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Psychic Magic

Wizards study ancient tomes to unlock arcane secrets of the universe, and clerics pray to distant deities to grant them divine power. Yet there is a third, more esoteric kind of magic, connected to every creature’s composite being, from the conscious mind to the deepest desire, from the life force to the spirit, from the very soul to the cosmic self. This third type of magic is psychic magic.

A psychic spell largely functions like any other spell. It’s another type of magic, similar to arcane or divine magic—in fact, those who use psychic magic are easily mistaken for practitioners of arcane and divine traditions. Metamagic feats and any other rules that alter or trigger from spells can usually be used with psychic spells (though see the Components section below for a few exceptions). Psychic spellcasters aren’t affected by effects that target only arcane or divine spellcasters, nor can they use arcane or divine scrolls or other items or feats that state they can be utilized by only arcane or divine spellcasters.

Components

Psychic magic originates from the distinctive qualities of the caster’s composite being, rather than through arcane formulae or rote supplication to divine entities.

Therefore, psychic spells never have verbal or somatic components, and have only expensive material components. Psychic spells are purely mental actions, and they can be cast even while the caster is pinned or paralyzed. Focus components work the same way with psychic spells as they do with other spells.

When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with both significant meaning and a value greater than or equal to the spell’s component cost. For example, if a spiritualist wanted to cast raise dead to bring her dead husband back from the grave, she could use her 5,000 gp wedding ring as the spell’s material component.

Instead of verbal and somatic components, all psychic spells have components related to the caster’s inner being. The two psychic components are called emotion components and thought components. If a spell’s components line lists a somatic component, that spell instead requires an emotion component when cast by psychic spellcasters, and if it has a verbal component, it instead requires a thought component when cast by psychic spellcasters. Psychic spells cast by non-psychic arcane and divine casters use any listed somatic and verbal components as normal.

Emotion Components: Emotion components represent a particular emotional state required to cast the spell.

A psychic spellcaster marshals her desire in order to focus and release the spell’s energy. It is impossible to cast a spell with an emotion component while the spellcaster is under the influence of a non-harmless effect with the emotion or fear descriptors. Even if the effect’s emotion matches the necessary emotion to cast the psychic spell, the spellcaster is not in control of her own desires and animal impulses, which is a necessary part of providing an emotion component.

Thought Components: Thought components represent mental constructs necessary for the spell’s function, such as picturing a wolf in vivid detail—down to the saliva dripping from its jaws—in order to cast beast shape to transform into a wolf. Thought components are so mentally demanding that they make interruptions and distractions extremely challenging. The DC for any concentration check for a spell with a thought component increases by 10. A psychic spellcaster casting a spell with a thought component can take a move action before beginning to cast the spell to center herself; she can then use the normal DC instead of the increased DC.

Just as spell-like abilities never require verbal, somatic, or material components, these abilities also don’t require thought or emotion components. A psychic spellcaster can replace verbal and somatic components with thought and emotion components only for the purposes of the spell components themselves, not for the purposes of any other rules elements that relate to verbal and somatic components. She can’t use Silent Spell to ignore the thought component of a spell, for example. The new feats Intuitive Spell and Logical Spell serve a similar function for these new components.

Undercasting Spells

Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower-level version of that spell, using the appropriate spell slot. When a spellcaster undercasts a spell, it is treated exactly like the lower-level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III. If he casts it as ego whip I, it is treated in all ways as that spell; it uses the text and the saving throw DC for that spell, and requires him to expend a 3rd-level spell slot.

Whenever a spontaneous spellcaster adds a spell to his list of spells known that can be undercast, he can immediately learn a spell in place of each lower-level version of that spell he knows. In essence, he loses each earlier version and can replace it with another spell of the same level that is on his spell list.

Spell Lists

In addition to supporting the new occult classes, many of the spells in this book appear on the spell lists of preexisting classes. These spells are cast as arcane or divine spells when cast by arcane or divine classes, respectively.

The following lists summarize the new spells presented in this book, arranged by class and level. A superscript —F— or —M— appearing at the end of a spell’s name in the spell lists denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: These lists present the spells in alphabetical order by name, except when a spell’s name begins with —lesser,— —greater,— or —mass,— or is otherwise closely linked with a spell that has a similar name, in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term Hit Dice is used synonymously with —character levels— for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word —level— in the short spell descriptions always refers to caster level.

Creatures and Characters: Creature and character are used synonymously in the short descriptions.

Alchemist Spells

2nd-Level Alchemist Spells
Spell Name Comp. Description Source
Catatonia Make a willing target appear to be dead. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
3rd-Level Alchemist Spells
Spell Name Comp. Description Source
Hypercognition Rapidly recall everything you know about a subject. PRG:OA

Antipaladin Spells

1st-Level Antipaladin Spells
Spell Name Comp. Description Source
Demand Offering Make a creature give you an object it’s holding. PRG:OA
2nd-Level Antipaladin Spells
Spell Name Comp. Description Source
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
4th-Level Antipaladin Spells
Spell Name Comp. Description Source
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA

Bard Spells

1st-Level Bard Spells
Spell Name Comp. Description Source
Decrepit Disguise Make an object seem worthless. PRG:OA
Deja Vu Make a creature repeat its actions. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Bard Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Babble Target becomes nauseated and nearby creatures become fascinated. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Mental Block Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Oneiric Horror Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Bard Spells
Spell Name Comp. Description Source
Hypercognition Rapidly recall everything you know about a subject. PRG:OA
4th-Level Bard Spells
Spell Name Comp. Description Source
Oneiric Horror, Greater As oneiric horror, plus Str damage. PRG:OA
5th-Level Bard Spells
Spell Name Comp. Description Source
Repress Memory Remove a piece of knowledge from your mind. PRG:OA
Unshakable Zeal Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA
6th-Level Bard Spells
Spell Name Comp. Description Source
Dream Council Communicate with multiple sleeping creatures. PRG:OA
Dream Scan Read a dreaming creature’s thoughts. PRG:OA

Cleric Spells

2nd-Level Cleric Spells
Spell Name Comp. Description Source
Calm Spirit Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
3rd-Level Cleric Spells
Spell Name Comp. Description Source
Catatonia Make a willing target appear to be dead. PRG:OA
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
4th-Level Cleric Spells
Spell Name Comp. Description Source
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Cleric Spells
Spell Name Comp. Description Source
Call Spirit Make the spirit of one creature manifest. PRG:OA
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Wall of Ectoplasm This spell blocks movement on the Material Plane and Ethereal Plane and causes fear. PRG:OA
7th-Level Cleric Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA

Druid Spells

3rd-Level Druid Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
6th-Level Druid Spells
Spell Name Comp. Description Source
Primal Regression Make a creature become bestial and unintelligent. PRG:OA

Inquisitor Spells

2nd-Level Inquisitor Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Inquisitor Spells
Spell Name Comp. Description Source
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
4th-Level Inquisitor Spells
Spell Name Comp. Description Source
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Inquisitor Spells
Spell Name Comp. Description Source
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
6th-Level Inquisitor Spells
Spell Name Comp. Description Source
Unshakable Zeal Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA

Magus Spells

2nd-Level Magus Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
3rd-Level Magus Spells
Spell Name Comp. Description Source
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
4th-Level Magus Spells
Spell Name Comp. Description Source
Ethereal Fists Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Telekinetic Maneuver Perform a telekinetic combat maneuver. PRG:OA
5th-Level Magus Spells
Spell Name Comp. Description Source
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
6th-Level Magus Spells
Spell Name Comp. Description Source
Explode Head Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA

Medium Spells

0-Level Medium Spells
Spell Name Comp. Description Source
Detect Psychic Significance Find psychically charged items. PRG:OA
Grave Words Force a corpse to babble. PRG:OA
1st-Level Medium Spells
Spell Name Comp. Description Source
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Calm Spirit Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Charge Object Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise Make an object seem worthless. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Object Reading Read psychic impressions left on an object. PRG:OA
Oneiric Horror Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Medium Spells
Spell Name Comp. Description Source
Analyze Aura Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Cognitive Block Add a thought component to all of the target’s spells. PRG:OA
Detect Mindscape Sense the presence and attributes of mindscapes. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Hypercognition Rapidly recall everything you know about a subject. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater As oneiric horror, plus Str damage. PRG:OA
Placebo Effect Temporarily suppress an affliction or condition. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Sealed Life Prevent a creature from transferring life force to or from others. PRG:OA
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
3rd-Level Medium Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Call Spirit Make the spirit of one creature manifest. PRG:OA
Erase Impressions Erase psychic impressions from an object. PRG:OA
Mind Probe Learn answers from a subject’s memories. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Mindscape Door Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Retrocognition Gain psychic impressions from past events in a location. PRG:OA
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
4th-Level Medium Spells
Spell Name Comp. Description Source
Create Mindscape Form an immersive mindscape. PRG:OA
Dream Council Communicate with multiple sleeping creatures. PRG:OA
Dream Scan Read a dreaming creature’s thoughts. PRG:OA
Entrap Spirit Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Remote Viewing Gain psychic impressions from a distant location. PRG:OA
Spirit-Bound Blade Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense Automatically detect nearby conscious creatures. PRG:OA

Mesmerist Spells

0-Level Mesmerist Spells
Spell Name Comp. Description Source
Detect Psychic Significance Find psychically charged items. PRG:OA
1st-Level Mesmerist Spells
Spell Name Comp. Description Source
Burst of Adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise Make an object seem worthless. PRG:OA
Deja Vu Make a creature repeat its actions. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Mental Block Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
Telempathic Projection Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Thought Echo Replace surface thoughts with a mental echo. PRG:OA
2nd-Level Mesmerist Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Cognitive Block Add a thought component to all of the target’s spells. PRG:OA
Detect Mindscape Sense the presence and attributes of mindscapes. PRG:OA
Emotive Block Add an emotion component to all of the target’s spells. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Implant False Reading Instill false psychic impressions into an object. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature. PRG:OA
Object Reading Read psychic impressions left on an object. PRG:OA
Oneiric Horror Distract and fatigue the target with a creature from its nightmares. PRG:OA
Placebo Effect Temporarily suppress an affliction or condition. PRG:OA
3rd-Level Mesmerist Spells
Spell Name Comp. Description Source
Analyze Aura Read a creature’s or object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Mindscape Door Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater As oneiric horror, plus Str damage. PRG:OA
Synaptic Pulse Stun creatures in a 30-ft. radius. PRG:OA
Synaptic Scramble Prevent the target from communicating and cause it to act randomly. PRG:OA
Synesthesia Target moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
4th-Level Mesmerist Spells
Spell Name Comp. Description Source
Create Mindscape Form an immersive mindscape. PRG:OA
Erase Impressions Erase psychic impressions from an object. PRG:OA
Mind Probe Learn answers from a subject’s memories. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Synapse Overload Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic Pulse, Greater As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense Automatically detect nearby conscious creatures. PRG:OA
5th-Level Mesmerist Spells
Spell Name Comp. Description Source
Dream Council Communicate with multiple sleeping creatures. PRG:OA
Dream Scan Read a dreaming creature’s thoughts. PRG:OA
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Primal Regression Make a creature become bestial and unintelligent. PRG:OA
Psychic Asylum Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory Remove a piece of knowledge from your mind. PRG:OA
Synesthesia, Mass As synesthesia, but affecting multiple creatures. PRG:OA
6th-Level Mesmerist Spells
Spell Name Comp. Description Source
Create Mindscape, Greater As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Travel Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA

Occultist Spells

0-Level Occultist Spells
Spell Name Comp. Description Source
Detect Psychic Significance Find psychically charged items. PRG:OA
Grave Words Force a corpse to babble. PRG:OA
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Occultist Spells
Spell Name Comp. Description Source
Charge Object Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise Make an object seem worthless. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Object Reading Read psychic impressions left on an object. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Occultist Spells
Spell Name Comp. Description Source
Analyze Aura Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Implant False Reading Instill false psychic impressions into an object. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature. PRG:OA
Node of Blasting Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
3rd-Level Occultist Spells
Spell Name Comp. Description Source
Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Erase Impressions Erase psychic impressions from an object. PRG:OA
Retrocognition Gain psychic impressions from past events in a location. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Talismanic Implement As contingency, but invests a spell into one of your implements. PRG:OA
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
4th-Level Occultist Spells
Spell Name Comp. Description Source
Etheric Shards Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Mind Probe Learn answers from a subject’s memories. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Spirit-Bound Blade Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
5th-Level Occultist Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Entrap Spirit Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Remote Viewing Gain psychic impressions from a distant location. PRG:OA
6th-Level Occultist Spells
Spell Name Comp. Description Source
Possession, Greater As possession, but your body vanishes. PRG:OA

Psychic Spells

0-Level Psychic Spells
Spell Name Comp. Description Source
Detect Psychic Significance Find psychically charged items. PRG:OA
Grave Words Force a corpse to babble. PRG:OA
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Psychic Spells
Spell Name Comp. Description Source
Burst of Adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise Make an object seem worthless. PRG:OA
Deja Vu Make a creature repeat its actions. PRG:OA
Mind Thrust I Mentally deal 1d6 points of damage per level. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
Telempathic Projection Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Thought Echo Replace surface thoughts with a mental echo. PRG:OA
2nd-Level Psychic Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Detect Mindscape Sense the presence and attributes of mindscapes. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Hypercognition Rapidly recall everything you know about a subject. PRG:OA
Id Insinuation I Confuse one creature for the duration of your concentration + 1 round. PRG:OA
Implant False Reading Instill false psychic impressions into an object. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature. PRG:OA
Mental Barrier I Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action. PRG:OA
Mental Block Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mind Thrust II As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8). PRG:OA
Object Reading Read psychic impressions left on an object. PRG:OA
Oneiric Horror Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
Placebo Effect Temporarily suppress an affliction or condition. PRG:OA
Thought Shield I As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. PRG:OA
3rd-Level Psychic Spells
Spell Name Comp. Description Source
Analyze Aura Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Cognitive Block Add a thought component to all of the target’s spells. PRG:OA
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Ego Whip I Cause a creature to take a —2 penalty to Int, Wis, or Cha and be staggered for 1 round. PRG:OA
Emotive Block Add an emotion component to all of the target’s spells. PRG:OA
Id Insinuation II As id insinuation I, but affects two creatures and has a stronger confusion effect. PRG:OA
Mental Barrier II As mental barrier I, but +6 to AC. PRG:OA
Mind Thrust III As mind thrust II, but deal a maximum of 10d8 points of damage. PRG:OA
Mindscape Door Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Synaptic Pulse Stun creatures in a 30-ft. radius. PRG:OA
Synesthesia Creature moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
Telekinetic Maneuver Perform a telekinetic combat maneuver. PRG:OA
Thought Shield II As thought shield I, but +6 on Will saves. PRG:OA
4th-Level Psychic Spells
Spell Name Comp. Description Source
Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Condensed Ether Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Create Mindscape Form an immersive mindscape. PRG:OA
Ego Whip II As ego whip I, but a —4 penalty and staggered for 1d4 rounds. PRG:OA
Id Insinuation III As id insinuation I, but affects three creatures and has a stronger confusion effect. PRG:OA
Intellect Fortress I Suppress emotion and fear effects in a 20-ft. radius as an immediate action. PRG:OA
Mental Barrier III As mental barrier I, but +8 to AC. PRG:OA
Mind Probe Learn answers from a subject’s memories. PRG:OA
Mind Thrust IV As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Oneiric Horror, Greater As oneiric horror, plus Str damage. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Synaptic Scramble Prevent the target from communicating and cause it to act randomly. PRG:OA
Thought Shield III As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round. PRG:OA
Thoughtsense Automatically detect nearby conscious creatures. PRG:OA
5th-Level Psychic Spells
Spell Name Comp. Description Source
Dream Scan Read a dreaming creature’s thoughts. PRG:OA
Ego Whip III As ego whip I, but a —6 penalty and staggered for 1d6 rounds. PRG:OA
Entrap Spirit Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Erase Impressions Erase psychic impressions from an object. PRG:OA
Etheric Envelope Shroud your unconscious self in a cocoon on the Ethereal Plane. PRG:OA
Etheric Shards Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Explode Head Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA
Id Insinuation IV As id insinuation I, but affects four creatures and you select the confusion effect. PRG:OA
Intellect Fortress II As intellect fortress I, plus reduce the damage of mind-affecting effects. PRG:OA
Mental Barrier IV As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Mind Thrust V As mind thrust IV, but target is exhausted or fatigued for 1 round. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Psychic Asylum Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Crush I Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. PRG:OA
Remote Viewing Gain psychic impressions from a distant location. PRG:OA
Retrocognition Gain psychic impressions from past events in a location. PRG:OA
Synapse Overload Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic Pulse, Greater As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
Thought Shield IV As thought shield III, but stun for 1d4 rounds and resist psychic crush spells. PRG:OA
Tower of Iron Will I As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. PRG:OA
Wall of Ectoplasm Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
6th-Level Psychic Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Create Mindscape, Greater As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Council Communicate with multiple sleeping creatures. PRG:OA
Dream Travel Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA
Ego Whip IV As ego whip I, but a —8 penalty and staggered for 1d8 rounds. PRG:OA
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Incorporeal Chains Grapple incorporeal creatures and deal damage equal to 1d8 + Int. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Intellect Fortress III As intellect fortress II, plus remove partial effects of fear and emotion effects. PRG:OA
Mental Barrier V As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks. PRG:OA
Mind Thrust VI As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round. PRG:OA
Object Possession, Greater As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Primal Regression Make a creature become bestial and unintelligent. PRG:OA
Psychic Crush II As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory Remove a piece of knowledge from your mind. PRG:OA
Thought Shield V As thought shield IV, but lasts 1 round per level. PRG:OA
Tower of Iron Will II As tower of iron will I, but lasts 2 rounds. PRG:OA
Withdraw Affliction Remove an affliction and inflict it on another creature. PRG:OA
7th-Level Psychic Spells
Spell Name Comp. Description Source
Ectoplasmic Eruption Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. PRG:OA
Ego Whip V As ego whip I, but a —10 penalty and staggered for 1d10 rounds. PRG:OA
Ethereal Envelopment As ethereal envelope, but able to affect an unwilling creature. PRG:OA
Psychic Crush III As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist. PRG:OA
Synesthesia, Mass As synesthesia, but affecting multiple creatures. PRG:OA
Tower of Iron Will III As tower of iron will I, but lasts 3 rounds. PRG:OA
Unshakable Zeal Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA
8th-Level Psychic Spells
Spell Name Comp. Description Source
Bilocation Exist in two places at once. PRG:OA
Possession, Greater As possession, but your body vanishes. PRG:OA
Psychic Crush IV As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer. PRG:OA
Tower of Iron Will IV As tower of iron will I, but lasts 4 rounds. PRG:OA
9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic Form Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. PRG:OA
Divide Mind Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. PRG:OA
Dream Voyage As dream travel, but with more flexibility and able to affect more creatures. PRG:OA
Microcosm Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. PRG:OA
Mind Swap, Major M Swap minds with another creature forever. PRG:OA
Psychic Crush V As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save. PRG:OA
Psychic Image Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. PRG:OA
Telekinetic Storm Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius. PRG:OA
Tower of Iron Will V As tower of iron will I, but lasts 5 rounds. PRG:OA

Ranger Spells

3rd-Level Ranger Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA

Shaman Spells

1st-Level Shaman Spells
Spell Name Comp. Description Source
Mindlink Communicate a great deal of information in an instant. PRG:OA
2nd-Level Shaman Spells
Spell Name Comp. Description Source
Calm Spirit Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
3rd-Level Shaman Spells
Spell Name Comp. Description Source
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
4th-Level Shaman Spells
Spell Name Comp. Description Source
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Spirit-Bound Blade Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
5th-Level Shaman Spells
Spell Name Comp. Description Source
Call Spirit Make the spirit of one creature manifest. PRG:OA
6th-Level Shaman Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Primal Regression Make a creature become bestial and unintelligent. PRG:OA
Withdraw Affliction Remove an affliction and inflict it on another creature. PRG:OA

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Decrepit Disguise Make an object seem worthless. PRG:OA
Deja Vu Make a creature repeat its actions. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Detect Mindscape Sense the presence and attributes of mindscapes. PRG:OA
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Oneiric Horror Distract and fatigue the target with a creature from its nightmares. PRG:OA
4th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Hypercognition Rapidly recall everything you know about a subject. PRG:OA
Mindscape Door Create a portal allowing entry to and exit from a mindscape. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Telekinetic Maneuver Perform a telekinetic combat maneuver. PRG:OA
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Condensed Ether Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Create Mindscape Form an immersive mindscape. PRG:OA
Mind Probe Learn answers from a subject’s memories. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Oneiric Horror, Greater As oneiric horror, plus Str damage. PRG:OA
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Thoughtsense Automatically detect nearby conscious creatures. PRG:OA
Wall of Ectoplasm Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
6th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Dream Scan Read a dreaming creature’s thoughts. PRG:OA
Explode Head Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Psychic Asylum Perform a lengthy mental task in a private mindscape. PRG:OA
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
7th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Create Mindscape, Greater As create mindscape , but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Council Communicate with multiple sleeping creatures. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Retrocognition Gain psychic impressions from past events in a location. PRG:OA
Shadow Body Turn your body into a living shadow. PRG:OA
8th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Possession, Greater As possession, but your body vanishes. PRG:OA
9th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Bilocation Exist in two places at once. PRG:OA

Spiritualist Spells

0-Level Spiritualist Spells
Spell Name Comp. Description Source
Detect Psychic Significance Find psychically charged items. PRG:OA
Grave Words Force a corpse to babble. PRG:OA
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Spiritualist Spells
Spell Name Comp. Description Source
Burst of Adrenaline Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object Infuse psychic energy and ownership history into an item. PRG:OA
Mindlink Communicate a great deal of information in an instant. PRG:OA
Psychic Reading Read surface thoughts to learn information about a subject. PRG:OA
Telempathic Projection Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
2nd-Level Spiritualist Spells
Spell Name Comp. Description Source
Calm Spirit Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Emotive Block Add an emotion component to all of the target’s spells. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel Start a psychic duel between yourself and another creature. PRG:OA
Object Reading Read psychic impressions left on an object. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
3rd-Level Spiritualist Spells
Spell Name Comp. Description Source
Analyze Aura Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Condensed Ether Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Contagious Zeal Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Ectoplasmic Snare Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Ethereal Fists Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Sealed Life Prevent a creature from transferring life force to or from others. PRG:OA
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Spirit-Bound Blade Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
4th-Level Spiritualist Spells
Spell Name Comp. Description Source
Aura Alteration Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Entrap Spirit Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Erase Impressions Erase psychic impressions from an object. PRG:OA
Etheric Envelope Shroud your unconscious self in a cocoon on the Ethereal Plane. PRG:OA
Etheric Shards Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Telekinetic Maneuver Perform a telekinetic combat maneuver. PRG:OA
Thoughtsense Automatically detect nearby conscious creatures. PRG:OA
5th-Level Spiritualist Spells
Spell Name Comp. Description Source
Call Spirit Make the spirit of one creature manifest. PRG:OA
Ethereal Envelopment As ethereal envelope, but able to affect an unwilling creature. PRG:OA
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Incorporeal Chains Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. PRG:OA
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Object Possession As lesser object possession, but with a larger object. PRG:OA
Remote Viewing Gain psychic impressions from a distant location. PRG:OA
Shadow Body Turn your body into a living shadow. PRG:OA
Wall of Ectoplasm Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
Withdraw Affliction Remove an affliction and inflict it on another creature. PRG:OA
6th-Level Spiritualist Spells
Spell Name Comp. Description Source
Ectoplasmic Eruption Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. PRG:OA
Object Possession, Greater As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Possession, Greater As possession, but your body vanishes. PRG:OA
Sealed Life, Greater As sealed life, plus death ward and immunity to soul transference. PRG:OA
Telepathy Communicate mentally with creatures within 100 ft. PRG:OA
Unshakable Zeal Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA

Summoner Spells

3rd-Level Summoner Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
4th-Level Summoner Spells
Spell Name Comp. Description Source
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
Thaumaturgic Circle As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Summoner Spells
Spell Name Comp. Description Source
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA

Witch Spells

2nd-Level Witch Spells
Spell Name Comp. Description Source
Anticipate Thoughts Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object Send or receive a small object via teleportation. PRG:OA
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip Create a ghost touch whip that passes through objects. PRG:OA
Paranoia Target becomes hostile to all creatures. PRG:OA
3rd-Level Witch Spells
Spell Name Comp. Description Source
Apport Animal Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion Cause the target to avoid an object or location. PRG:OA
Babble Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia Make a willing target appear to be dead. PRG:OA
Inflict Pain Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
4th-Level Witch Spells
Spell Name Comp. Description Source
Object Possession, Lesser Project your soul into an object, animating it. PRG:OA
Purge Spirit Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession As possession, but you observe instead of control the subject. PRG:OA
5th-Level Witch Spells
Spell Name Comp. Description Source
Object Possession As lesser object possession, but with a larger object. PRG:OA
Possession Project your soul into a creature’s body. PRG:OA
Sessile Spirit Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
6th-Level Witch Spells
Spell Name Comp. Description Source
Mind Swap Switch minds with another creature for 1 hour per level. PRG:OA
7th-Level Witch Spells
Spell Name Comp. Description Source
Inflict Pain, Mass As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater As object possession, but the object is more powerful and you can possess a construct. PRG:OA
Primal Regression Make a creature become bestial and unintelligent. PRG:OA
Shadow Body Turn your body into a living shadow. PRG:OA
Withdraw Affliction Remove an affliction and inflict it on another creature. PRG:OA
8th-Level Witch Spells
Spell Name Comp. Description Source
Possession, Greater As possession, but your body vanishes. PRG:OA
Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.