Vampire

Vampire CR 8

XP 4,800
Female human vampire eliciter 7
NE Medium undead (augmented humanoid)
Init +8; Senses darkvision 60 ft.; Perception +22

Defense

AC 26, touch 20, flat-footed 22 (+5 armor, +4 Dex, +1 dodge, +6 natural)
hp 112 (7d8+56); fast healing 5
Fort +11, Ref +13, Will +9 (+3 vs. charm and compulsion)
Defensive Abilities channel resistance +4, unarmored training +5; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses

Offense

Speed 30 ft., climb 45 ft.
Melee +1 rapier +10 (1d6+9/18-20) or slam +9 (1d4+9 plus energy drain)
Special Attacks blood drain, create spawn, dominate (DC 23), elicit strike, emotion (fear, 10/day frightened for 1 round (Will negates) plus shaken for 3 rounds (no save), DC 23), energy drain (2 levels, DC 20), hypnotism (6/day, DC 23, fascinate, liberate, terrorize), persuasive +3
Casting Tradition Natural; CAM Cha
CL 5 (7 w/ Mind); MSB +7; MSD 18; Concentration +14
Spell Points 14

Dark Sphere– (darkness) Thick Darkness; (meld) Clearsight

  • darkness, medium (150 ft.), DC 19; 20-ft. radius becomes dim light, concentration, 5 min. with 1 sp
  • Thick Darkness (darkness); (darkness) becomes difficult terrain, imposes -1 penalty on weapon and damage rolls
  • meld, touch, DC 19; 5 hours with 1 sp
  • Clearsight (meld); immunity against negative effects of blots and (darkness), 1 sp
  • Darkvision (meld); 60 ft. darkvision or increase existing darkvision by 30 ft.

Mind Sphere– Expanded Charm, Powerful Charm; (charm) Candor, Read Mind

  • charm, close (40 ft.), DC 23; place a (charm) on a target
    • Candor (charm); compel honesty, Will negates
      • lesser charm (target speaks truth for 7 rounds)
      • greater charm (same as lesser charm but 7 hours)
      • powerful charm (target answers any question)
    • Read Mind (charm); pull information from target’s mind
      • lesser charm (detect emotional state)
      • greater charm (read surface thoughts for concentration)
      • powerful charm (pull specific information)
  • Suggestion (charm); plant thought or course of action in target’s mind, Will negates
    • lesser charm (simple request)
    • greater charm (same as lesser charm but basic request, -2 for basic)
    • powerful charm (same as greater charm but non-fatal request, any -2 for basic, -4 for simple)
  • Expanded Charm; affect any creature
  • Powerful Charm; spend 2 sp to use powerful charm effect

Combat

Martial Tradition Dedicated Duelist (Equipment x3, Fencing x1); PAM Wis

Duelist Sphere

Equipment Sphere – Talents Finesse Fighting (x2), Unarmored Training; (discipline) Duelist Training

  • Duelist Training (discipline); gain proficiency with a number of bladed weapons
  • Finesse Fighting (2); use Dexterity to attack, add 1/2 BAB to damage
  • Unarmored Training; gain +5 armor bonus that applies to touch while unarmored

Fencing Sphere – Talents Focusing Feint, Parry And Riposte; (exploit) Face Strike

  • fatal thrust (deal 2d6 precision damage vs. flat-footed, flanked, or Dexterity-denied foes with attack actions or Attack of Opportunity, apply one (exploit)); (exploit) DC 14
    • Face Strike (exploit); target treats all targets as though they had partial concealment (20% miss) and suffers a -2 penalty to Perception for 2 rounds
    • Parry And Riposte; expend martial focus, make attack roll to negate incoming melee attack. If successful, regain martial focus or immediate action attack parried target

Statistics

Str 18, Dex 18, Con –, Int 14, Wis 14, Cha 24
Base Atk +5; CMB +9; CMD +25
Feats: Alertness, Combat Reflexes, Dodge, Elicit Strike, Greater Hypnosis, Improved Initiative, Lightning Reflexes, Mystic Focus, Toughness, Transformation (Small-sized bat); Other Feat to Talent trade for Proficient combat progression
Skills Acrobatics +11, Bluff +27, Knowledge (nobility) +9, Knowledge (religion) +12, Perception +22, Sense Motive +25, Stealth +22; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Elven, Necril
SQ emotion (fear (minor, lesser)), mistform, persuasive +3, shadowless, spider climb

About

Environment any
Organization solitary or clan (vampire plus 1-6 spawn)
Treasure NPC gear (cloak of resistance +2, headband of alluring charisma +4, +1 rapier)

This lithe, pale woman brandishes her fangs and rapier, her eyes a deep crimson that speaks with an unimaginable hunger.

Section 15: Copyright Notice

Spheres Bestiary: Undead and the Immortal Forlorn © 2020, Drop Dead Studios; Author: Steven Alpert.

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