Remnant CR 3

XP 800
N Medium undead (incorporeal)
Init +3; Senses darkvision 60 ft., thoughtsense 30 ft.; Perception +7


AC 16, touch 13, flat-footed 13 (+3 deflection, +3 Dex)
hp 21 (3d8+9)
Fort +4, Ref +4, Will +4
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits


Speed fly 40 ft. (perfect)
Melee incorporeal touch +5 (2d4 cold plus emotion)
Special Attacks emotion (grief, 1d6+1 nonlethal and sickened for 1 round; paralyzing grief, Will save or nauseated for 1 round, DC 16)


Str –, Dex 16, Con –, Int 10, Wis 12, Cha 16
Base Atk +2; CMB +5; CMD +18
Feats: Ability Focus (emotion), Combat Reflexes
Skills Fly +17, Perception +7, Sense Motive +15, Stealth +9; Racial Modifiers +8 Sense Motive

Special Abilities

Emotion (Su)

A remnant is born from powerful emotions.

Remnants gain the minor and lesser emotions from the eliciter’s emotion class feature, using their Hit Dice as their effective eliciter level when determining the effects. Remnants can use their emotion abilities an unlimited number of times each day. The save DC against a remnant’s emotion ability is 10 + 1/2 the remnant’s Hit Dice + its Charisma modifier.

If a remnant gains levels in the eliciter class or another class which gains the emotion class feature, those class levels stack with their racial Hit Dice when determining the effects of the remnant’s emotion class feature.

Remnants may be formed and themed around any eliciter emotion.

The sample remnant presented here uses the minor and lesser grief emotion abilities.

Grief: Minor: Touch of Grief (Su)

As a standard action, the eliciter may make a touch attack against a target to fill it with crushing sadness. This inflicts 1d6 points of nonlethal damage + 1 for every two eliciter levels he possesses and sickens the target for 1 round. He can use this ability a number of times per day equal to 3 + his casting ability modifier.

Lesser: Paralyzing Grief: When the eliciter uses his touch of grief on a target, that target must succeed at a Will save or also be nauseated for 1 round.

Empathic (Ex)

A remnant can be affected by beneficial emotion effects and benefit from morale bonuses.


Environment any
Organization solitary, pair, congregation (7-12)
Treasure standard

This ghostlike visage is no more than tatters of spiritual energy and wisps of long-forgotten emotion, quietly stalking the place it was formed.

A remnant is a ghost without memory. Instead of being the spirit of a past life, it is the spirit of a past emotion. While not always an emotion that accompanied death, many remnants are formed at the site of powerful emotional conflicts, such as the grief of a funeral, the rage of a murder, the joy of a triumphant battle. Almost more of a supernatural phenomenon than the work of necromancy, these “ghosts” inhabit these emotions, and grant them form.

Remnants are attracted to those who can feel emotions, and those who come across remnants will be flooded by these past emotions as a remnant will excitedly try and share its “purpose” with those it comes across. While a remnant will usually mean no harm, the emotions it embodies have been known to overwhelm, maim, or even kill those unprepared.

Remnants are found and formed anywhere, but are “territorial” in the sense that they rarely ever leave the emotional site they were formed.

Remnants are formed at the site of powerful emotions.

Common remnants include fear, grief, and rage.

Section 15: Copyright Notice

Spheres Bestiary: Undead and the Immortal Forlorn © 2020, Drop Dead Studios; Author: Steven Alpert.

scroll to top