Ward of Conviction

Design manipulation (conviction) [see text]; Level 2


Casting Time 1 standard action


Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no, see text


A ward of conviction uses cosmic forces to protect a creature from a specific alignment, forming a magical barrier around the target to a distance of 1 foot that moves with it. This functions as your choice of either protection from chaos, protection from evil, protection from good, or protection from law. You choose which effect to grant at the time of casting.

When used to protect a creature against a certain alignment, it is a script of the opposite type (for example, if you use ward of conviction to grant protection from evil, it gains the good descriptor).

Overload: For every runic charge overloaded into this script, the duration increases by 1 minute, and you may target an additional creature. All creatures must be protected from the same alignment.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

scroll to top