Standing upright and powerful, this mighty tree-person channels nature’s fury into green energy in its gnarled hands.
Mythic Treant CR 10/MR 4
Speed 30 ft.
Melee 2 slams +19 (3d6+10/18–20)
Ranged rock +7 (2d6+15)
Space 15 ft.; Reach 15 ft.
Special Attacks mythic power (4/day, surge +1d8), rock throwing (180 ft.), trample (3d6+15, DC 26), druidic magic
Spell-Like Abilities (CL 10th; concentration +14; save DCs are Wisdom-based)
7/day—animal messenger, calm animals (DC 15), create water, entangle (DC 15), magic fang, neutralize poison, quench (DC 17), sleep (DC 15), wind wall, wood shape
3/day—cure serious wounds, darkness, rusting grasp, shout (DC 18), summon nature’s ally IV
1/day—call lightning storm (DC 19)
Str 31, Dex 8, Con 21, Int 12, Wis 18, Cha 13
Base Atk +9; CMB +21 (+23 sunder); CMD 32 (34 vs. sunder)
Feats Alertness, Improved Critical M (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus M (slam)
Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +17, Sense Motive +10, Stealth –9 (+7 in forests); Racial Modifiers +16 Stealth in forests
Languages Common, Sylvan, Treant; treespeech
SQ animate trees, double damage against objects, drink deep, woodland stride
A mythic treant can animate and control up to two trees within 180 feet at will. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a non-mythic treant. It has only one slam attack, lacks the treant’s animation and rock-throwing abilities, and has the treant’s vulnerability to fire. If the treant terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state. If the treant expends one use of mythic power when it animates a tree, the tree remains animated and under the treant’s control up to a range of 1 mile, and it doesn’t count toward the treant’s limit of controlling up to two trees at a time.
A mythic treant or animated tree that makes a full attack against an object or structure deals double damage.
A mythic treant can expend one use of mythic power to lose its vulnerability to fire for 1 hour.
A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet it with an attitude of friendly or helpful.
A mythic treant can expend one use of mythic power to cast any druid spell of 3rd level or lower, or two uses of mythic power to cast any druid spell of 5th level or lower. Its caster level for this spell is 10th.
Environment any forest
Organization solitary or grove (2–7)
A mythic treant is an ancient entity granted power by a deity or magical pool. They’re the shepherds of forests, and even less likely to converse with shortlived races.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.