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Hippocampus (CR +0)

Unicorns of the seas, these fish-tailed aquatic unicorns take up many of the same roles their land walking brothers do on land, watching over vast coral reefs and underwater forests and guiding wayward fishing vessels back to safety. Instead of a horn, a hippocampus’s horse upper body ends with a beautiful scaled fish-tail that sparkles with the same energy as a unicorn’s horn.

A (spheres) hippocampus is a variant unicorn whose base movement speed and natural attacks are altered and exchanges the Improved Natural Attack (gore) feat for the following:

Type A hippocampus gains the aquatic subtype, allowing it to breathe underwater.

Speed 10 ft., swim 60 ft.

Melee 2 hooves +2 (1d8+2), tail slap +7 (2d6+4 plus push)

Feats: Improved Natural Attack (tail slap)

Skills Swim +18

Special Abilities

Powerful Swimmer (Ex)

A hippocampus’s tail is treated as a primary natural attack. In addition, the hippocampus gains one free rank in Swim for each Hit Dice it possesses.

Undersea Guide (Su)

A friendly creature in physical contact with a hippocampus can breathe normally underwater (such as while mounted).

Ecology

Environment any water.

Section 15: Copyright Notice

Spheres Bestiary: Magical Beasts and Climactic Encounters, © 2021, Drop Dead Studios; Author: Steven Alpert.