Deadwake CR 3

XP 800
N Medium undead
Init +2; Senses darkvision 60 ft.; Perception +9


AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +1 natural, +1 shield)
hp 24 (4d8+8)
Fort +3, Ref +3, Will +6
Defensive Abilities channel resistance +2; DR 5/slashing; Immune undead traits


Speed 30 ft., burrow 10 ft.
Melee mwk battleaxe +7 (1d8+4), bite +1 (1d6+2 plus dazing enmity) or bite +1 (1d6+6 plus dazing enmity)
Ranged composite shortbow +5 (1d6+4/x3)
Special Attacks dazing enmity (dazed for 1 round, DC 14)


Martial Tradition Footsoldier (Berserker x2, Shield x2); PAM Wis

Berserker Sphere – (exertion) Bone Breaker

  • berserking (5 temporary hit points, -2 AC)
  • brutal strike (special attack action; battered plus (exertion); martial focus, +4 damage)
    • Bone Breaker; -1 penalty on attack and damage rolls while battered

Shield Sphere – Shielded Focus


Str 18, Dex 15, Con –, Int 11, Wis 14, Cha 14
Base Atk +2; CMB +6; CMD +18
Feats: Muscular Reflexes, Power Attack
Skills Climb +11, Perception +9, Sense Motive +9, +6 Survival
Languages Common, Necril
SQ martial memory
Other Gear masterwork battleaxe, masterwork composite (+4) shortbow with 10 arrows, light wooden shield

Special Abilities

Dazing Enmity (Su)

A deadwake’s bite carries remnants of its last moments of life. Creatures damaged by a deadwake’s bite must succeed at a Fortitude save or be dazed for 1 round as they are overwhelmed by the intense emotions. Creatures who successfully save against this effect are immune for 24 hours. This is a mind-affecting effect.

The save DC is Charisma-based.

Martial Memory (Ex)

A deadwake is proficient with all martial weapons and gains a martial tradition. Each deadwake’s martial tradition is a reflection of its former life.

Presented are some alternate martial traditions (and skill adjustments as necessary):

  • Squadron Commander (Scout (Advisory Scout, Find Gap), Warleader (Focusing Tactics)); Skills +7 Diplomacy
  • Boastful Sharpshooter (Gladiator (Menace (boast)), Sniper (Focusing Reload)); Skills +9 Intimidate


Environment any land
Organization solitary, band (2-5), or troop (10-20)
Treasure standard

This human corpse walks with steady steps, weapon raised and a cautious stance. It seems to have been torn and mangled, as though surviving war and conflict from years forgotten.

Its jaw hangs low, a sickly purple light emanating from within its corpulent, bloated body as it shambles forward, its small arms and legs more than compensated for by its toothy maw.

Unlike carrion-feeding ghouls and ragefilled wights, deadwake are usually a more mildly-tempered undead. Born from the restless souls of pain, loss, and sacrifice on the battlefield or other places of strife, the deadwake claim their corpses and retain some of their skills known in life, but lose any purpose they may have once clung to. A deadwake’s alignment is usually neutral, but may lean towards stronger alignments when its former life held strong beliefs or convictions.

Outcasts and unable to return to their old lives, deadwake will usually band together and form simple organizations or be recruited as practiced hands into the armies of necromancers.

Deadwake may occasionally be found wandering into civilization, whether by exile from their fellow deadwake or having never found others to coexist with. These deadwake may succumb to the urges their ghoul and wight “cousins” are notorious for, feeding on the living or succumb to their rage.

Section 15: Copyright Notice

Spheres Bestiary: Undead and the Immortal Forlorn © 2020, Drop Dead Studios; Author: Steven Alpert.

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