Design alteration; Level 9


Casting Time 10 minutes


Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 10 min./level
Saving Throw none; Spell Resistance no


You alter each creature’s body to make it stronger, faster, and more resilient. Each creature gains a +2 competence bonus on attack and damage rolls and gains 2d8+4 temporary hit points. At the end of the spell’s duration, the subjects become fatigued.

Overload: For every runic charge overloaded into this script, you create an additional beneficial alteration. Multiple charges of the same type stack; for a charge type with multiple effects, you select one for every charge of that type used:

  • Alteration: Creatures become immune to your choice of either blindness, deafness, sickness, or nausea.
  • Creation: Creatures gain a +2 bonus on saving throws against death effects and energy drain.
  • Destruction: The bonus granted to attack rolls and damage rolls increases by +1 (max +4 total bonus).
  • Invocation: Creatures become immune to your choice of either poison or disease.
  • Manipulation: Creatures have all forms of movement increased by 10 feet.
  • Revelation: Creatures become immune to your choice of either fear or charm effects.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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