This living tornado draws in all the air that surrounds it, hurling unrestrained objects as it moves.
Mythic Elder Air Elemental CR 14/MR 5
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (4d8+11 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks create vacuum, elevated ejection, fast swallow, mythic power (5/day, surge +1d8), swallow whole (2d8+9 bludgeoning damage, AC 14, 20 hp, DR 10/—), whirlwind (at will, 10–60 ft. high, 2d8+9 damage, DC 27)
Str 28, Dex 33, Con 18, Int 12, Wis 13, Cha 11
Base Atk +16; CMB +27 (+31 grapple); CMD 49
Feats Blind-Fight, Cleave M, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative B, Iron Will M, Mobility, Power Attack, Weapon Finesse B, M
Skills Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +20, Perception +20, Sense Motive +20, Stealth +22
Airborne creatures take a –1 penalty on attack and damage rolls against a mythic air elemental.
Creatures that fail the save take 2d6 points of damage and must attempt Constitution checks each round as if they had run out of breath. An affected character can’t speak, use breath weapons, cast spells with verbal components, or do anything else that requires breathing. A trapped creature that succeeds at its save must succeed at a concentration check to cast spells. The air elemental can maintain this vacuum as a move action. If it stops, the trapped or swallowed creatures can breathe again. The save DC is Strength-based.
When a mythic air elemental in whirlwind form ejects a trapped creature, it can do so from any point up to the whirlwind’s current height, dropping the creature into the whirlwind’s space or within the elemental’s normal reach.
The creature takes falling damage as normal. If the elemental expends one use of mythic power, it can instead throw a trapped creature as if using the uncanny grapple path ability with no grapple check needed.
A mythic air elemental can use this ability on a creature it has grabbed. If a trapped creature cuts itself free, the hole heals itself closed at the start of the elemental’s next turn, allowing it to use swallow whole again.
Environment any (Plane of Air)
Organization solitary, pair, or gang (3–8)
A mythic elder air elemental is pure fury and strength, capable of throwing wooden splinters through stone walls and tearing creatures apart with fists of solid wind. Its greatest speed is within its empty core, able to suffocate enemies in moments.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.