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Ferocity

You are in touch with the most primal part of your subconscious. Your training allows you to unlock animalistic senses and powers.

Phrenic Pool Ability: Wisdom.

Bonus Spells: Anticipate peril (1st), bull’s strength (4th), heroism (6th), freedom of movement (8th), stoneskin (10th), transformation (12th), greater arcane sight (14th), mind blank (16th), foresight (18th).

Discipline Powers: Through your psychic training, you can unleash the most animalistic portions of your subconscious, enhancing your senses and physical capabilities.

Enhanced Senses (Ex)

Your mind can process sensory stimuli with exceptional efficiency, awakening you to a world most humanoids cannot comprehend. You gain scent as per the universal monster rule. You can spend 1 point from your phrenic pool as a standard action to amplify your sense of smell, gaining blindsense with a range of 30 feet for 1 minute. At 11th level, your blindsense is continuously active, and you can spend 1 point from your phrenic pool as a standard action to gain blindsight with a range of 30 feet for 1 minute.

Survival Instinct (Ex)

Through sheer willpower, you can keep your body going longer than should be possible. You add your Wisdom bonus (minimum +1) to your Constitution score to determine the negative hit point total at which you die, and as a bonus on Constitution checks to become stable or regain consciousness.

Ferocity (Ex)

At 5th level, you cling to life with increasing ferocity. You gain ferocity as per the universal monster rule. Whenever you have 0 hit points or negative hit points, you gain a +4 morale bonus to your Strength and Dexterity, as well as a +2 morale bonus on Fortitude saves. At 8th level, you are not staggered when you have 0 hit points or negative hit points, and you automatically stabilize when you have negative hit points.

Primal Fury (Su)

At 13th level, you can unleash a more primal version of yourself as a free action. This functions as transformation, with the following exceptions. You can use this ability for a number of rounds per day equal to your psychic level. These rounds do not need to be consecutive. You can end the effect as a free action. After using this ability, you are fatigued for a number of rounds equal to twice the number of rounds spent in primal fury. You cannot enter a new primal fury while fatigued or exhausted. If you fall unconscious, your primal fury immediately ends.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.