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Mythic Demon, Vrock

This vulture-headed demon has great filthy wings, and a beak and claws ready to rip and tear.

Mythic Vrock CR 11/MR 4

XP 12,800
CE Large outsider (chaotic, demon, evil, extraplanar, mythic)
Init +7; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 27, touch 12, flat-footed 24 (+3 Dex, +15 natural, –1 size)
hp 152 (9d10+103)
Fort +13, Ref +11, Will +6 DR 10/epic and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 22

OFFENSE

Speed 30 ft., fly 50 ft. (average)
Melee bite +14 (1d8+6 plus bleed), 2 claws +14 (2d6+6 plus bleed), 2 talons +14 (1d6+6 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6), entrapping vines, greater stunning screech, manic dance of ruin, mythic power (4/day, surge +1d8)
Spell-Like Abilities (CL 12th; concentration +15)

At willgreater teleport (self plus 50 lbs. of objects only), telekinesis (DC 18)
1/dayheroism, mirror image, summon (level 3, 1 vrock 35%)

STATISTICS

Str 23, Dex 17, Con 25, Int 14, Wis 16, Cha 16
Base Atk +9; CMB +16; CMD 29
Feats Cleave M, Combat Reflexes M, Improved Initiative, Lightning Reflexes, Power Attack, Stand StillB
Skills Fly +13, Intimidate +15, Knowledge (planes) +14, Perception +23, Sense Motive +15, Spellcraft +14, Stealth +11, Survival +15; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common; telepathy 100 ft.

SPECIAL ABILITIES

Entrapping Vines (Ex)

A mythic vrock can expend one use of mythic power as a swift action to release a cloud of spores from its body, affecting all adjacent non-demons. The spores deal 2d8 points of damage on the first round as they grow into ugly vines; for the next 10 rounds, they deal 1d6 points of damage and entrap the affected creatures (DC 21, 10 rounds, hardness 5, hp 10). The vines can be destroyed by casting bless on the creatures or by sprinkling them with holy water. This is a disease effect. The save DC is Constitution-based.

Greater Stunning Screech (Su)

Once per hour, a mythic vrock can emit a shrill screech. All non-demons within a 30-footradius spread must succeed at a DC 21 Fortitude save or be stunned for 1 round. If the vrock expends one use of mythic power, any creature that fails its save is staggered for 1d6 rounds after the stun ends. The save DC is Constitution-based.

Manic Dance of Ruin (Su)

A mythic vrock can expend one use of mythic power to dance and chant as a full-round action, after which it releases a crackling wave of energy, dealing 5d6 points of electricity damage to all creatures within 100 feet (Reflex DC 17 for half). Each additional vrock that joins in the dance adds 1 to the DC and an additional 5d6 points of damage, up to a maximum of 20d6. The dance immediately ends and must be started anew if any of the participating vrocks is slain, stunned, or otherwise prevented from dancing. The save DC is Charisma-based.

Publisher’s Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or gang (3–10)
Treasure standard

A mythic vrock is a violent creature of unrestrained rage that takes out its anger on anything weaker than itself.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.