Remnant, Greater

Greater Remnant CR 9

XP 6,400
NE Medium undead (incorporeal)
Init +9; Senses darkvision 60 ft., thoughtsense 30 ft.; Perception +13
Aura aura of despair (30 ft., enemies take -2 on ability checks, attack rolls, damage rolls, saving throws, and skill checks)

Defense

AC 20, touch 16, flat-footed 15 (+4 deflection, +5 Dex, +1 dodge)
hp 72 (9d8+36)
Fort +7, Ref +8, Will +7
Defensive Abilities channel resistance +4, incorporeal; Immune undead traits

Offense

Speed fly 60 ft. (perfect)
Melee incorporeal touch +10 (4d4 cold plus emotion)
Special Attacks emotion (grief, 1d6+4 nonlethal and sickened for 4 rounds; paralyzing grief, Will save or nauseated for 1 round, DC 20)

Statistics

Str –, Dex 20, Con –, Int 10, Wis 13, Cha 19
Base Atk +6; CMB +10; CMD +26
Feats: Ability Focus (emotion), Combat Reflexes, Dodge, Flyby Attack, Improved Initiative
Skills Fly +25, Perception +13, Sense Motive +21, Stealth +17; Racial Modifiers +8 Sense Motive

Special Abilities

Emotion (Su)

A greater remnant is born from powerful emotions. Greater remnants gain the minor, lesser, greater, and master emotions from the eliciter’s emotion class feature, using their Hit Dice as their effective eliciter level when determining the effects. Greater remnants can use their emotion abilities an unlimited number of times each day. The save DC against a remnant’s emotion ability is 10 + 1/2 the remnant’s Hit Dice + its Charisma modifier.

If a greater remnant gains levels in the eliciter class or another class which gains the emotion class feature, those class levels stack with their racial Hit Dice when determining the effects of the greater remnant’s emotion class feature.

Greater remnants may be formed and themed around any eliciter emotion. The sample greater remnant presented here uses the minor, lesser, greater, and master grief emotion abilities, which have been reprinted for quick reference.

Grief: Minor: Touch of Grief (Su)

As a standard action, the eliciter may make a touch attack against a target to fill it with crushing sadness. This inflicts 1d6 points of nonlethal damage + 1 for every two eliciter levels he possesses and sickens the target for 1 round. He can use this ability a number of times per day equal to 3 + his casting ability modifier.

Lesser: Paralyzing Grief: When the eliciter uses his touch of grief on a target, that target must succeed at a Will save or also be nauseated for 1 round.

Greater: Aura of Despair (Su)

The eliciter may emit a 30-foot aura of despair for a number of rounds per day equal to his eliciter level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. This ability is a swift action to activate, and the rounds do not need to be consecutive. This is a mind-affecting effect.

Master: Pure Grief: When the eliciter uses his touch of grief on a target, the target is sickened for 1 round per 2 eliciter levels he possesses.

Empathic (Ex)

A greater remnant can be affected by beneficial emotion effects and benefit from morale bonuses.

About

Environment any
Organization solitary, pair, emotional collective (1-3 greater remnant, 4-10 remnant)
Treasure standard

Powerful strands of emotion wrap as chains, thorns, and crowns around this apparition’s body, its movements leaving tangible ripples in the air.

Unusually powerful remnants become greater remnants.

Masterful conduits of the emotion they were born from, greater remnants are often formed in areas of emotional energy which become passed down through history, such as the assassination sites of great leaders, joyous unions and marriages, and grief-filled sites of monumental battles.

Section 15: Copyright Notice

Spheres Bestiary: Undead and the Immortal Forlorn © 2020, Drop Dead Studios; Author: Steven Alpert.

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