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Design destruction; Level 5


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Effect haze spreads in 20-ft.-radius, 20 ft. high
Duration 10 min./level (D)
Saving Throw Fortitude half, see text; Spell Resistance yes


This script creates an immobile, hazy field of sickening energy. Creatures in the area take 1d6 negative energy damage at the start of their turns (or when they enter the area) and are sickened (no save). The sicken effect ends 1d4 rounds after they leave the area of wither.

The haze created by wither does not hinder sight in any way. Undead and constructs are not affected by wither.

Overload: For every runic charge overloaded into this script, the field becomes more deadly, directly assaulting a creature’s abilities. Each runic design corresponds to an ability score, as shown below:

Creatures in the area take ability damage to the shown ability score at the start of their turn or upon entering the area. The amount of ability damage taken is based on the number of charges used of that design: one charge is 1d2 points, two charges is 1d3, three charges is 1d4, and four charges is 1d6. For example, if you use two destruction charges and two alteration charges, each creature takes 1d3 Strength damage and 1d3 Constitution damage. A Fortitude save halves all ability score damage taken in a given round (minimum 0). Unlike normal ability damage, wither cannot reduce a creature’s ability score below 1.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore