Remorhaz (Spheres)

Climate, Remorhaz (spheres) CR 8

XP 4,800
N Huge magical beast
Init +6; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +20

Defense

AC 21, touch 12, flat-footed 19 (+2 Dex, +2 frost shield, +9 natural, -2 size)
hp 100 (10d10+50)
Fort +12, Ref +9, Will +6; +6 vs. illusion (see Mirage Sight)
DR 7/bludgeoning; Immune weather (Cold, Heat); Resist cold 20, fire 20
Weaknesses vulnerability to sonic

Offense

Speed 30 ft., burrow 30 ft.
Melee bite +15 (3d6+7+3 slashing), tail slap +10 (2d6+3+3 slashing plus trip)
Space 15 ft.; Reach 15 ft.
Special Attacks attuned mantles (severity 5), rimefire breath (30-ft. cone, 6d6 fire plus flash frozen, DC 20)

  • Blazing Skin (mantle, heat); deal 1d8 fire damage to attacker when struck by most melee weapons (metal, natural, unarmed, touch); immediate action, 2 damage dice
  • Boreal Glare (mantle, cold); gain glare attack that deals 3d6 cold damage as a swift action against one target you can see (Fort half); ignore miss chance from snow and sleet
  • Frost Shield (mantle, cold); +2 bonus to AC
  • Gelid Body (mantle, cold); gain cold resistance and DR/bludgeoning 7 plus vulnerability to sonic
  • High Energy (mantle, heat); gain 10 temporary hit points each round (double Heat severity)
  • Mirage Sight (mantle, heat); +6 on saving throws vs. illusions; at severity 5, roll twice vs. concealment
  • Razor Ice (mantle, cold); unarmed and natural attacks deal +3 slashing damage; attacking creatures (unarmed, natural) also suffer this damage

Statistics

Str 25, Dex 15, Con 21, Int 6, Wis 13, Cha 8
Base Atk +10; CMB +19 (+23 trip); CMD +33 (cannot be tripped)
Feats: Improved Initiative, Iron Will, Muscular Reflexes, Run, Skill Focus (Perception)
Skills Perception +20
Languages Giant (cannot speak)
SQ weather attunement (Cold, Heat)

Special Abilities

Rimefire Breath (Su)

Once every 1d4 rounds, a remorhaz can release a wave of scorching flames in a 30-foot cone that deals 6d6 fire damage. Creatures that take damage are also painfully flash frozen, treating all terrain and movement as difficult terrain for 4 rounds. A DC 20 Reflex save halves the fire damage and negates the flash frozen effect. The save DC is Constitution-based.

About

Environment cold deserts, glaciers, and mountains
Organization solitary
Treasure none

The massive centipede-like beast tunnels through stone and snow, the segments between its heavy, chitinous plates glowing with an intense heat.

The remorhaz is a cold climate hunter which burrows deep into the ground beneath the snow layer, warming its den with its body’s natural heat, which it can control and vent.

A remorhaz’s body heat can easily exceed common forging temperatures well over approximately 2,100 degrees Fahrenheit (1,150 Celsius), making the remorhaz a natural “living forge”, should anyone befriend one. Despite their insectile appearance, remorhaz are fairly intelligent and capable of understanding language, usually giant, although some remorhaz may understand other languages depending on the local civilizations.

Remorhaz are primarily carnivorous hunters, tracking down mammalian prey such as deer, elk, and moose. They are slow to anger and while not territorial in a traditional sense, a remorhaz will view encroachment on their hunting grounds as a challenge and threat. As such, cold-climate civilizations aware of the presence of a remorhaz will instruct their hunters to avoid their hunting grounds or attempt to directly engage the remorhaz, offering tributes and partnership for cooperative hunting assistance. A remorhaz seldom will make this deal. One recorded example of such a partnership was a mighty hunter which garnered the respect of the remorhaz, forming a partnership.

Unique to giant culture, specifically frost and mountain giants, remorhaz are respected for their strength and valued for their ability to tunnel. A “domesticated” remorhaz (whether willing or by slavery) is a prized asset amongst frost giant clans as a source of heat, skilled tunneler, and even a lethal assassin against other frost giant clans.

Section 15: Copyright Notice

Spheres Bestiary: Magical Beasts and Climactic Encounters, © 2021, Drop Dead Studios; Author: Steven Alpert.

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