This armored undead human wields a heavy mace and wears the trappings of a devil-worshiper.
Mythic Lich CR 17/MR 7
AC 36, touch 14, flat-footed 34 (+7 armor, +2 deflection, +2 Dex, +15 natural)
hp 209 (13d8+147)
Fort +16, Ref +9, Will +21
Defensive Abilities channel resistance +8, creeping paralysis; DR 15/bludgeoning and epic and magic; Immune cold, electricity, undead traits; SR 32
Speed 30 ft.
Melee +1 heavy mace +9/+4 (1d8), touch +3 (1d8+6 plus paralyzing touch)
Special Attacks channel negative energy 10/day (DC 23, 7d6), hand of the acolyte (11/day), inspired spell, mythic power (7/day, surge +1d10), mythic spells 2/day, paralyzing touch (DC 28), scythe of evil (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +21)
11/day—touch of evil (6 rounds)
Cleric Spells Prepared (CL 13th; concentration +21)
7th—blasphemy D (DC 25), destruction (DC 27), ethereal jaunt
6th—antimagic field D, blade barrier M (DC 24), harm M (2, DC 26)
5th—dispel good D, flame strike M (DC 23), greater command (DC 23), slay living (2, DC 25)
4th—chaos hammer M (DC 22), freedom of movement, poison (DC 24), spell immunity, unholy blight D, M (2, DC 22)
3rd—bestow curse (2, DC 23), contagion (DC 23) M, dispel magic D, invisibility purge, meld into stone, protection from energy
2nd—align weapon D (evil only), calm emotions (DC 20), darkness, desecrate, hold person (DC 20), resist energy, spiritual weapon M
1st—bane (DC 19), cause fear (DC 21), deathwatch, entropic shield, identify D, obscuring mist (2)
0th (at will)—bleed (DC 20), detect magic, purify food and drink, read magic
D Domain spell; Domains Evil, Magic; M Mythic spell
Str 8, Dex 14, Con —, Int 15, Wis 26, Cha 20
Base Atk +9; CMB +8; CMD 22
Feats Combat Casting, Craft Wondrous Item, Extra Channel, Improved Channel M, Improved Initiative M, Iron Will, Mythic Spell Lore B, Spell Focus (necromancy) M, Toughness M
Skills Heal +16, Intimidate +18, Knowledge (arcana, religion) +18, Perception +29, Sense Motive +27, Spellcraft +26, Stealth +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Spellcraft, +8 Stealth
Languages Abyssal, Common
SQ mythic phylactery, rejuvenation Combat Gear
Treasure NPC gear (potions of invisibility , +3 chain shirt, +1 heavy mace, amulet of natural armor +3, belt of incredible dexterity +2, cloak of resistance +3, headband of mental prowess +4 [Wis, Cha], ring of protection +2, other treasure)
A mythic lich is an undead spellcaster who gave up standard mythic path abilities in favor of abilities that preserve her existence and enhance her unnatural power.
“Mythic lich” is an acquired template that can be added to any creature with the lich template (referred to hereafter as the base lich). A mythic lich uses the base lich’s stats and abilities except as noted here.
A mythic lich gains additional abilities depending on the base lich’s CR instead of the mythic abilities it would get for having a rank. The mythic lich gains all other benefits of having the mythic subtype: ability score bonuses, bonus hit points, mythic feats, mythic power, natural armor bonus, and spell resistance increase (if any).
CR: Adjust the base lich’s CR according to its mythic rank (this template doesn’t increase the base lich’s CR other than from the mythic rank). Note that a mythic lich’s abilities on Table: Mythic Lich Abilities depend on the base lich’s CR, not the final CR of the mythic lich.
A mythic lich’s channel resistance increases to +8. At 8th tier, it increases to +12.
A creature that strikes a mythic lich with a natural weapon, unarmed strike, or non-reach manufactured weapon, or otherwise touches the lich must save or be affected by the lich’s paralyzing touch ability. This triggers only once per round per creature.
A mythic lich’s phylactery can’t be harmed by non-mythic sources. At 8th rank, the phylactery 206 becomes a minor artifact, and can be destroyed by only one specific method.
A mythic lich gains Mythic Spell Lore as a bonus feat. The lich has a pool of magical power it can draw upon for casting mythic spells. Up to twice per day, it can use this power to cast a mythic spell without expending any uses of mythic power.
At 7th rank, a mythic lich selects one of the following archmage or hierophant abilities: arcane surge, inspired spell, recalled blessing, or wild arcana. Once chosen, this selection can’t be changed.
At 7th rank, a mythic lich automatically notices spellcasting within 60 feet. The lich automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell.
At 9th rank, a mythic lich gains the ability to treat its 1st-level spells like cantrips or orisons. If the mythic lich is a spontaneous caster, its 1st-level spells known don’t consume spell slots and can be used again. If the mythic lich prepares spells, its 1st-level spell slots aren’t expended when cast and can be used again. Using metamagic feats or other abilities that alter the spell slot of a spell aren’t affected by this ability (for example, a quickened magic missile uses a 5th-level spell slot and is expended when cast).
At 10th rank, a mythic lich gains a +4 deflection bonus to AC and a +4 resistance bonus on saving throws. Any opponent attempting a dispel check against an effect on the lich rolls twice and uses the lower result. Anytime the lich attempts a dispel check, it rolls twice and uses the higher result.
|Base Lich’s CR||Rank||Abilities|
|12–13||6th||Channel resistance +8, creeping paralysis, mythic phylactery, mythic potency, mythic spells, spell resistance|
|14–15||7th||Augmented spellcasting, spell perception|
|16–17||8th||Channel resistance +12, immediate counterspell|
|18–19||9th||Enhanced spellcasting, sustained by magic|
|20+||10th||Channel resistance (immunity), formidable animation|
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.