Crysmal

The small scorpion-like creature appears to be made of crystal, looking more like someone’s pet construct than anything else – until it attacks.

Crysmal CR 3

XP 800
LN Small outsider (earth, elemental, psionic)
Init +2 Senses darkvision 60 ft., Perception +19

DEFENSE

AC 21, touch 13, flat-footed 19 (+2 Dex, +8 natural, +1 size)
hp 39 (6d10+6)
Fort +8, Ref +6, Will +2
DR 5/bludgeoning; Immune elemental traits, fire, cold; Resist electricity 15

OFFENSE

Speed 30 ft.; burrow 20 ft.
Melee Sting +8 melee (1d3+3)

Psi-like Abilities (ML 2nd)

At-willcontrol object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*)
3/dayfold space

STATISTICS

Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14
Feats Alertness, Great Fortitude, Lightning Reflexes
Skills Acrobatics +11, Appraise +15, Climb +11, Perception +19 Racial Modifiers +8 Appraise, +8 Perception

ECOLOGY

Environment Undergound
Organization Solitary or facet (2-5)
Treasure Double goods (gems only)

A crysmal exists for one thing – to reproduce. Single-minded in the extreme, they spend the vast majority of their time searching out gems, which they have learned bipedal creatures often carry.

Not outright evil, handing a crysmal the gems it is looking for will leave you unharmed. A crysmal requires 8 to 10 gemstones worth 25 gp or more to create a juvenile crysmal.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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