Dwarf, Street

Street dwarves have adapted to an urban life among other races, living on the surface with them. Street dwarves moved to the surface generations ago following a god of travel. Since that time they have adapted and spread, and most urban areas support at least a branch of one of the great street dwarf clans.

Urban Evolved

Street dwarves are do not have as robust of a build as their mountain and hill dwelling kind. In comparison, they are far more agile. They still have a great deal of stamina and seem to be resistant to the many diseases that plague city life. Their beards are kept short and often highly decorated, and their dress fits the greater local population but with a certain dwarven flair. Street dwarves navigate the hazards and take advantage of the opportunities of city life as if they were born to it, which in a sense they were.

Shrewd Traders And Craftsmen

For the most part street dwarves fill the role of merchants and craftsmen in the cities that they live. Their clans can span across cities and nations, providing easy networks to move goods through. The natural dwarven aptitude for craftwork is not lost to them, though they do not tend to reach the heights of their mountain dwelling relatives.

Racial Traits

  • Ability Score Modifiers: –2 Strength, +2 Constitution, +2 Intelligence: Street dwarves learn in the school of hard knocks and pick up new skills quickly. They’re not as strong as their mountain kin, but they’re still rugged and tough.
  • Size: Street dwarves are Medium creatures and have no bonuses or penalties due to their size.
  • Speed: Street dwarves have a base speed of 30 feet.
  • Darkvision: Street dwarves can see in the dark up to 60 feet.
  • Greed: Street dwarves receive a +2 racial bonus on Appraise skills checks made to determine the price of nonmagical goods regardless of what they’re made of.
  • Grudge: Street dwarves pick one creature type (and subtype if a humanoid or outsider), character class, or general profession (as defi ned by the GM) with whom they have interacted in the past and been the recipient of an injustice or some other harmful treatment at their hands. The street dwarf has formed a grudge and receives both a +1 racial bonus on attack and damage rolls and a –2 penalty on Charisma-based skill checks in encounters with them.
  • Hardy: Street dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
  • Senses: Low-Light Vision. Street dwarves can see twice as humans in conditions of dim light.
  • Streetwise: Street dwarves receive a +2 bonus on Perception checks to potentially notice hidden watchers, ambushes, or traps while on the streets of a city. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Urbanite: Street dwarves receive a +2 racial bonus on Bluff, Diplomacy, Knowledge (local), and Sense Motive checks when used in urban surroundings.
  • Weapon Familiarity: Street dwarves are proficient with short swords and rapiers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
  • Languages: Street dwarves begin play speaking Common and Dwarven. Street dwarves with high Intelligence scores can choose any language they want (except secret languages, such as Druidic or Thieves’ Cant).
Section 15: Copyright Notice

The Lost Lands World Setting: Pathfinder Rules Addendum, ©2020, Frog God Games.

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