1 racial bonus to Handle Animal and Survival.
  • Keen Senses: You receive a +2 racial bonus to Perception.

Cat’s Luck (Ex)

Once per day when a Kalithi makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

  • Languages: You can speak, read, and write Common and Catfolk. Catfolk is a language of low growls, mews, and high-pitched vowels. Its written form is relatively new and did not develop until after the conflicts with the Caliphate, and uses the same script as Caliphate.
Section 15: Copyright Notice

The Lost Lands World Setting: Pathfinder Rules Addendum, ©2020, Frog God Games.

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