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Animus Healing (Combat)

You can channel your animus into healing energies.

Prerequisites: Animus pool or equivalent ability (such as a rubato bard’s tempo class feature or the Tap Animus feat). 

Benefit: Once per encounter, you can spend one point of animus as a move action to heal 2d6 hit points. At 4th level and every four levels thereafter, you can spend one additional point of animus when you use this ability, healing 2d6 hit points for each point spent.

 
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