Restore Balance

Design manipulation (conviction) [chaos, evil, good, law]; Level 9


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Will half and Will negates, see text; Spell Resistance yes


Restore balance unleashes cosmic forces upon creatures in a target area, devastating creatures of varying alignment and banishing certain outsiders.

Creatures in the area that are lawful good, chaotic good, lawful evil, or chaotic evil are harmed the most for being the furthest away from cosmic balance, taking 20d6 damage. Neutral good, lawful neutral, chaotic neutral, and neutral evil creatures are less harmed, taking 15d6 damage instead. A true neutral creature is still harmed by the conflicting energies in the area, taking 10d6 damage. A Will save halves the damage taken.

Outsiders with the good, evil, chaotic, or lawful subtype that fail their saving throw must make a second Will saving throw or be sent back to their home plane, as a banish script. Creatures with a HD higher than your caster level are unaffected by the banishing effect.

Overload: For every runic charge overloaded into this script, you can increase the radius of the burst by 5 feet, and the maximum HD of outsider you can banish increases by 2.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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